Mercurius
Legend
I really like the general idea - which I see as encouraging to the point of institutionalizing world-building and creativity so that the default mode isn't to use the pre-fabricated works of others, but to create one's own - and for WotC to help facilitate that task with a variety of tools.
That said, I'm not sure your recommendation is the right one - although it is very well thought out and I appreciate the attempt. For instance, I like the idea of WotC unabashedly having and using their own settings and names, but rather with a clear emphasis and underlying--and repeated--declaration that "this is our world, you can use it if you want, but it is more fun to create your own - for guidelines on that see Part X, or Y book."
For me the missing tool--the holy grail, even--of D&D resources is a good World/Campaign/Adventure Builder in the spirit of Character Builder, but three (modular) levels:
*World Builder - helps you, either step-by-step or non-linear, build a world. This would include everything from cosmology to taverns.
*Campaign Builder - build a mega-adventure or campaign within said world (or a pre-fabricated world).
*Adventure Builder - this would perhaps be most useful as it helps you design your own adventures.
In addition to those layers, you'd have different levels of assistance - anything from "You do everything, we'll just give you templates for organization" to "pick options from drop-down menus and we'll build it for you."
Just some ideas to throw in the mix.
That said, I'm not sure your recommendation is the right one - although it is very well thought out and I appreciate the attempt. For instance, I like the idea of WotC unabashedly having and using their own settings and names, but rather with a clear emphasis and underlying--and repeated--declaration that "this is our world, you can use it if you want, but it is more fun to create your own - for guidelines on that see Part X, or Y book."
For me the missing tool--the holy grail, even--of D&D resources is a good World/Campaign/Adventure Builder in the spirit of Character Builder, but three (modular) levels:
*World Builder - helps you, either step-by-step or non-linear, build a world. This would include everything from cosmology to taverns.
*Campaign Builder - build a mega-adventure or campaign within said world (or a pre-fabricated world).
*Adventure Builder - this would perhaps be most useful as it helps you design your own adventures.
In addition to those layers, you'd have different levels of assistance - anything from "You do everything, we'll just give you templates for organization" to "pick options from drop-down menus and we'll build it for you."
Just some ideas to throw in the mix.