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<blockquote data-quote="toucanbuzz" data-source="post: 9323304" data-attributes="member: 19270"><p> <ul> <li data-xf-list-type="ul"><strong>Hardness/weapon/spell immunity.</strong> I like the idea you need a +3 weapon or adamantine to effectively do anything to an iron golem or a demon lord. Makes monsters more like a puzzle rather than big bags of hit points to be whittled down, encouraging creativity imo. <br /> <em>E.g., prior edition, player used a "dig" spell to trap a golem after realizing their damage spells were largely useless. </em></li> <li data-xf-list-type="ul"><strong>Old school outerplanar creatures are tougher.</strong> Similar to above. I expand their spell list to reflect original design, along with tactics (e.g. teleporting). These foes should be scary, not simply a beast with slightly better attributes and advantage on spell saves. Boring.</li> <li data-xf-list-type="ul"><strong>3E Legacy Items. </strong>Items that unlock powers as you gain in levels, or can be quested to add powers? Rock on. If you're really into it, consider having advancements get a choice of 1 of 3 features so players can customize to their tastes.</li> </ul></blockquote><p></p>
[QUOTE="toucanbuzz, post: 9323304, member: 19270"] [LIST] [*][B]Hardness/weapon/spell immunity.[/B] I like the idea you need a +3 weapon or adamantine to effectively do anything to an iron golem or a demon lord. Makes monsters more like a puzzle rather than big bags of hit points to be whittled down, encouraging creativity imo. [I]E.g., prior edition, player used a "dig" spell to trap a golem after realizing their damage spells were largely useless. [/I] [*][B]Old school outerplanar creatures are tougher.[/B] Similar to above. I expand their spell list to reflect original design, along with tactics (e.g. teleporting). These foes should be scary, not simply a beast with slightly better attributes and advantage on spell saves. Boring. [*][B]3E Legacy Items. [/B]Items that unlock powers as you gain in levels, or can be quested to add powers? Rock on. If you're really into it, consider having advancements get a choice of 1 of 3 features so players can customize to their tastes. [/LIST] [/QUOTE]
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