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From PF Cosmology, some deities
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<blockquote data-quote="Obly99" data-source="post: 8708678" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Urgathoa</span></strong></p><p></p><p>Female Human Necropolitan Paragon Intermediate Deity swashbuckler (<a href="https://www.tumblr.com/thatboomerkid/120736208911/scythe-waltzing-reaper" target="_blank">scythe waltzing reaper</a>) 20 / wizard (undead master) 10 / cleric (undead lord) 10 / mystic theurge 10 / cancer mage 10 / reborn necromancer 10</p><p></p><p>NE Medium undead (augmented humanoid)</p><p></p><p><strong>Init</strong> +77 (always first); <strong>Senses</strong> darkvision 600 ft., divine sense (x10), life sight 10 rounds/day (100 ft.); Perception +152</p><p></p><p><strong>Aura</strong> divine (800 ft., DC 147), dread (50 ft.), evil, paragon presence (200 ft., DC 182, less than 35 HD, 70 damage)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 262, touch 232, flat-footed 177 (+95 deflection, +70 Dex, +12 divine, +15 dodge, +30 luck, +30 natural)</p><p></p><p><strong>hp</strong> 6.440 (70d20+5.040) fast healing 25</p><p></p><p><strong>Fort</strong> +176, <strong>Ref </strong>+116, <strong>Will</strong> +114</p><p></p><p><strong>Defensive Abilities</strong> channel resistance +8, charmed life 7/day (+95 to a save), disease host, eternal balance, evasion, improved uncanny dodge, insect armor, nimble, sixth sense, uncanny dodge; <strong>DR</strong> 75/cursed and epic, 30/epic; <strong>Immune</strong> An intermediate deity is unaffected by natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by magical cold, magical disease, magical fire etc.; cold, fire, Terrestrial Hazards, undead traits; <strong>Resistance</strong> Stellar Hazard; <strong>SR/PR</strong> 122</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 270 ft., fly 270 (perfect)</p><p></p><p><strong>Melee</strong> bite +121 (4d10+47 plus grab), harvester +170/170/170/170/170 (72d10+130/15-20x17 +20 precision damage plus 255d8 and 85 negative levels against good targets [Fort DC 54 negate the negative levels])</p><p></p><p><strong>Special Attacks</strong> blood drain (1d2 Cos damage at the end of a turn if she grapple a foe), channel negative energy 98/day (20d6, DC 169), channel negative energy only to use Command Undead 37/day (DC 93), children of the night 1/day (as a vampire but without the wolf), death’s kiss 36/day (5 rounds), infected wound 5/day (DC 95), master’s demand, mythic power (12/day, surge +1d12), sneak attack +3d6, viral ally</p><p></p><p><strong>Cleric Spells Prepared</strong> (CL 112th; concentration +187) save DC (if any): 85 + spell level</p><p></p><p><strong>9th</strong>—10 slots</p><p></p><p><strong>8th</strong>—10 slots</p><p></p><p><strong>7th</strong>—10 slots</p><p></p><p><strong>6th</strong>—11 slots</p><p></p><p><strong>5th</strong>—11 slots</p><p></p><p><strong>4th</strong>—11 slots</p><p></p><p><strong>3rd</strong>—12 slots</p><p></p><p><strong>2nd</strong>—12 slots</p><p></p><p><strong>1st</strong>—12 slots</p><p></p><p><strong>0 (at will)</strong>—4 orisons</p><p></p><p><strong>Wizard Spells Prepared</strong> (CL 112th; concentration +188) save DC (if any): 86 + spell level</p><p></p><p><strong>Epic Spells per day: </strong>(7)</p><p></p><p><strong>Epic Spells Know: </strong>Demise Unseen, Momento Mori, The Goal of All Life is Death</p><p></p><p><strong>14th</strong>—2 slots</p><p></p><p><strong>13th</strong>—2 slots</p><p></p><p><strong>12th</strong>—2 slots</p><p></p><p><strong>11th</strong>—2 slots</p><p></p><p><strong>10th</strong>—2 slots</p><p></p><p><strong>9th</strong>—10 slots</p><p></p><p><strong>8th</strong>—10 slots</p><p></p><p><strong>7th</strong>—10 slots</p><p></p><p><strong>6th</strong>—11 slots</p><p></p><p><strong>5th</strong>—11 slots</p><p></p><p><strong>4th</strong>—11 slots</p><p></p><p><strong>3rd</strong>—12 slots</p><p></p><p><strong>2nd</strong>—12 slots</p><p></p><p><strong>1st</strong>—12 slots</p><p></p><p><strong>0 (at will)</strong>—4 cantrips</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 112th, concentration +249) +4 caster level for necromancy, +3 DC for necromancy</p><p></p><p><strong>At will</strong>—animate dead, cause fear (DC 151), commune, contagion (DC 153), create undead, death knell (DC 152), death ward, destruction (DC 157), dream, energy drain (DC 159), etherealness, geas/quest, greater create undead, greater dispel magic, greater teleport, harm (DC 156), horrid wilting (DC 158), inflict light wounds (DC 151), inflict moderate wounds (DC 152), insect plague, limited wish, magic jar, sending, slay living (DC 155), tongue, wail of the banshee (DC 159), waves of exhaustion, waves of fatigue</p><p></p><p><strong>12/day</strong>—wish</p><p></p><p><strong>10/day</strong>—contagion (DC 91), poison (DC 92)</p><p></p><p><strong>7/day</strong>—poison (DC 92)</p><p></p><p><strong>1/day</strong>—insect plague</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>79, <strong>Dex</strong> 81, <strong>Con </strong>–, <strong>Int</strong> 79, <strong>Wis</strong> 77, <strong>Cha</strong> 200</p><p></p><p><strong>Base Atk</strong> +50; <strong>CMB</strong> +126; <strong>CMD</strong> 281</p><p></p><p><strong>Feats</strong> Alertness, Channel Energy Groundwork, Combat Reflexes, Command UndeadB (216 HD), Dodge, Greater Fortitude, Greater Vital Strike, Improved ChannelB, Improved Initiative, Improved Vital Strike, Improved Unarmored Specialist, Lightning Reflexes, Iron Will, Mobility, Power Attack, Quick Draw, Spell Focus (Necromancy), Spring Attack, Toughness, Vital Strike, Unarmored Specialist, Undead MasterB, Whirlwind Attack</p><p></p><p><strong>Metamagic Feats </strong>Empower Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Maximized Spell, Metamagic Freedom, Quicken Spell;</p><p></p><p><strong>Swashbuckler Bonus Feats</strong> Greater Weapon Focus (scythe), Greater Weapon Specialization (scythe), Improved Critical (scythe), Weapon Focus (scythe), Weapon Specialization (scythe)</p><p></p><p><strong>Epic Feats</strong> Epic Weapon Focus (scythe), Epic Weapon Specialization (scythe), Greater Critical (scythe), Improved Combat Reflexes, Improved Critical Multiplier (scythe), Improved Dodge, Good Fortitude, Good Reflexes, Good Will, Greater Critical Multiplier (scythe), Shadow Strike, Sixth Sense, Sky Walker, Subtle Body, Superior Initiative, Superior Whirlwind Attack, Tenacious Body, Timely Dodge, Weapon Abatement, Zone of Animation</p><p></p><p><strong>Skills</strong> All skills 115 + ability modifier; +5 on Diplomacy and Knowledge checks regarding undead creatures, –2 penalty when attempting such checks regarding living creatures, +5 to Intimidate against living, -5 to Diplomacy against them</p><p></p><p><strong>Languages</strong> Aboleth, Abyssal, Aklo, Aquan, Auran, Boggard, Celestial, Common, Cyclop, Draconic, Dark Folk, Drow Sign, Druidic, Dwarven, D’ziriak, Elder Thing, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Labial, Latin, Mi-Go, Necril, Orc, Protean, Sphinx, Sylvan, Tengu, Terran, Treant, Undercommon, Vegepygmy, Yithian, 68 other languages;</p><p></p><p><strong>SQ</strong> arcane school (necromancy; undead subschool), bolster 37/day (+3, 5 rounds), cancerous companion, combined spells (5th), corpse bond (harvester), corpse companion, deeds (bleeding wound, cheat death, deadly stab [DC 85], derring-do, dizzying defense, dodging panache, evasive, kip-up, menacing swordplay, opportunity parry and riposte, perfect thrust, precise strike, stunning stab [DC 85], subtle blade, superior feint, swashbuckler’s edge, swashbuckler’s grace, swashbuckler initiative, targeted strike), death’s embrace, disease form (95/day, DC 93), domains (death, undead), eyes of the dark lord (10 miles), fortuity, general of undeath, in service of the scythe, magic of the unliving, mark of the aching grave (hunger), maven, might, mythic, necromantic prowess, omnicompetent, panache (95), power over undead (command undead), reanimator, ritual master, silent dance of long shadows, spell synthesis, spontaneous casting (inflict), tatterdemalion, train undead, viral agent (One hundred thousand eyes), virtual size +3, unholy rebirth, undead versatility, unlife healer, waltzing blade-devotion, waltzing blade-mastery</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Multifaceted (Ex): You gain six Feats.</p><p></p><p>• Perfect Initiative (Ex): Always First.</p><p></p><p>• Perfect Weapon Focus (scythe) (Ex): Always use your highest BAB for iterative attacks.</p><p></p><p>• Seventh Sense (Ex): You can replay a number of rounds every day.</p><p></p><p>• Superior Critical Multiplier (scythe) (Ex): Critical multiplier increase.</p><p></p><p>• Superior Whirlwind Attack (Ex): Make a full attack against each opponent within reach.</p><p></p><p><u><strong>Cosmic Abilities (Esoteric)</strong></u></p><p></p><p>• Redivivus (Su): You can revive your opponents greatest enemy.</p><p></p><p><u><strong>Death Portfolio Traits (Intermediate Deity)</strong></u></p><p></p><p><em>Domain Power: </em>You cast necromancy spells at +1 caster level.</p><p></p><p>• <em>Positive Energy Vulnerability (Ex):</em> Suffer 50% extra damage from positive energy attacks and spells.</p><p></p><p>• <em>Sterility (Ex):</em> You cannot produce offspring, even magically.</p><p></p><p>• <em>Undead (Ex):</em> You gain the undead traits and have no constitution score.</p><p></p><p>• Necromantic Immunity (Ex): You are immune to necromantic attacks and spells.</p><p></p><p>• Scion of Death (Ex): +12 competence bonus on attack rolls, damage rolls and armor class against living.</p><p></p><p>• Improved Summoning (Undead): Undead created/summoned within your divine aura have 50% more HD.</p><p></p><p>• Embodiment of Death (Su): Immunities only 50% effective against your necromantic effects.</p><p></p><p>• Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks.</p><p></p><p><u><strong>Disease Portfolio Traits (Intermediate Deity)</strong></u></p><p></p><p><em>Domain Power: </em>You cast necromancy spells at +1 caster level.</p><p></p><p>• <em>Fly’s Endurance (Ex):</em> -12 Competence penalty to Constitution.</p><p></p><p>• <em>Healing Prohibition (Ex):</em> Curative or healing magic only 50% effective on you (already calculated in the fast healing).</p><p></p><p>• Shield of Sickness (Ex): You are immune to disease.</p><p></p><p>• Scion of Sickness (Ex): +12 competence bonus on attack rolls, damage rolls and armor class against opponents with a lower Cha. score than you.</p><p></p><p>• Improved Summoning (Vermin): Vermin summoned within your divine aura have 50% more HD.</p><p></p><p>• Instrument of Sickness (Su): Immunities against your diseases only 50% effective.</p><p></p><p>• Uncanny Diseased Mastery (Su): Assault your enemies with diseased attacks.</p><p></p><p><u><strong>Uncanny Diseased Mastery</strong></u></p><p></p><p>Beam (Ray) 23; 3.200 ft.</p><p></p><p>Blast 11; 3.200 ft./200 ft. Standard action Ref 157/half</p><p></p><p>Blood 5; Melee automatic ability Ref DC 157/negate</p><p></p><p>Breath* 23; 200 ft. (cone) 800 (line) Standard Ref 157/half</p><p></p><p>Hand 35; Melee Touch</p><p></p><p>Immolation 35; 800 ft. radius Free/Standard Ref 157/half</p><p></p><p>Storm 5; 800 ft. radius Standard/Free – Special Ref 157/half</p><p></p><p>Strike 5; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 11; all creature in 200 ft. Will 157/negate</p><p></p><p><u><strong>Uncanny Negative Energy Mastery (after one day Fortitude DC 157 for remove the effect)</strong></u></p><p></p><p>Beam (Ray) 11; 3.200 ft.</p><p></p><p>Blast 5; 3.200 ft./200 ft. Standard action Ref 157/half</p><p></p><p>Blood 2; Melee automatic ability Ref DC 157/negate</p><p></p><p>Breath* 11; 200 ft. (cone) 800 (line) Standard Ref 157/half</p><p></p><p>Hand 17; Melee Touch</p><p></p><p>Immolation 17; 800 ft. radius Free/Standard Ref 157/half</p><p></p><p>Storm 2; 800 ft. radius Standard/Free – Special Ref 157/half</p><p></p><p>Strike 2; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 5; all creature in 200 ft. Will 157/negate</p><p></p><p><strong>Might (Ex)</strong></p><p>Urgathoa deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than Urgathoa HD.</p><p></p><p><strong>Divine Traits (Intermediate Deity) (Ex)</strong></p><p>As an intermediate deity, Urgathoa gains a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Urgathoa’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. An intermediate deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Urgathoa has Mythic Power (12/day, Surge +1d12) and counts as a 12th-rank Mythic creature. Urgathoa can use any of her spell-like abilities and spells as the Mythic versions of those spells (if a Mythic version of that effect exists), expending Mythic Power as normal. Urgathoa can also expend Mythic Power to use the augmented versions of these effects.</p><p></p><p><strong>Artifacts</strong></p><p></p><p><em>Harvester</em></p><p><em>Harvester</em> is a +35 everdancing, ghost touch, impact, living dread, speed, unholy scion orichalcum scythe. <em>Harvester</em> allow Urghatoa (and only her) to use her Charisma score instead of her Strength score for calculate if she can use this scythe. <em>Harvester </em>counts as a sacred symbol for casting her cleric spells. Any mortals killed with <em>Harvester</em> automatically become one of the undead. The owner can choose the type of undead, however, the undead create cannot have more than double the hit die of the creature killed. Additionally it’s Challenge Rating cannot be greater than 1/3rd the owner hit die.</p><p></p><p><em>Crown of the Pale Princess</em></p><p>As the first creature to rediscover undeath after the Cosmic War, the universe has rewarded Urghatoa. <em>Crown of the Pale Princess</em> is a headband artifact that give the owner the Legendary Charisma Cosmic Ability (already calculated in the statistics).</p><p></p><p><em>Serving Your Hunger</em></p><p>This book functions as a blessed book with an infinite number of pages and as Urghatoa spellbook. When Urghatoa prepares her spells every day using this book (and also those as a cleric), her magic of the unliving ability does not increase the spell level by 1 if it is not on the right list and give for 24 hours the Omnicompetent divine ability. The <em>Serving Your Hunger</em> contains all the existing spells of the sorcerer / wizard spell list and allows a caster to prepare Demise Unseen, Momento Mori and The Goal of All Life is Death (<a href="https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-8708675" target="_blank">Custom divine abilities, portfolios, etc.</a>) epic spells even if the caster does not have the Epic Spellcasting feat or pay any amount of gold for develop them (it must still be able to cast spells of 10 level or higher and make the appropriate spellcraft check). The book also contains another secret: it functions as a kind of emergency phylactery for Urghatoa. It has two possible effects when used to prepare spells by a creature that is not Urghatoa:</p><p></p><p>If used while Urghatoa is "alive", each time it is used to prepare spells, the caster must make a Will save DC 157 or his alignment changes to NE and converts, becoming a fanatic follower of Urghatoa.</p><p></p><p>If it is used while Urghatoa is "dead", the real reason for the existence of this book is revealed: the soul of Urghatoa, instead of leaving for the primordial chaos, takes refuge in this book. No effect (like detect undead) can reveal that she is hidden within the book unless the caster make a DC 144 caster level check. Whenever used to prepare spells, the caster must make a Will save DC 157 or is consumed, soul, mind and body and Urghatoa immediately returns to (un)life at full hit points but due to the ordeal she drops a divine grade (to Lesser Deity if it's the first time).</p><p></p><p><em>One hundred thousand eyes</em></p><p>A twisted blend of artifact, disease, and malign intellect, <em>One hundred thousand eyes</em> is a unique sentient disease created by Urghatoa with her Viral Agent class ability. This virus in undetectable unless a caster make a caster level check DC 122. All worshipers of Urghatoa are automatically infected with it and cannot be cured until they renounce Urghatoa worshiping, at that point it automatically removes itself. Its telepathic range is unlimited, even overcome planar boundaries, instead of being of only 10 miles but it cannot infect non-worshiper of Urghatoa. If a creature dies while under the effect of this disease, they become undead instead of outsider while in the divine realm of Urghatoa. This, in effect, gives Urgathoa the House of Death Divine Ability as a bonus ability and the possibility of always knowing what her worshipers are doing.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8708678, member: 7035194"] [CENTER][B][SIZE=7]Urgathoa[/SIZE][/B][/CENTER] Female Human Necropolitan Paragon Intermediate Deity swashbuckler ([URL='https://www.tumblr.com/thatboomerkid/120736208911/scythe-waltzing-reaper']scythe waltzing reaper[/URL]) 20 / wizard (undead master) 10 / cleric (undead lord) 10 / mystic theurge 10 / cancer mage 10 / reborn necromancer 10 NE Medium undead (augmented humanoid) [B]Init[/B] +77 (always first); [B]Senses[/B] darkvision 600 ft., divine sense (x10), life sight 10 rounds/day (100 ft.); Perception +152 [B]Aura[/B] divine (800 ft., DC 147), dread (50 ft.), evil, paragon presence (200 ft., DC 182, less than 35 HD, 70 damage) DEFENSE [B]AC[/B] 262, touch 232, flat-footed 177 (+95 deflection, +70 Dex, +12 divine, +15 dodge, +30 luck, +30 natural) [B]hp[/B] 6.440 (70d20+5.040) fast healing 25 [B]Fort[/B] +176, [B]Ref [/B]+116, [B]Will[/B] +114 [B]Defensive Abilities[/B] channel resistance +8, charmed life 7/day (+95 to a save), disease host, eternal balance, evasion, improved uncanny dodge, insect armor, nimble, sixth sense, uncanny dodge; [B]DR[/B] 75/cursed and epic, 30/epic; [B]Immune[/B] An intermediate deity is unaffected by natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by magical cold, magical disease, magical fire etc.; cold, fire, Terrestrial Hazards, undead traits; [B]Resistance[/B] Stellar Hazard; [B]SR/PR[/B] 122 OFFENSE [B]Speed[/B] 270 ft., fly 270 (perfect) [B]Melee[/B] bite +121 (4d10+47 plus grab), harvester +170/170/170/170/170 (72d10+130/15-20x17 +20 precision damage plus 255d8 and 85 negative levels against good targets [Fort DC 54 negate the negative levels]) [B]Special Attacks[/B] blood drain (1d2 Cos damage at the end of a turn if she grapple a foe), channel negative energy 98/day (20d6, DC 169), channel negative energy only to use Command Undead 37/day (DC 93), children of the night 1/day (as a vampire but without the wolf), death’s kiss 36/day (5 rounds), infected wound 5/day (DC 95), master’s demand, mythic power (12/day, surge +1d12), sneak attack +3d6, viral ally [B]Cleric Spells Prepared[/B] (CL 112th; concentration +187) save DC (if any): 85 + spell level [B]9th[/B]—10 slots [B]8th[/B]—10 slots [B]7th[/B]—10 slots [B]6th[/B]—11 slots [B]5th[/B]—11 slots [B]4th[/B]—11 slots [B]3rd[/B]—12 slots [B]2nd[/B]—12 slots [B]1st[/B]—12 slots [B]0 (at will)[/B]—4 orisons [B]Wizard Spells Prepared[/B] (CL 112th; concentration +188) save DC (if any): 86 + spell level [B]Epic Spells per day: [/B](7) [B]Epic Spells Know: [/B]Demise Unseen, Momento Mori, The Goal of All Life is Death [B]14th[/B]—2 slots [B]13th[/B]—2 slots [B]12th[/B]—2 slots [B]11th[/B]—2 slots [B]10th[/B]—2 slots [B]9th[/B]—10 slots [B]8th[/B]—10 slots [B]7th[/B]—10 slots [B]6th[/B]—11 slots [B]5th[/B]—11 slots [B]4th[/B]—11 slots [B]3rd[/B]—12 slots [B]2nd[/B]—12 slots [B]1st[/B]—12 slots [B]0 (at will)[/B]—4 cantrips [B]Spell-Like Abilities[/B] (CL 112th, concentration +249) +4 caster level for necromancy, +3 DC for necromancy [B]At will[/B]—animate dead, cause fear (DC 151), commune, contagion (DC 153), create undead, death knell (DC 152), death ward, destruction (DC 157), dream, energy drain (DC 159), etherealness, geas/quest, greater create undead, greater dispel magic, greater teleport, harm (DC 156), horrid wilting (DC 158), inflict light wounds (DC 151), inflict moderate wounds (DC 152), insect plague, limited wish, magic jar, sending, slay living (DC 155), tongue, wail of the banshee (DC 159), waves of exhaustion, waves of fatigue [B]12/day[/B]—wish [B]10/day[/B]—contagion (DC 91), poison (DC 92) [B]7/day[/B]—poison (DC 92) [B]1/day[/B]—insect plague STATISTICS [B]Str [/B]79, [B]Dex[/B] 81, [B]Con [/B]–, [B]Int[/B] 79, [B]Wis[/B] 77, [B]Cha[/B] 200 [B]Base Atk[/B] +50; [B]CMB[/B] +126; [B]CMD[/B] 281 [B]Feats[/B] Alertness, Channel Energy Groundwork, Combat Reflexes, Command UndeadB (216 HD), Dodge, Greater Fortitude, Greater Vital Strike, Improved ChannelB, Improved Initiative, Improved Vital Strike, Improved Unarmored Specialist, Lightning Reflexes, Iron Will, Mobility, Power Attack, Quick Draw, Spell Focus (Necromancy), Spring Attack, Toughness, Vital Strike, Unarmored Specialist, Undead MasterB, Whirlwind Attack [B]Metamagic Feats [/B]Empower Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Maximized Spell, Metamagic Freedom, Quicken Spell; [B]Swashbuckler Bonus Feats[/B] Greater Weapon Focus (scythe), Greater Weapon Specialization (scythe), Improved Critical (scythe), Weapon Focus (scythe), Weapon Specialization (scythe) [B]Epic Feats[/B] Epic Weapon Focus (scythe), Epic Weapon Specialization (scythe), Greater Critical (scythe), Improved Combat Reflexes, Improved Critical Multiplier (scythe), Improved Dodge, Good Fortitude, Good Reflexes, Good Will, Greater Critical Multiplier (scythe), Shadow Strike, Sixth Sense, Sky Walker, Subtle Body, Superior Initiative, Superior Whirlwind Attack, Tenacious Body, Timely Dodge, Weapon Abatement, Zone of Animation [B]Skills[/B] All skills 115 + ability modifier; +5 on Diplomacy and Knowledge checks regarding undead creatures, –2 penalty when attempting such checks regarding living creatures, +5 to Intimidate against living, -5 to Diplomacy against them [B]Languages[/B] Aboleth, Abyssal, Aklo, Aquan, Auran, Boggard, Celestial, Common, Cyclop, Draconic, Dark Folk, Drow Sign, Druidic, Dwarven, D’ziriak, Elder Thing, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Labial, Latin, Mi-Go, Necril, Orc, Protean, Sphinx, Sylvan, Tengu, Terran, Treant, Undercommon, Vegepygmy, Yithian, 68 other languages; [B]SQ[/B] arcane school (necromancy; undead subschool), bolster 37/day (+3, 5 rounds), cancerous companion, combined spells (5th), corpse bond (harvester), corpse companion, deeds (bleeding wound, cheat death, deadly stab [DC 85], derring-do, dizzying defense, dodging panache, evasive, kip-up, menacing swordplay, opportunity parry and riposte, perfect thrust, precise strike, stunning stab [DC 85], subtle blade, superior feint, swashbuckler’s edge, swashbuckler’s grace, swashbuckler initiative, targeted strike), death’s embrace, disease form (95/day, DC 93), domains (death, undead), eyes of the dark lord (10 miles), fortuity, general of undeath, in service of the scythe, magic of the unliving, mark of the aching grave (hunger), maven, might, mythic, necromantic prowess, omnicompetent, panache (95), power over undead (command undead), reanimator, ritual master, silent dance of long shadows, spell synthesis, spontaneous casting (inflict), tatterdemalion, train undead, viral agent (One hundred thousand eyes), virtual size +3, unholy rebirth, undead versatility, unlife healer, waltzing blade-devotion, waltzing blade-mastery [U][B]Divine Abilities[/B][/U] • Multifaceted (Ex): You gain six Feats. • Perfect Initiative (Ex): Always First. • Perfect Weapon Focus (scythe) (Ex): Always use your highest BAB for iterative attacks. • Seventh Sense (Ex): You can replay a number of rounds every day. • Superior Critical Multiplier (scythe) (Ex): Critical multiplier increase. • Superior Whirlwind Attack (Ex): Make a full attack against each opponent within reach. [U][B]Cosmic Abilities (Esoteric)[/B][/U] • Redivivus (Su): You can revive your opponents greatest enemy. [U][B]Death Portfolio Traits (Intermediate Deity)[/B][/U] [I]Domain Power: [/I]You cast necromancy spells at +1 caster level. • [I]Positive Energy Vulnerability (Ex):[/I] Suffer 50% extra damage from positive energy attacks and spells. • [I]Sterility (Ex):[/I] You cannot produce offspring, even magically. • [I]Undead (Ex):[/I] You gain the undead traits and have no constitution score. • Necromantic Immunity (Ex): You are immune to necromantic attacks and spells. • Scion of Death (Ex): +12 competence bonus on attack rolls, damage rolls and armor class against living. • Improved Summoning (Undead): Undead created/summoned within your divine aura have 50% more HD. • Embodiment of Death (Su): Immunities only 50% effective against your necromantic effects. • Uncanny Negative Energy Mastery (Su): Assault your enemies with negative energy based attacks. [U][B]Disease Portfolio Traits (Intermediate Deity)[/B][/U] [I]Domain Power: [/I]You cast necromancy spells at +1 caster level. • [I]Fly’s Endurance (Ex):[/I] -12 Competence penalty to Constitution. • [I]Healing Prohibition (Ex):[/I] Curative or healing magic only 50% effective on you (already calculated in the fast healing). • Shield of Sickness (Ex): You are immune to disease. • Scion of Sickness (Ex): +12 competence bonus on attack rolls, damage rolls and armor class against opponents with a lower Cha. score than you. • Improved Summoning (Vermin): Vermin summoned within your divine aura have 50% more HD. • Instrument of Sickness (Su): Immunities against your diseases only 50% effective. • Uncanny Diseased Mastery (Su): Assault your enemies with diseased attacks. [U][B]Uncanny Diseased Mastery[/B][/U] Beam (Ray) 23; 3.200 ft. Blast 11; 3.200 ft./200 ft. Standard action Ref 157/half Blood 5; Melee automatic ability Ref DC 157/negate Breath* 23; 200 ft. (cone) 800 (line) Standard Ref 157/half Hand 35; Melee Touch Immolation 35; 800 ft. radius Free/Standard Ref 157/half Storm 5; 800 ft. radius Standard/Free – Special Ref 157/half Strike 5; Melee (bonus) Free - Wrath (Gaze) 11; all creature in 200 ft. Will 157/negate [U][B]Uncanny Negative Energy Mastery (after one day Fortitude DC 157 for remove the effect)[/B][/U] Beam (Ray) 11; 3.200 ft. Blast 5; 3.200 ft./200 ft. Standard action Ref 157/half Blood 2; Melee automatic ability Ref DC 157/negate Breath* 11; 200 ft. (cone) 800 (line) Standard Ref 157/half Hand 17; Melee Touch Immolation 17; 800 ft. radius Free/Standard Ref 157/half Storm 2; 800 ft. radius Standard/Free – Special Ref 157/half Strike 2; Melee (bonus) Free - Wrath (Gaze) 5; all creature in 200 ft. Will 157/negate [B]Might (Ex)[/B] Urgathoa deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than Urgathoa HD. [B]Divine Traits (Intermediate Deity) (Ex)[/B] As an intermediate deity, Urgathoa gains a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Urgathoa’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. An intermediate deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Mythic (Ex)[/B] Urgathoa has Mythic Power (12/day, Surge +1d12) and counts as a 12th-rank Mythic creature. Urgathoa can use any of her spell-like abilities and spells as the Mythic versions of those spells (if a Mythic version of that effect exists), expending Mythic Power as normal. Urgathoa can also expend Mythic Power to use the augmented versions of these effects. [B]Artifacts[/B] [I]Harvester Harvester[/I] is a +35 everdancing, ghost touch, impact, living dread, speed, unholy scion orichalcum scythe. [I]Harvester[/I] allow Urghatoa (and only her) to use her Charisma score instead of her Strength score for calculate if she can use this scythe. [I]Harvester [/I]counts as a sacred symbol for casting her cleric spells. Any mortals killed with [I]Harvester[/I] automatically become one of the undead. The owner can choose the type of undead, however, the undead create cannot have more than double the hit die of the creature killed. Additionally it’s Challenge Rating cannot be greater than 1/3rd the owner hit die. [I]Crown of the Pale Princess[/I] As the first creature to rediscover undeath after the Cosmic War, the universe has rewarded Urghatoa. [I]Crown of the Pale Princess[/I] is a headband artifact that give the owner the Legendary Charisma Cosmic Ability (already calculated in the statistics). [I]Serving Your Hunger[/I] This book functions as a blessed book with an infinite number of pages and as Urghatoa spellbook. When Urghatoa prepares her spells every day using this book (and also those as a cleric), her magic of the unliving ability does not increase the spell level by 1 if it is not on the right list and give for 24 hours the Omnicompetent divine ability. The [I]Serving Your Hunger[/I] contains all the existing spells of the sorcerer / wizard spell list and allows a caster to prepare Demise Unseen, Momento Mori and The Goal of All Life is Death ([URL='https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-8708675']Custom divine abilities, portfolios, etc.[/URL]) epic spells even if the caster does not have the Epic Spellcasting feat or pay any amount of gold for develop them (it must still be able to cast spells of 10 level or higher and make the appropriate spellcraft check). The book also contains another secret: it functions as a kind of emergency phylactery for Urghatoa. It has two possible effects when used to prepare spells by a creature that is not Urghatoa: If used while Urghatoa is "alive", each time it is used to prepare spells, the caster must make a Will save DC 157 or his alignment changes to NE and converts, becoming a fanatic follower of Urghatoa. If it is used while Urghatoa is "dead", the real reason for the existence of this book is revealed: the soul of Urghatoa, instead of leaving for the primordial chaos, takes refuge in this book. No effect (like detect undead) can reveal that she is hidden within the book unless the caster make a DC 144 caster level check. Whenever used to prepare spells, the caster must make a Will save DC 157 or is consumed, soul, mind and body and Urghatoa immediately returns to (un)life at full hit points but due to the ordeal she drops a divine grade (to Lesser Deity if it's the first time). [I]One hundred thousand eyes[/I] A twisted blend of artifact, disease, and malign intellect, [I]One hundred thousand eyes[/I] is a unique sentient disease created by Urghatoa with her Viral Agent class ability. This virus in undetectable unless a caster make a caster level check DC 122. All worshipers of Urghatoa are automatically infected with it and cannot be cured until they renounce Urghatoa worshiping, at that point it automatically removes itself. Its telepathic range is unlimited, even overcome planar boundaries, instead of being of only 10 miles but it cannot infect non-worshiper of Urghatoa. If a creature dies while under the effect of this disease, they become undead instead of outsider while in the divine realm of Urghatoa. This, in effect, gives Urgathoa the House of Death Divine Ability as a bonus ability and the possibility of always knowing what her worshipers are doing. [/QUOTE]
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From PF Cosmology, some deities
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