Reynard
aka Ian Eller
Just for fun: what weird NPCs have you used, or hope to use, in your games? What inspired them? How did their introduction go, or how do you plan to introduce them? Did they become important, or were they a one off?
I thought of a fun one this morning, while listening to the most recent episode of Freakonomics: a treant laden with a massive honey bee hive, that travels from village to village selling honey and pollination services. If I used that NPC for my long gestating "generational village" campaign, I would make their arrival an important annual event marking the coming of summer. If I used them as a one off in something like D&D, i think I would have them appear but then be attacked by massive killer wasps trying to eat the hive (or maybe a mutant bear...). In either case, I think they would be a fun play on a "Treebeard" type: Beebeard?
I thought of a fun one this morning, while listening to the most recent episode of Freakonomics: a treant laden with a massive honey bee hive, that travels from village to village selling honey and pollination services. If I used that NPC for my long gestating "generational village" campaign, I would make their arrival an important annual event marking the coming of summer. If I used them as a one off in something like D&D, i think I would have them appear but then be attacked by massive killer wasps trying to eat the hive (or maybe a mutant bear...). In either case, I think they would be a fun play on a "Treebeard" type: Beebeard?







