• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

From humble beginnings...

Grenier departs up to his room and unloads his gear. For a minute he just sits on the bed and calms himself down with a swig or two from his flask. Once settled he surveys the room to check that it's secure (valuable items hidden, window locked etc). Leaving behind everything except for a dagger, his staff, money, and maps he makes his way back down.

"29 did ya say Manzanita? Well here you go."

Grenier pours forth a gem (15gp) and 14 gold pieces. As he counts the coins he continues speaking to Manzanita.

"I must pardon myself for before, I didn't mean any disrespect by the motion of silence. It's just the less we have to do with Veris and Tarvoden the better we are when we travel abroad."

"How's the food in this joint Garik?"

Grenier says as he motions for a barmaid.
 

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You all sit and discuss the days events, filling each other in until the day gets long and you all seek the comfort of decent bedding.

Stretching out on your beds you found that sleep came all too easily and as you slipped into the realm of Dream, a dark shadow fell over your thoughts.

Unbidden and unescapable, nightmare visions born of the tales you had heard of the lands of Iuz, flooded your mind. Fiends tearing at the flesh of the dead who gazed at you with eyes bore in them not the hollow state of death but the recognition of something approximating life. Rivers of blood, roads of skulls, hooded priests, hoch jebline and undescribable entities that walked in shadow all haunted your dreams until, by morning, you woke having felt like you had only just lay down.

A brief wash in the provided basin didn't do much to alleviate matters. So you came downstairs expecting breakfast to be on only to find that no-one was about. Hearing a noise come from outside, you cautiously investigated only to open the door on to a scene of horror.

The streets were black with burning. Bodies were piled in ashen, and still smoking, heaps. Ravens pecked at whatever flesh still remained. The landscape was surreal for as you looked around, you saw the tavern was untouched though every building around it was flattened.

When you turned back, however, you faced a skinless, burnt person who oozed blood from every crack in it's flesh and whose fatty tissues still bubbled and spat. As you reeled back in shock at the sudden visage, tripping backwards onto your behind, it lurched forward, it's dripping eyes trying to focus on you.

Slowly you awakened from a paralyzing fear and began to crawl backwards, away from the thing, but you couldn't help but notice the details on it. The clothing, the body-shape, the jewellery and items...

You awoke screaming. The walking corpse, burnt and blackened, was you.

DM: M'faro is now suffering a -4 penalty to all all rolls for the next three days. M'faro recognizes the splotches on his body as the disease Typhus, something gained through biting insects such as fleas and lice. Though rarely fatal, it can put people seriously out of action for several days.

Grenier is also feeling under the weather today, and itchy...

Whoever is bunking with Bor or whoever is first to check up on him will find that he has left a note and a pouch. The note says that he is sorry but he had a dream last night and after that, he simply can't accept the risk involved and so he has given most of his share of the money back, minus what he needed to get cured of the disease and a small amount to keep him going for awhile. On the table next to the note is a purse with 230gp in it.


Waterday, 12th of Planting, 585 C.Y. Morning.

Though overcast and cooler than yesterday, it looks to be a relatively pleasant day ahead.
 

Upon noticing the he is being followed, Clete tries not to act suspicious and simply takes every chance to observe his trailer. If he is not approached directly, otherwise he goes to the inn.

Upon arriving at the inn, Clete does relate everything he learned about the road to Critwall


OOC: To other players: When I get back to the inn and relate my findings on our road ahead, you can read what I learned about the road to Critwall above, if ytou haven't already. Also, I'll copy that info later on in the OOC thread
 
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Grenier trudges down the stairs supporting himself on his staff. Rather unkempt in terms of hair and cloths, he greets anyone down stairs with a smile. He downs his breakfast quickly and then heads back to his room to clean himself up. Once done there he'll come back down (maps in hand) ready to discuss the trip.
Concerning the dream he grits his teeth and tries best to forget it happened.
 

Trying to dismiss the memories of last night dreams, M'faro prays to Pelor

Oh Sun Father bless me and my companions in this quest we are begining against the forces of evil. Gimme strength and let your healing light shine over.

Then he carries his aching and itching body downstairs for some breakfast. He's starving because yesterday he went to bed without having dinner. If he finds someone of the group he joins the table.

Mornin'...

Between bite and bite

Sorry I didn't joined for dinner... I wasn't feeling well... I think I got typhus... I must find some aid on that....
 


Nearly choking on Grenier comment

Hell no! I think I got it those days in the flea infested Thirsty Gnoll....

OCC: It took a successful Heal check to identify the disiase, but to know how to treat it requires another right? If I don't know how to, I'll seek the help of a priest preferably of Pelor
 

Garik enters the room from the stairs and is wrapped, as usual. The common room is empty as it is early and, as you discover, no liquor is to be served until after noon. Upon seeing you both he comes over and immediately notices M'faro's splotchy skin. He then looks at Grenier carefully before speaking.

"You are sick, M'faro. Forgive me, I did not see the signs before today. Now that I do see them, I think also Grenier might have the same as you. May I suggest rest, broth and bread for the next few days. I do not think the disease you have is catching so it should be alright to stay here. I will help you in any way I can."

Garik sees the barman approaching and quickly rises up to greet him before he reaches you.

"Mr. Bluffer, my friend is sick but his sickness does not spread. Bread and broth and clean water is to be brought to his room and discretion is called for."

M'faro notices a coin being placed in the bartenders palm and the bartender nods and shuffles off.

"Common people panick in the face of disease, regardless of it's nature. Best you stay to your room and we let the days pass til the fever breaks and you both are clear."
 
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Barman

"Err... sirs... I know of a healer if you're interested. We had a run of the red death through here only a few months ago. They call it the red death but it's really not much worse than cold... although, that kills as often as not... anyway, several clerics were called on when happened and some are still around. In fact, one has stayed here ever since. He helped my wife you see so I've let him have a room for cheap. Should I fetch him, sirs?"

DM: Garik's words are accurate as far as M'faro knows. Letting the disease run its course is the best way, aside from healing.
 


Into the Woods

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