Friday Fun: Let's Share Weird NPC Ideas

A teleporting NPC in Traveller with a PSR 15 but ONLY Clairavoyance, teleportation and LR teleportation. He can show up on a ship in jump even. Other than that, he's Pilot 2, Brawling 1, Pistols 1, Engineering 2. I usually faked him to CCCAA6 for Atts. He started as a PC... ruleset was MegaTraveller, but he's much the same in MgT or CT; for TTNE, add 1 to all 4 skills, and initiaitive 4. Never ported him to T4, and he's prohibitively expensive in GT (he can jump up to 2 Pc in a single LR Teleport...) The Clairvoyance is so he can visualize his target.
 

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The PCs just traveled to the feywild and met the NPC owlin soldier, Sir Hoots-a-Lot. They did not really take to him. He just returned with his sidekick spriggin names Thumper, so we will see.

The other campaign found all the pieces to an animated sword that can become a henchman if they can put it back together.

The favorite of the campaign mostly for comic relief has been the exploding skeleton cat named Skelly-Cat. It is a magic item, but the players seems to never have it do anything except chase things and do cat things, but it is a skeleton.
 


I didn't create this NPC, but while running
The Sunless Citadel, timid little Meepo the Kobold
served as guide/hireling to the party, and he ended up rolling the most extraordinary string of crits any of us had ever seen. Transformed by his experience, he returned to his tribe with newfound confidence...and ferocity...and went on to become a powerful warlord and long-term ally of the PCs.
 

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