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From PF Cosmology, some deities
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<blockquote data-quote="Obly99" data-source="post: 8997786" data-attributes="member: 7035194"><p>Very good being able to change the damage type between B/P/S every time based on the type of object you generate and the fact that you can generate infinite ammo without abundant ammunition or something like that.</p><p></p><p>Not very useful to me, I already apply the Strike to all attacks, not just melee ones since like the might system it penalizes ranged builds too much (which I allow with might, at creation, to choose whether to apply to melee or ranged)</p><p></p><p>I'll be honest, this is really useless. Everyone at this level has at least one of the 4 powers you listed for ignore it and within a few years even mere mortals get all your info back. </p><p></p><p>Too broken. Specify one chain for DR but the immortal apply might and other bonus to the attack and damage and the reach of the chains is the divine aura. Give them the ghost touch ability and ignore Dancing Railment.</p><p></p><p>Remove Divination Immunity prerequisite, Self-hypnosis or a constant <em>mind blank</em> is good. Specify that while active you lose your divine aura (as it is all concentrated in the mask) and creatures of equal or higher DR can destroy/remove it (hardness DRx10, hp equal to HD x DR).</p><p></p><p>Remove Divination Immunity prerequisite.</p><p>Does not work as mask of darkness.</p><p>While manifested normally (not as mask of darkness), all allies in the aura gains Self-hypnosis and +20 bonus (do not specify equipment) to Disguise and Stealth checks.</p><p></p><p>See Dancing Chains.</p><p></p><p>Broken as a Divine Ability, i can tolerate it as a Transcendental.</p><p></p><p>Broken as a Divine Ability, i can tolerate it as a Cosmic.</p><p></p><p>Remove Sonic Immunity and give Epic Skill Focus (Stealth) as a prerequisite.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8997786, member: 7035194"] Very good being able to change the damage type between B/P/S every time based on the type of object you generate and the fact that you can generate infinite ammo without abundant ammunition or something like that. Not very useful to me, I already apply the Strike to all attacks, not just melee ones since like the might system it penalizes ranged builds too much (which I allow with might, at creation, to choose whether to apply to melee or ranged) I'll be honest, this is really useless. Everyone at this level has at least one of the 4 powers you listed for ignore it and within a few years even mere mortals get all your info back. Too broken. Specify one chain for DR but the immortal apply might and other bonus to the attack and damage and the reach of the chains is the divine aura. Give them the ghost touch ability and ignore Dancing Railment. Remove Divination Immunity prerequisite, Self-hypnosis or a constant [I]mind blank[/I] is good. Specify that while active you lose your divine aura (as it is all concentrated in the mask) and creatures of equal or higher DR can destroy/remove it (hardness DRx10, hp equal to HD x DR). Remove Divination Immunity prerequisite. Does not work as mask of darkness. While manifested normally (not as mask of darkness), all allies in the aura gains Self-hypnosis and +20 bonus (do not specify equipment) to Disguise and Stealth checks. See Dancing Chains. Broken as a Divine Ability, i can tolerate it as a Transcendental. Broken as a Divine Ability, i can tolerate it as a Cosmic. Remove Sonic Immunity and give Epic Skill Focus (Stealth) as a prerequisite. [/QUOTE]
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From PF Cosmology, some deities
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