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<blockquote data-quote="the Jester" data-source="post: 9322746" data-attributes="member: 1210"><p>I love pulling resources from old editions- monsters, spells, adventures, etc. I convert old kits from the 2e brown books into subclasses; I update old feats; etc. What are some old edition things you brought into your game (or for that matter, for those playing older editions, what are some new edition things you brought into your older edition game)? How did it go?</p><p></p><p>Last night, in my 5e game, I used two old edition monsters- the xag-ya from 1e (and its conversion in 3e, which was my actual starting point for conversion) and the crawling apocalypse from 3e's Sandstorm. The crawling apocalypse had been awoken by an earthquake and was pursuing the creepy, haunted, undead-drawing "ghost wagon" that the pcs drive around. They had to lure it back to its cradle, fix up a broken tank and refill it with dirty brine, and then enter the proper sequence of commands to put it back to "sleep". When they touched the control banks, a magical trap summoned up four xag-ya guardians, making for a dangerous encounter, but nothing like the danger presented by the crawling apocalypse (CR 18 and legendary, with the pcs ranging from 4th to 12th level but averaging a little below 8th).</p></blockquote><p></p>
[QUOTE="the Jester, post: 9322746, member: 1210"] I love pulling resources from old editions- monsters, spells, adventures, etc. I convert old kits from the 2e brown books into subclasses; I update old feats; etc. What are some old edition things you brought into your game (or for that matter, for those playing older editions, what are some new edition things you brought into your older edition game)? How did it go? Last night, in my 5e game, I used two old edition monsters- the xag-ya from 1e (and its conversion in 3e, which was my actual starting point for conversion) and the crawling apocalypse from 3e's Sandstorm. The crawling apocalypse had been awoken by an earthquake and was pursuing the creepy, haunted, undead-drawing "ghost wagon" that the pcs drive around. They had to lure it back to its cradle, fix up a broken tank and refill it with dirty brine, and then enter the proper sequence of commands to put it back to "sleep". When they touched the control banks, a magical trap summoned up four xag-ya guardians, making for a dangerous encounter, but nothing like the danger presented by the crawling apocalypse (CR 18 and legendary, with the pcs ranging from 4th to 12th level but averaging a little below 8th). [/QUOTE]
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