From Citadel to Bastion Character Library

Khaira Swanwing
Female Elven Bard (Monte Cook) 2
Age: 131
Weight: 95 Lbs
Height: 5' 2"
Alignment: Chaotic Good
Current XP: 1000
XP for Next Level: 3000

Attributes
Str 8 (-1)
Dex 16 (+3)
Con 10 (0)
Int 14 (+2)
Wis 10 (0)
Cha 16 (+3)

Combat Info
HD 2d6
HP 10
Speed: 30'
AC: 16 (+3 Dexterity, +3 Armor)
Flat Footed AC: 13
Touch AC: 13 (+3 Dexterity)
BAB: +1
Saves: Fort +0, Ref +5, Will +2

Attacks:
Rapier +0 melee, 1d6-1(P), Crit 18-/x2
Dagger +0 melee, 1d4-1(P), Crit 19-/x2
Shortbow +4 ranged, 1d6(P), Crit 20/x3, Range 60'
Longbow +4 ranged, 1d8(P), Crit 20/x3, Range 80'
Dagger +4 ranged, 1d4-1(P), Crit 19-/x2, Range 10'

Skills
Bluff +7 (4 ranks +3 CHA)
Diplomacy +7 (4 ranks +3 CHA)
Speak Language (2 ranks)
Hide +5 (5 ranks +3 DEX -3 Armor)
Move Silently +5 (5 ranks +3 DEX -3 Armor)
Sense Motive +5 (5 ranks +0 WIS)
Perform +5 (5 ranks +3 CHA)
Use Magic Device +8 (5 ranks +3 CHA)
Concentration +5 (5 ranks +0 CON)

Languages
Common
Elvish
Draconic
Sylvan
Goblin
Dwarvish

Feats
Armor Proficiency (Light)
Armor Proficiency (Medium)
Bardic Weapon Proficiency
Point-blank Shot
Shield Proficiency
Simple Weapon Proficiency

Abilities
Automatic Search within 5' of secret/concealed door
Bardic knowledge (+3)
Immunity to sleep
+2 v.s. Enchantment spells

Spells
Spellnotes: Inspire Courage, Countersong, Sonic Dart

Spells per Day
Spellnotes: 3(base)+3(cha)=6

Equipment
Explorer's outfit
Studded Leather
Rapier
Shortbow
20 arrows
Dagger
Backpack
Guitar
Drums
Bedroll
Winter blanket
2 pouches of caltrops
2 days trail rations

Coins:
1 PP
16 GP
2 SP
20 CP


Load: Medium (Light w/o backpack)

Background
Khaira was the child of an Elvish diplomat who spent much of her time travelling in the lands of other races. She picked up her diplomatic talents from her mother, but had something of a talent for music, which her mother encouraged. As she aged into the long gentle years of elven adulthood, she started staying behind as her mother went on the long trips, and instead dedicated herself to learning the art of spellsinging.

Khaira never giggles, only laughs long and loudly. She has a smile and a kind word for everybody, and would just as soon talk her way out of a tight situation as fight.

In recent years, she has taken up wandering around the lands, seeking out tales of derring-do. Finally becoming bored of telling other folk's stories, Khaira latched on to some companions, including a childhood friend, and talked them into forming an adventuring party.

Personal Description
Silver haired, silver eyed, and all sass, Khaira is the epitome of elven beauty. Her appearance has been known to cause monks to forget their vows, wizards to mistcast their spells, and thieves to pick their own pockets merely by breathing deeply.
 
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Eshand

My Character


Eshand: Male Human Enchanter 2; Medium Humanoid ; HD 2d4+2 (Wizard) ; hp 11; Init + 2; Spd 30; AC 12; Atk +0 base melee, + 3 base ranged; +3 ( 1d8, Crossbow, light ); +0 ( 1d4-1, Dagger ); AL NG; SV Fort + 1, Ref + 2, Will + 4; STR 8, DEX 14, CON 12, INT 16, WIS 12, CHA 12.

Flan Human Male
6'
168
Black Hair/Blue Eyes

Barred School: Conjuration

Languages: Common, Elvish, Flannae, Draconic

Deity: Myhriss (Flan Goddess of Beauty, Romance, Enchantment and Healing)

Possessions:
Weapons: Crossbow, light; Bolts, crossbow (20); Dagger.
Goods: Backpack; Chalk, 1 piece; Case, map or scroll; Waterskin (full); Vial, ink or potion; Torch; Soap (per lb.); Rations, trail (per day); Rations, trail (per day); Oil (pint); Ink (vial).

Skills:
Concentration + 8, Craft (Bookbinding) + 5, Knowledge (arcana) + 8, Knowledge (nature) + 8, Knowledge (religion) + 8, Search + 4, Spellcraft + 8.
Feats:
Scribe Scroll , Spell Focus: Enchantment, Toughness.

Spells Known (Wiz 3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance ; 1st - Charm Person, Hypnotism, Identify, Magic Missile, Silent Image, Sleep.

Spells Prepared (Wiz 3/3+1): 0 - Detect Magic, Light, Read Magic; 1st - Hypnotism, Magic Missile x2, Sleep (s).

Base DC is 13 + Spell Level, Enchantment are 15 + Spell Level

Eshand and his family are refugees from Gorna. Having no real home anymore, and not quite ready to assist in the reclamation of Geoff, Eshand has struck out to find worthy causes to aid. Eshand likes to try to find the inner beauty and strength of goodness that he believes everyone has within them. He prefers a more subtle approach to magic, enchantment being less flashy than other forms available. If you can get your enemies to turn on each other or to go away, that is fine by him.
 
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Lucas

Human Male, 2nd Level Paladin, Lawful Good alignment
Medium-size, 26 years old, 6’3’’ tall, 195 lbs, Brown eyes, Black hair

Strength 14 (+2)
Dexterity 10 (+0)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 15 (+2)

Hit Points - 15
Speed – 20 feet (medium load); run x4
Armour Class – 16 (flat-footed 16, touch 10); scale mail, large wooden shield
Armour Check Penalty –6 (scale –4, shield -2) or –3 (medium load)
Initiative +0
Base Attack Bonus +2

Saves; Fortitude +5, Reflex +2, Will +4
Melee Attack +4, Ranged Attack +2

Skills:-
Animal Handling +7 (5 ranks), Heal +5 (3 ranks), Intimidate +4 (2.0 ranks cc), Profession (Groom) +5 (3 ranks), Ride +5 (5 ranks)
Languages – Common, Goblin

Feats:-
Power Attack, Sunder

Special Abilities –
Aura of Courage; extraordinary ability, immune to fear. supernatural ability, allies within 10 feet get +4 to save vs fear.
Detect Evil; spell-like ability, unlimited uses/day as per the spell of the same name.
Divine Grace; extraordinary ability, add Cha modifier to all saves.
Divine Health; extraordinary ability, immune to all diseases, including magical ones.
Lay on Hands; spell-like ability, heal (Cha mod x Lvl) hit points per day by touch; points may be split up.
Smite Evil; supernatural ability, 1/day, add Cha modifier to attach roll and Lvl to damage.


Physical Description;
Habitually dishevelled, Lucas is concerned little with his appearance, finding the trappings of civilised life to distract from his cause (whatever that is he’s not sure… yet). He shaves infrequently (when he remembers), and his hair hangs loose to just above the shoulder, being cut with a knife whenever it becomes an impediment; there is almost always grime under his nails. He stands tall and straight, however, and there’s an undeniable intensity to his gaze. Some have likened it to the zeal of a man possessed; Lucas thinks of this as the result of accepting his fate. He wears whatever clothing, armour and weaponry he can afford to maintain at the time at hand, and has a wooden token carved with the image of a snowflake bound to his right wrist – his ‘holy symbol’. He still wears his wedding ring, a simple gold band inscribed with Katrin’s name.


Background;
Raised an innkeeper’s son, Lucas filled his days growing up with dreams of heroism and glory as he wiled away the years in the stables of his father’s establishment. He would pester any traveller for tales of the road and to pass along news of great deeds in far off lands. As he came into his majority, though, he discarded such foolish hopes as the empty-headed thinking of a child. Life, he reasoned, only provided heroic opportunity for those who could afford the luxury of chasing adventure. He, and his extended family could not – to fulfil his obligations to his parents, wife and child he put his thoughts aside and concentrated on grim reality.
The family inn was situated on a route rich in trade which would have been an excellent target for marauding goblins, save for the king’s troops who were a common sight along the road and within the inns along its length. One winter, however, with the patrols reduced to cope with trouble in a distant part of the kingdom, a band of the monsters braved the cold to seize their chance at the last caravan. The result was sadly predictable; the inn was looted, its residents put to the sword, and set ablaze by the departing band. Lucas was trampled when the horses panicked and lay unconscious in the stable throughout the raid, only to wake as the goblins left. Rushing into the building as it started to catch, he searched for his family - his parents, and child he found dead, of his wife there was no sign. Overcome by despair, he fled the burning wreckage of his home, into the snow, directionless and dazed.
After an hour, he collapsed as shock and exhaustion set in, coming to lie in the snow as the blood froze to his face. He recalls the snow-blindness setting in and felt the convulsions begin, but nothing after that. He remembers that he awoke in a copse nearby, sheltered by the bushes and trees, with barely a scratch on him. He knows that he died in the snow.
Lucas lives his life as a man existing on borrowed time; he rationalises that something much more important and vast than him (a god, surely?) brought him back from beyond the cusp of death and cannot deny that there must be a reason for his experience. He has taken it upon himself to follow his heart, hoping that would satisfy his mysterious patron. As one overdue the grave, he has dedicated himself to helping prevent calamities such as the one that claimed his family reasoning that he has nothing left to lose. He hopes that his “god’s” agenda allows for him to uncover his wife’s fate, but sometimes worries that attaining this goal would rob him of the force behind his conviction. More likely, he thinks, that if he dies with courage and in the defence of others, they will be reunited in the afterlife by his patron’s doing.


Equipment:- 93lb total weight (without pack: 61lb)
medium load (59-116lb) [run x4, 20ft speed, max dex +3, acp –3 min]

Explorer’s Outfit (free)
Wooden Holy Symbol (1gp)
Wedding Ring (5gp)

Belt Pouch (1gp, 0.5lb)
Whetstone (2cp, 1lb)
14gp 13sp 4cp (0.5lb)

Backpack (2gp, 2lb)
Waterskin (1gp, 4lb)
Bedroll (1sp, 5lb)
Flint & Steel (1gp)
50ft Hemp Rope (1gp, 10lb)
1 week’s worth of trail rations (3gp 5sp, 7lb)
4 torches (4cp, 4lb)

Spiked Gauntlet (5gp, 2lb) [dmg 1d4+2;x2;piercing]
Dagger (2gp, 1lb) [dmg 1d4+2; 19-20/x2; piercing; 10' range inc]
Longbow (75gp, 3lb) [dmg 1d8; x3; piercing; 100' range inc]
20 Arrows (1gp, 3lb)
Battleaxe (10gp, 7lb) [dmg 1d8+2; x3; slashing]
Club (free, 3lb) [dmg 1d6+2; x2; bludgeoning; 10' range inc]

Scale Mail Armour (50gp, 30lb)
Large Wooden Shield (7gp, 10lb)



“The dreams in which I’m dying are the best I’ve ever had…”
 
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Khudaglun Stoneward

Dwarven Ranger 1 / Barbarian 1

Str 12 +1
Dex 16 +3
Con 14 (16) +3
Int 10 -
Wis 12 +2
Cha 10 (8) -1

AC: 15 (10 base + 2 Leather Armour + 3 Dex)
HP: 23

Fort 7
Ref 3
Will 1

(+2 to saves vs. poison & spells)

Initiative: +3
Move: 30'

Combat:

Handaxe: +4 (1d6+1, 20 x3)
Handaxe / Handaxe TWF: +2 / +2 (1d6+1 / 1d6, 20 x3)
Throwing Axe: +5 (1d6+1, 20 x3, range 10')
Heavy Crossbow: +5 (1d10, 19-20 x2, range 120')

Race / Class Abilities: Darkvision 60', Stonecunning, +1 to hit Orcs & Goblinoids, +4 Dodge bonus vs. Giants, +2 to Appraise & Craft checks, Favoured Enemy (Goblins), Fast Movement, Rage 1/day.

Feats: [Ambidexterity], [Tracking], [TWF], Weapon Focus (Handaxe).

Skills (20): Climb 3 (4), Hide 2 (5), Intuit Direction 4 (5), Listen 3 (4), Move Silently 2 (5), Search 1 (1), Spot 2 (3), Wilderness Lore 5(6).


Appearance: Height 4'3" Weight 165lb. Balding, unkempt hair and a salt-&-pepper beard. Khudaglun takes little care for his appearance but his equipment is always meticulously maintained.

Background: Second son in a family with a long line of service as Cavers (dwarf rangers) Khudaglun was always going to follow the family tradition. His older brother was the most promising warrior and tracker of his generation and Khudaglun grew up always looking up to and trying to match him. However, in his fathers eyes there was room for his eldest son only. Khudaglun grew up embittered but could not dislike his brother as he was deserving of the praises he received. However, Khudaglun became ever more distant from his father and resentful of any responsibility towards his family and clan. Eventually once Khudaglun was trained as a caver himself he was allowed to serve in his brothers unit. He had little sense of responsibility to his unit and was only interested in garnering glory for himself by taking wild risks. On one occassion when the company were preparing to ambush a goblin tribe Khudaglun broke ranks early when the chance to attack the chieftan from his hiding place presented himself. The battle went poorly and in the end only the heroic actions of his brother turned the day. Unfortunately he was killed in the action. Khudaglun was held responsible and ousted from the Cavers and had to return to his family in shame. However, he found no pity there and ended up leaving his home to travel and find some way to redeem himself, even if only in his own eyes. So now he travels the world above taking his penance and seeking to make amends for his shame. Pity any Goblins he comes across whilst doing so.

Equipment: (starting gold 180 gp)

Handaxe (5lb, 6gp)
Handaxe (5lb, 6gp)
Throwing axe (4lb, 8gp)
Throwing axe (4lb, 8gp)
Heavy Crossbow (9lb, 50 gp)
30 bolts (3lb, 3gp)
Leather Armour (15lb, 10gp)

Backpack (2lb, 2gp)
Bedroll (5lb, 1sp)
Rations - 1 weeks (7lb, 35spp)
Waterskin (4lb, 1gp)
Flint & Steel (-, 1gp)
Whetstone (1lb, 2cp)
Rope, silk (50') (5lb, 10gp)
Hammer & 6 Pittons (5lb, 11sp)
2 torches (2lb, 2cp)
2 tindertwigs (-, 2gp)
1 vial of antitoxin (-, 50gp)

76lb (medium encumbrance)

Treasure:

19gp
8sp
6cp
 
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Florian Sentiannen

Male Human Fighter 2 :)
Alignment CG

Str: 15 (+2)
Dex: 11 (+0)
Con: 14 (+2)
Int: 11 (+0)
Wis: 14 (+2)
Cha: 8 (-1)

Saves
Fort: +5
Ref: +2
Wis: +2

HP: 19
AC: 13 (Studded Leather, +3)
Initiative: +4

Attacks
Greatsword: +5, 2d6+3
Heavy Pick: +4, 1d6+2
Miner's Pick: +4, 1d4 +2
Light Crossbow: +3, 1d8

Feats: Improved Initiative, Weapon Focus(Greatsword), Quick Draw, Agitable (Lightning Reflexes)

Skills: 14 skill points

Handle Animal: 2 ranks (+1)
Ride: 4 ranks (+4)
Craft(Stonemasonry, cc): 1 rank(+1)
Open Lock: 1 rank (+1)
Swim: 2 ranks (+4)
Diplomacy: 1 rank (+0 hurrah!)

Languages: Common

Equipment:
Explorer's Outfit
Greatsword
Heavy Pick
Miner's Pick
Light Crossbow
Studded Leather Armor
1 flask(whiskey)
20 crossbow bolts
Backpack:
Flint and Steel
Bedroll
Winter Blanket
2 Flasks(whiskey)
2 torches
5 days rations
Waterskin
Sack (empty)
Tobacco
Belt Pouch:
Caltrops
Torch
2 days trail rations

Money: 27 gp, 12 sp, 12 cp

Florian Sentiannen lost his parents when he was very young. He and his older brother, Brahm, grew up in a town near a mineral trade artery. Survival wasn't too difficult, because of the thriving trade avenue, and when they came of age, Florian and Brahm also made mining their craft. They also managed to make a modest sum of money working as town guards.

The two brothers were close, having had only each other to depend on, but they were almost as different as night and day. Florian's manner was withdrawn and aloof, preferring to only keep company with his kin. Brahm, on the other hand, had an extroverted and charming personality, and through this, they both became well-liked and respected citizens of the community.

Brahm was given to keeping relations with local and traveling men after work, so it was not uncommon for Florian to meet him at the mine some mornings. Thus, it was unusual when Florian found his brother absent one dreary Thursday. Retracing his brother's steps the previous night, he was considerably distressed when the only information he could glean about Brahm's whereabouts was that he had left town. A cursory search of the area turned up nothing, and so, acting uncharacteristically irrationally, Florian decided he would search for him.

Florian isn't very big, standing a bit under six feet, but with a lingering disproportionality in his arms and legs, reminiscent of adolescence. This makes him appear to have a scrawnier build than he actually does. He has very dark brown eyes and hair, which he keeps cut above the shoulder, and is cleanshaven without actually having to shave. He broke his nose when he was young, so it's kinked at an unnatural angle. His dress is simple, preferring to wear loose, unencumbering clothing.
 
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Which leads me to another question - is this thing going to get rolling again? And who's still here from the original crew?
 

Original party (playing): Khaira, Quendros, Moon (partially)

Original party (zombies): Farah, Lamont, Ashrem

New party: Lucas, Eshand, Khudaglun, Florian

I'm going to start it right now.
 

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