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Freeport - Which adventure to use next?
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<blockquote data-quote="TheNovaLord" data-source="post: 3070654" data-attributes="member: 31097"><p>Ok we continue with this wed 20th, so i will try and get more feedback from the players. From the GM standpoint when i started printing it out from the pdf there seemed to be a lot of white (space not drug!) and lots of paper for not so much content. This was probably wholley out of your hands on the production side, but it felt like a 20+ page module streteched to 40+. this meant an awful lot of page turning to find stuff that seemed pages away from the initial encounter chapter etc. hope that makes sense?</p><p>Social/urban/non-linear adevntures are often tricky to write and their seemed to be an awful lot of 'if the players ask this, then the NPC says....' for what to be honest was a fairly 'weak' plot (dunno, maybe weak isnt the correct word, but it didnt take sherlock holmes to rush through the plot like the PC's did). lacked mystery/real sense of achievement by investigation.</p><p></p><p>Like i said we are continuing later this week so i will try and get some more specifics. Feedback is very important as you mentioned</p><p></p><p>regards</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 3070654, member: 31097"] Ok we continue with this wed 20th, so i will try and get more feedback from the players. From the GM standpoint when i started printing it out from the pdf there seemed to be a lot of white (space not drug!) and lots of paper for not so much content. This was probably wholley out of your hands on the production side, but it felt like a 20+ page module streteched to 40+. this meant an awful lot of page turning to find stuff that seemed pages away from the initial encounter chapter etc. hope that makes sense? Social/urban/non-linear adevntures are often tricky to write and their seemed to be an awful lot of 'if the players ask this, then the NPC says....' for what to be honest was a fairly 'weak' plot (dunno, maybe weak isnt the correct word, but it didnt take sherlock holmes to rush through the plot like the PC's did). lacked mystery/real sense of achievement by investigation. Like i said we are continuing later this week so i will try and get some more specifics. Feedback is very important as you mentioned regards John [/QUOTE]
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