Thaumaturge
Wandering. Not lost. (He/they)
Ok. I'm one of the happy few who has a Monster Manual. I know some of you are really interested in all sorts of monster math, so I figured I would provide people some numbers to tide you over.
My Methods
I went through the MM page by page. I counted every time a monster had an ability that forced a save. I counted every ability in every stat-block, so I counted all abilities for each dragon or beholder type.
I didn't count skill or ability checks mentioned.
I didn't count templates (except the half-dragon's breath), because the abilities with saves were the original creature's abilities.
I didn't count spells for spellcasting monsters. Spells are their own thing.
Edit: I stopped at zombie, and didn't check the appendices.
Accuracy
I almost certainly missed some things or mis counted some things. I think my numbers provide a general direction, but not an exact accounting.
One Oddity
One oddity that jumped out at me: if a Dao hits you, you make a "strength check" to not fall prone. This exact thing, in every other monster, is a Strength save, so I counted it as such.
My Results
Monsters call for
Strength saves 34 times,
Dexterity saves 87 times,
Constitution saves 120 times,
Intelligence saves 3 times, (bonus if you guess which 2 monsters)
Wisdom saves 57 times,
Charisma saves 4 times.
Notes
Almost (all?) of the strength saves were of the "or be knocked prone" or "be pulled" variety.
Dexterity saves seemed to be of the "or take damage" variety.
Intelligence saves are bad to fail.
Wisdom saves are often fear-based effects.
Charisma saves are of the "or reveal certain information" kind.
I'm certain I missed some things.
Thaumaturge.
My Methods
I went through the MM page by page. I counted every time a monster had an ability that forced a save. I counted every ability in every stat-block, so I counted all abilities for each dragon or beholder type.
I didn't count skill or ability checks mentioned.
I didn't count templates (except the half-dragon's breath), because the abilities with saves were the original creature's abilities.
I didn't count spells for spellcasting monsters. Spells are their own thing.
Edit: I stopped at zombie, and didn't check the appendices.
Accuracy
I almost certainly missed some things or mis counted some things. I think my numbers provide a general direction, but not an exact accounting.
One Oddity
One oddity that jumped out at me: if a Dao hits you, you make a "strength check" to not fall prone. This exact thing, in every other monster, is a Strength save, so I counted it as such.
My Results
Monsters call for
Strength saves 34 times,
Dexterity saves 87 times,
Constitution saves 120 times,
Intelligence saves 3 times, (bonus if you guess which 2 monsters)
Wisdom saves 57 times,
Charisma saves 4 times.
Notes
Almost (all?) of the strength saves were of the "or be knocked prone" or "be pulled" variety.
Dexterity saves seemed to be of the "or take damage" variety.
Intelligence saves are bad to fail.
Wisdom saves are often fear-based effects.
Charisma saves are of the "or reveal certain information" kind.
I'm certain I missed some things.
Thaumaturge.
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