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From PF Cosmology, some deities
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<blockquote data-quote="Obly99" data-source="post: 8994767" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Kothogaz, Dance Of Disharmony</span></strong></p><p></p><p>CE Colossal magical beast (abomination)</p><p></p><p><strong>Init</strong> +12; <strong>Senses</strong> blindsight 500 ft., darkvision 60 ft., <em>echolocation </em>40 ft., low-light vision, scent, tremorsense 120 ft., <em>true seeing</em>; Perception +37</p><p></p><p><strong>Aura</strong> frightful presence (DC 38, 120 ft.), noxious aura (DC 41, 120 ft.), tympanic heartbeat (DC 38, 120 ft.)</p><p></p><p><strong>AC</strong> 53, touch 29, flat-footed 43 (+13 deflection, +4 Dex, +4 divine, +6 dodge, +24 natural, -8 size)</p><p></p><p><strong>hp</strong> 616 (22d10+396) fast healing 10, regeneration 10 (cosmic damage or cosmic might)</p><p></p><p><strong>Fort </strong>+35, <strong>Ref</strong> +21, <strong>Will</strong> +28</p><p></p><p><strong>Defensive Abilities</strong> <em>freedom of movement</em>, <em>nondetection</em>, sixth sense; <strong>DR</strong> 10/epic and good; <strong>Immune</strong> ability damage and drain, acid, death effects, disease, energy drain, mind-affecting, petrification, poison, sonic, enchantment, illusion and transmutation magic, death from massive damage; <strong>Resistance</strong> cold 20, fire 20, Terrestrial Hazards; <strong>PR/SR</strong> 36</p><p></p><p><strong>Speed</strong> 90 ft., fly 60 ft. (clumsy), swim 60 ft.</p><p></p><p><strong>Melee</strong> bite +40 (12d10+22 plus 10d8 sonic, disease and grab), 2 claws +40 (8d10+22 plus 6d6 acid)</p><p></p><p><strong>Ranged</strong> 3 bezoar +22 (6d10+22 plus disease; range increment 100 feet)</p><p></p><p><strong>Space</strong> 30 ft.; <strong>Reach</strong> 30 ft.</p><p></p><p><strong>Special Attacks</strong> fast swallow, disease (many-eyed blight), disharmonic door, mythic power (4/day, surge +1d8), pox the land (DC 38), suppurating passage (DC 41), swallow whole (8d10+22 damage plus 6d8 sonic and disease, 32 AC, 61 hp), trample (12d10+33, DC 47)</p><p></p><p><strong>Spell-like Abilities</strong> (CL 26th, concentration +43)</p><p></p><p><strong>Constant</strong>—<em>echolocation</em>, <em>freedom of movement</em>, <em>nondetection</em>, <em>true seeing</em></p><p></p><p><strong>At-will</strong>—<em>blast barrier</em> (DC 30), <em>ear-piercing scream</em> (DC 28), <em>sympathetic vibration</em> (DC 33), <em>shatter</em> (DC 29), <em>shout </em>(DC 31), <em>song of discord</em> (DC 32), <em>sonic form</em>, <em>sonic scream</em> (DC 29), <em>sonic thrust</em>, <em>wall of sound</em></p><p></p><p><strong>3/day</strong>—<em>greater shout </em>(DC 35), <em>greater song of discord</em> (DC 35), <em>ki shout</em> (DC 34)</p><p></p><p><strong>1/day</strong>—<em>irresistible dance</em> (DC 35), <em>power word kill</em>, <em>power word stun</em>, <em>summon </em>(level 9, 1d6 CE melody on the wind [<a href="https://thecreaturecodex" target="_blank">https://thecreaturecodex</a> .tumblr.com/post/666251551026937856/melody-on-the-wind] 100%), <em>wail of the banshee</em> (DC 36), <em>wish</em> (replicate sorcerer/wizard spell of 8th level or less only)</p><p></p><p><strong>Str </strong>54, <strong>Dex</strong> 18, <strong>Con</strong> 46, <strong>Int</strong> 3, <strong>Wis</strong> 28, <strong>Cha</strong> 36</p><p></p><p><strong>Base Atk </strong>+22; <strong>CMB</strong> +56; <strong>CMD</strong> 89</p><p></p><p><strong>Feats</strong> Combat ReflexesB, Cornugon Smash, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Iron Will, Power Attack, Vital Strike</p><p></p><p><strong>Epic Feats</strong> Good Will, Improved Dodge, Sixth SenseB</p><p></p><p><strong>Skills</strong> Intimidate +40, Perception +37</p><p></p><p><strong>Languages</strong> Abyssal, Auran, Celestial, Infernal (cannot speak); telepathy 1.000 ft.</p><p></p><p><strong>SQ</strong> compression, hibernation, no breath, siege beast</p><p></p><p><strong>Disease (Ex)</strong></p><p><em>Many-Eyed Blight:</em> Bezoar, bite, pox the land, suppurating passage, swallow whole—injury; <em>save</em> Fort DC 41; <em>onset</em> immediate; <em>frequency</em> 1/day; <em>effect</em> sickened for 1 day. At third and after failed save, you become confused (as for the <em>insanity</em> spell) and blinded as long you are infected with this disease. This conditions can be removed as normal but they return with a successive failed save. If you die while infected with this disease, at the next new moon, your body splits, and you become a penanggalen under Kothogaz's control; cure 3 consecutive saves. The save DC is Constitution-based.</p><p></p><p><strong>Disharmonic Door (Su)</strong></p><p>As a standard action that does not provoke attack of opportunity, Kothogaz disappears, then bursts as a cacophonous sound from the throat of a creature within 240 feet capable of making sounds. Kothogaz appears within 30 ft. of the creature and makes a free claw attack against it. The attack deals an additional 4d8 sonic damage. This is a conjuration (teleport) effect and a creature under effects that barren dimensional travel (like <em>dimensional anchor</em> or <em>dimensional lock</em>) cannot be selected with this ability. As usual, if Kothogaz is under effects that barren dimensional travel (like <em>dimensional anchor</em> or <em>dimensional lock</em>) cannot use this ability.</p><p></p><p><strong>Divine Traits (Abomination) (Ex)</strong></p><p>As an abomination, Kothogaz gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Kothogaz’s natural attacks or any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. Kothogaz does not age and requires no food or drink to sustain itself.</p><p></p><p><strong>Grant Spells</strong></p><p>Kothogaz can grant up to 7th-level spells. This does not require any specific action on the Kothogaz behalf. It grant access to the domains of Chaos, Destruction, and Evil and to the subdomains of Catastrophe, Entropy, and Plague.</p><p></p><p><strong>Hibernation (Ex)</strong></p><p>Kothogaz can sleep for years, decades, or even centuries and do not need to eat or breathe during these periods of dormancy, though it breathe normally and eat ravenously and almost constantly once it’s been awakened. If Kothogaz is forced into an environment where it cannot breathe and would suffocate or remain below a number of hit points equal to the negative of its Constitution modifier for more than 1 minute, it goes into involuntary hibernation until conditions are right for it to reawaken (or one thousand years if the cause is damage).</p><p>Kothogaz can enter a state of hibernation voluntarily; doing so takes 1 minute. While in hibernation, it can take no actions but does not need to breath and is not helpless, is only flat-footed and can make Perception check with –10 penalty for notice the presence of creatures within 60 ft. Kothogaz can remain in hibernation for as long as it wishes. While in hibernation, Kothogaz’s damage reduction improves to 100/− and it gains immunity to any spell or spell-like ability that allows spell resistance as well as all divination effects. If it is jostled or damaged while hibernating, Kothogaz can attempt a DC 40 Will save. If it succeeds, it awakens in 2d4 rounds. Otherwise, it takes 1d4 days to awaken from hibernation. Kothogaz can set the length of its hibernation when it first enters this state (but only if enter it voluntarily), so that it can awaken after a set amount of time has passed. When awakening at a set time in this manner, Kothogaz needs only 1d3 rounds to rouse itself, with no Will saving throw necessary.</p><p></p><p><strong>Might (Ex)</strong></p><p>Kothogaz deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Kothogaz has Mythic Power (4/day, Surge +1d8) and counts as a 4th-rank Mythic creature. Kothogaz can use any of his spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Noxious Aura (Ex)</strong></p><p>A creature that enters or begins its turn within 120 ft. of Kothogaz must succeed at a Fortitude save DC 41 or be nauseated as long it remain in the aura and for 1d4 rounds thereafter. Succeed at the saving throw render only sickened for 1d4 rounds. Once a creature succeed the save, it become immune to noxious aura for 24 hours. This is a disease effect and the save DC is Constitution-based.</p><p></p><p><strong>Pox the Land (Su)</strong></p><p>As a standard action that does not provoke attack of opportunity, Kothogaz can raise a pustule from the ground within 120 feet, which erupts in a 10-foot radius, 200-foot-high cylinder of cloying filth. Creatures in the area take 6d10 bludgeoning damage and become entangled by the filth (they are not anchored or tethered) for 1 minute. A Reflex save DC 38 half the damage and negate the entangle. On a failure, they also can't fly for 1 round (1 minute and exposition to many-eyed blight if failing the save by 5 or more); flying creatures fall to the ground and take appropriate fall damage. Five rations of strong alcohol or universal solvent dissolves the filth. After using this ability, Kothogaz must wait 1 minute before using it again. This is a poison effect and the save DC is Charisma-based.</p><p></p><p><strong>Regeneration (Ex)</strong></p><p>No form of attack of mortals and deity can suppress Kothogaz’s regeneration—it regenerates even if disintegrated or slain by a death effect. If Kothogaz fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the only true method to truly kill it, is to use pure cosmic energy like from cosmic damage or cosmic might.</p><p></p><p><strong>Siege Beast (Ex)</strong></p><p>Kothogaz receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects. In addition, the natural weapons of Kothogaz ignore all forms of damage reduction and hardness less than 100 and deals double damage to objects.</p><p></p><p><strong>Suppurating Passage (Ex)</strong></p><p>The earth festers in Kothogaz's wake. When Kothogaz uses its trample special attack while on the ground, squares through which Kothogaz passes become difficult terrain until the start of its next turn for all creatures other than itself, and all creatures that enters or begins their turn in those squares must succeed at a Reflex save DC 41 or take 8d8 acid damage (if they fail the save by 5 or more they take double acid damage and are also exposed to many-eyed blight).</p><p></p><p><strong>Swallow Whole (Ex)</strong></p><p>Kothogaz can swallow multiple creatures, up to the maximum that fit in its space. Also, if a creature that is swallowed whole by Kothogaz manages to escape by cutting itself free, the monster’s muscles simply seals over the hole created so that other swallowed creatures must cut their own way out.</p><p></p><p><strong>Tympanic Heartbeat (Ex)</strong></p><p>Kothogaz's heartbeat booms like a deity's drum. A creature that enters or begins its turn within 120 ft. of Kothogaz must attempt a Will save DC 38. On a failure, its next action must be a move action to move at least half its speed away from Kothogaz. A creature that succeed by 10 or more the save is temporarily immune to tympanic heartbeat for 1 minute. Kothogaz's heartbeat is powerful, and penetrate the effect of any spell of 6th level or lower that creates silence. This is a compulsion, mind-affecting, sonic effect and the save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8994767, member: 7035194"] [CENTER][B][SIZE=7]Kothogaz, Dance Of Disharmony[/SIZE][/B][/CENTER] CE Colossal magical beast (abomination) [B]Init[/B] +12; [B]Senses[/B] blindsight 500 ft., darkvision 60 ft., [I]echolocation [/I]40 ft., low-light vision, scent, tremorsense 120 ft., [I]true seeing[/I]; Perception +37 [B]Aura[/B] frightful presence (DC 38, 120 ft.), noxious aura (DC 41, 120 ft.), tympanic heartbeat (DC 38, 120 ft.) [B]AC[/B] 53, touch 29, flat-footed 43 (+13 deflection, +4 Dex, +4 divine, +6 dodge, +24 natural, -8 size) [B]hp[/B] 616 (22d10+396) fast healing 10, regeneration 10 (cosmic damage or cosmic might) [B]Fort [/B]+35, [B]Ref[/B] +21, [B]Will[/B] +28 [B]Defensive Abilities[/B] [I]freedom of movement[/I], [I]nondetection[/I], sixth sense; [B]DR[/B] 10/epic and good; [B]Immune[/B] ability damage and drain, acid, death effects, disease, energy drain, mind-affecting, petrification, poison, sonic, enchantment, illusion and transmutation magic, death from massive damage; [B]Resistance[/B] cold 20, fire 20, Terrestrial Hazards; [B]PR/SR[/B] 36 [B]Speed[/B] 90 ft., fly 60 ft. (clumsy), swim 60 ft. [B]Melee[/B] bite +40 (12d10+22 plus 10d8 sonic, disease and grab), 2 claws +40 (8d10+22 plus 6d6 acid) [B]Ranged[/B] 3 bezoar +22 (6d10+22 plus disease; range increment 100 feet) [B]Space[/B] 30 ft.; [B]Reach[/B] 30 ft. [B]Special Attacks[/B] fast swallow, disease (many-eyed blight), disharmonic door, mythic power (4/day, surge +1d8), pox the land (DC 38), suppurating passage (DC 41), swallow whole (8d10+22 damage plus 6d8 sonic and disease, 32 AC, 61 hp), trample (12d10+33, DC 47) [B]Spell-like Abilities[/B] (CL 26th, concentration +43) [B]Constant[/B]—[I]echolocation[/I], [I]freedom of movement[/I], [I]nondetection[/I], [I]true seeing[/I] [B]At-will[/B]—[I]blast barrier[/I] (DC 30), [I]ear-piercing scream[/I] (DC 28), [I]sympathetic vibration[/I] (DC 33), [I]shatter[/I] (DC 29), [I]shout [/I](DC 31), [I]song of discord[/I] (DC 32), [I]sonic form[/I], [I]sonic scream[/I] (DC 29), [I]sonic thrust[/I], [I]wall of sound[/I] [B]3/day[/B]—[I]greater shout [/I](DC 35), [I]greater song of discord[/I] (DC 35), [I]ki shout[/I] (DC 34) [B]1/day[/B]—[I]irresistible dance[/I] (DC 35), [I]power word kill[/I], [I]power word stun[/I], [I]summon [/I](level 9, 1d6 CE melody on the wind [[URL]https://thecreaturecodex[/URL] .tumblr.com/post/666251551026937856/melody-on-the-wind] 100%), [I]wail of the banshee[/I] (DC 36), [I]wish[/I] (replicate sorcerer/wizard spell of 8th level or less only) [B]Str [/B]54, [B]Dex[/B] 18, [B]Con[/B] 46, [B]Int[/B] 3, [B]Wis[/B] 28, [B]Cha[/B] 36 [B]Base Atk [/B]+22; [B]CMB[/B] +56; [B]CMD[/B] 89 [B]Feats[/B] Combat ReflexesB, Cornugon Smash, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Iron Will, Power Attack, Vital Strike [B]Epic Feats[/B] Good Will, Improved Dodge, Sixth SenseB [B]Skills[/B] Intimidate +40, Perception +37 [B]Languages[/B] Abyssal, Auran, Celestial, Infernal (cannot speak); telepathy 1.000 ft. [B]SQ[/B] compression, hibernation, no breath, siege beast [B]Disease (Ex)[/B] [I]Many-Eyed Blight:[/I] Bezoar, bite, pox the land, suppurating passage, swallow whole—injury; [I]save[/I] Fort DC 41; [I]onset[/I] immediate; [I]frequency[/I] 1/day; [I]effect[/I] sickened for 1 day. At third and after failed save, you become confused (as for the [I]insanity[/I] spell) and blinded as long you are infected with this disease. This conditions can be removed as normal but they return with a successive failed save. If you die while infected with this disease, at the next new moon, your body splits, and you become a penanggalen under Kothogaz's control; cure 3 consecutive saves. The save DC is Constitution-based. [B]Disharmonic Door (Su)[/B] As a standard action that does not provoke attack of opportunity, Kothogaz disappears, then bursts as a cacophonous sound from the throat of a creature within 240 feet capable of making sounds. Kothogaz appears within 30 ft. of the creature and makes a free claw attack against it. The attack deals an additional 4d8 sonic damage. This is a conjuration (teleport) effect and a creature under effects that barren dimensional travel (like [I]dimensional anchor[/I] or [I]dimensional lock[/I]) cannot be selected with this ability. As usual, if Kothogaz is under effects that barren dimensional travel (like [I]dimensional anchor[/I] or [I]dimensional lock[/I]) cannot use this ability. [B]Divine Traits (Abomination) (Ex)[/B] As an abomination, Kothogaz gains a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Kothogaz’s natural attacks or any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. Kothogaz does not age and requires no food or drink to sustain itself. [B]Grant Spells[/B] Kothogaz can grant up to 7th-level spells. This does not require any specific action on the Kothogaz behalf. It grant access to the domains of Chaos, Destruction, and Evil and to the subdomains of Catastrophe, Entropy, and Plague. [B]Hibernation (Ex)[/B] Kothogaz can sleep for years, decades, or even centuries and do not need to eat or breathe during these periods of dormancy, though it breathe normally and eat ravenously and almost constantly once it’s been awakened. If Kothogaz is forced into an environment where it cannot breathe and would suffocate or remain below a number of hit points equal to the negative of its Constitution modifier for more than 1 minute, it goes into involuntary hibernation until conditions are right for it to reawaken (or one thousand years if the cause is damage). Kothogaz can enter a state of hibernation voluntarily; doing so takes 1 minute. While in hibernation, it can take no actions but does not need to breath and is not helpless, is only flat-footed and can make Perception check with –10 penalty for notice the presence of creatures within 60 ft. Kothogaz can remain in hibernation for as long as it wishes. While in hibernation, Kothogaz’s damage reduction improves to 100/− and it gains immunity to any spell or spell-like ability that allows spell resistance as well as all divination effects. If it is jostled or damaged while hibernating, Kothogaz can attempt a DC 40 Will save. If it succeeds, it awakens in 2d4 rounds. Otherwise, it takes 1d4 days to awaken from hibernation. Kothogaz can set the length of its hibernation when it first enters this state (but only if enter it voluntarily), so that it can awaken after a set amount of time has passed. When awakening at a set time in this manner, Kothogaz needs only 1d3 rounds to rouse itself, with no Will saving throw necessary. [B]Might (Ex)[/B] Kothogaz deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD. [B]Mythic (Ex)[/B] Kothogaz has Mythic Power (4/day, Surge +1d8) and counts as a 4th-rank Mythic creature. Kothogaz can use any of his spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spells. [B]Noxious Aura (Ex)[/B] A creature that enters or begins its turn within 120 ft. of Kothogaz must succeed at a Fortitude save DC 41 or be nauseated as long it remain in the aura and for 1d4 rounds thereafter. Succeed at the saving throw render only sickened for 1d4 rounds. Once a creature succeed the save, it become immune to noxious aura for 24 hours. This is a disease effect and the save DC is Constitution-based. [B]Pox the Land (Su)[/B] As a standard action that does not provoke attack of opportunity, Kothogaz can raise a pustule from the ground within 120 feet, which erupts in a 10-foot radius, 200-foot-high cylinder of cloying filth. Creatures in the area take 6d10 bludgeoning damage and become entangled by the filth (they are not anchored or tethered) for 1 minute. A Reflex save DC 38 half the damage and negate the entangle. On a failure, they also can't fly for 1 round (1 minute and exposition to many-eyed blight if failing the save by 5 or more); flying creatures fall to the ground and take appropriate fall damage. Five rations of strong alcohol or universal solvent dissolves the filth. After using this ability, Kothogaz must wait 1 minute before using it again. This is a poison effect and the save DC is Charisma-based. [B]Regeneration (Ex)[/B] No form of attack of mortals and deity can suppress Kothogaz’s regeneration—it regenerates even if disintegrated or slain by a death effect. If Kothogaz fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the only true method to truly kill it, is to use pure cosmic energy like from cosmic damage or cosmic might. [B]Siege Beast (Ex)[/B] Kothogaz receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects. In addition, the natural weapons of Kothogaz ignore all forms of damage reduction and hardness less than 100 and deals double damage to objects. [B]Suppurating Passage (Ex)[/B] The earth festers in Kothogaz's wake. When Kothogaz uses its trample special attack while on the ground, squares through which Kothogaz passes become difficult terrain until the start of its next turn for all creatures other than itself, and all creatures that enters or begins their turn in those squares must succeed at a Reflex save DC 41 or take 8d8 acid damage (if they fail the save by 5 or more they take double acid damage and are also exposed to many-eyed blight). [B]Swallow Whole (Ex)[/B] Kothogaz can swallow multiple creatures, up to the maximum that fit in its space. Also, if a creature that is swallowed whole by Kothogaz manages to escape by cutting itself free, the monster’s muscles simply seals over the hole created so that other swallowed creatures must cut their own way out. [B]Tympanic Heartbeat (Ex)[/B] Kothogaz's heartbeat booms like a deity's drum. A creature that enters or begins its turn within 120 ft. of Kothogaz must attempt a Will save DC 38. On a failure, its next action must be a move action to move at least half its speed away from Kothogaz. A creature that succeed by 10 or more the save is temporarily immune to tympanic heartbeat for 1 minute. Kothogaz's heartbeat is powerful, and penetrate the effect of any spell of 6th level or lower that creates silence. This is a compulsion, mind-affecting, sonic effect and the save DC is Charisma-based. [/QUOTE]
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From PF Cosmology, some deities
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