Bloodweaver1
First Post
I played a FB character in an epic campiagn and was quite successful. The build I went with was this: [sblock]
	
	
	
		
[/sblock] Never failed a frenzy check and was immune to mind effects, allowing him to be able to play nice with other players. Wraithful Healing (a 3.0 source) allowed him to hit and keep on trucking. Not completely immune to everything, but immune to a lot of things. The highlight is that it is playable with other characters. 
-Blood
				
			
		Code:
	
	Name: Obsidian
Class: Barbarian 3/ Fighter 2/ Warforged Juggernaunt 5/ 
     Frenzied Berserker 10  / War Hulk 1
Age: ??
Race: Warforged           Height: 10' 0"
Size: Large (Huge)        Weight: 4545 lbs
Gender: Male 		  Eyes: Purple
Alignment: Chaotic Neutral Hair: None
Deity: Gir'Kuek           Skin: Black & Purple
Domians: War, Choas, Strength 
Class & Racial Traits:
Barbarian & Fighter       Character Level
Rage 3/day (16 rounds)    Feats: 7
Uncanny Dodge             Ability Increases: 5
Fast Movement             Epic Feats: 1
Illiteracy
Feats: 2
Warforged Juggernaunt
Imunnities: Critical Hits, All mind affects and
abilities (good & bad), Non-leathal Damage, death & 
necormancy effects, ability drain & damage, poison, 
sleep effects, paralysis, disease, nausea, fatigue, 
exhaustion, sickened, healing subschool
Expert Bull Rush: +5 Bullrush
Superior Bull Rush: +2d8+3d6+19 damage on bullrush
Powerful & Greater Powerful Charge: (+3d6)
Armor Spikes: 2d6
Reserved: -5 Bluff, Diplomacy, Gather Info, Sense Motive
Extended Charge: +5' to charge
Charge Bonus: +4 Charge Attack
Frenzied Berserker
Greater Frenzy 5/day (16 rounds)
Inspire Frenzy 3/day
Supreme Power Attack (-1/+4)
Diehard, Supreme Cleave, Deathless Frenzy, Tireless Frenzy
War Hulk
No Time to Think
Strength Ability Boost: +2
Str: 36/50 (+20)  Level: 21     XP: 
Dex: 14 (+2)      BAB: +18(+1)  HP: 331 [373] (19d12+2d10+189) [Rage]
Con: 24/28 (+9)   Grapple: +47  Dmg Red: 7/Adam [5/Adam = 150hp]
Int: 10 (+0)      Speed: 25'    Spell Res: -
Wis: 5  (-3)      Init: +4      Spell Save: - 
Cha: 4  (-3)      ACP: -6       Spell Fail: 50%
       Base Armor Shld  Dex Size Nat Misc Total
Armor:  10   +13   +7   +1   -1  +0  +0    30 (24 Rage & Frenzy)
Touch: 13    Flat-Footed: 12
      Base Mod Misc Total
Fort:  17  +9   +6   +32/+34 (Rage)
Ref:   5   +2   +6   +13
Will:  5   +9   +8   +18/+22 (Rage)
Armor              Bonus Dex ACP ASF  Weight  Cost
H. Shield +5        +7    -   -1 15%    -lbs  49,270gp
- Animated
Adam Full Pate +5   +13   +1  -5 35%    -lbs  115,000gp
- Proof Against Transmutation
- *Quickness (+5ft)
- *Magic Eating: When successful save vs spell, regain HP's equal to spell's level 
Weapon         Attack           Damage      Critical Range Weight Cost  
Granite   +44/44/39/34/29    3d8+35 (+2d6)     x3      -   20lbs  200,000gp
    +5 Huge Starmetal Holy Maul of Wraithful Healing
      -Starmetal: +1d6 vs Outsiders (Like Adam qualities)
      -Wriathfu Healing: Channels 1/2 of damage dealt as positive energy back to wielder
 **Power Attack: -1/+4 (-2 Att or more gains +2 Dam)
 **Charge Bonus: +4 Charge Attack & +5' to Speed
 **Powerful & Greater Powerful Charge: +3d6
 **Heedless Charge: On Charge, can assign PA attack pentalty to AC instead
Equipment                   Cost / Weight
Strength Tome +4          (110,000gp / -lbs) [USED]
Permanant Enlarge         (4,000 gp / -lbs)  [USED]
Iuon Stone (Pale Green)   (30,000gp / -lbs)
*Iron Ward Diamond        (18,000gp / -lbs) [x3]    Stackable DR5/50hps
*Crystal of Life Drinking (18,000gp / -lbs) [x3]    Regain 5 hps per hit for 50
Read Magic & Comp. Lang.  (5,200gp / -lbs)  [Head]
Traker Mask               (18,000gp / -lbs) [Eyes]  Gives Scent ability
*Heartseeking Amulet      (3,000gp / -lbs)  [Neck]  3/day Melee attack counts as touch attack
Cloak of Displ., Minor    (24,000gp / -lbs) [Back]  Continous 20% miss chance
Vest of Resistance +5     (50,000gp / -lbs) [Chest]
*Belt of Battle           (12,000gp / -lbs) [Waist] Use charges to gain extra actions
*Strongarm Armbands of    (13,100gp / -lbs) [Arms]  Gives Powerful Build
     Might                                          +2 PA damage when >-2 attack is taken
*Skirmisher Boots         (6,800gp / -lbs)  [Feet]  2/day move >10' gain 1 extra attack
Gloves of Gaint Str +6    (36,000gp / -lbs) [Hands]
Freedom of Movement       (40,000gp / -lbs) [Ring 1]
Ring of Health +6         (36,000gp / -lbs) [Ring 2]
*Magic Item Compendium
Total Gold Spent: 759,770
Total Gold Remaining: 230
Current Capacity: Light (200)
Carry Capacity: Light: 0 – 12800 Med.: 12,801 – 25,600 Heavy: 25,601 – 38,400 
                     Lift: 76,800 Drag: 192,000
Languages: All
Feats: (9) Epic (1)
Adamantine Armor, Cleave, Extra Rage, Power Attack, Improved Bullrush
Destructive Rage, Intimidating Rage, Endurance, Steadfast Determination
Shock Trooper
Skill Points: 50 Max Ranks: 23
Skills                Abil Ranks Mod Misc Total
Climb                 Str   14   +20  -6   28
Intimidate            Cha   23   -3        20
Jump                  Str   15   +20  -1   34
	-Blood