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From PF Cosmology, some deities
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<blockquote data-quote="FleshEatingBlackFlutterby" data-source="post: 8998086" data-attributes="member: 7040567"><p>Krusty, I believe, stated that Strike affects ranged attacks as well. I made that ability before he mentioned that as...by the book...it technically didn't. I always figured it was implied, but excluded due to a lack of writing space.</p><p></p><p>It's useful against most mortals and unprepared/weakminded immortals, which is kind of the point. That way information about you is scarce and mortals are forced to go to powerful NPCs or wise immortals to find out anything about a god. </p><p></p><p>It also protects against Psychometry being able to autoread all your abilities, making it hard for them to know your weaknesses. It also thwarts the Psychometry + Abrogate combo where you can cherry pick which ability to negate.</p><p></p><p>It's literally based on the "dancing chains" Spell from The Book of Vile Darkness, which is lower than 5th level. I like the Ghost touch idea, but the Etheric Vision feat already does just that. Plus ghost touch sucks in that it renders Ethereal chains incapable of bypassing solid objects. Tactically not universally good.</p><p></p><p>Dancing Raiment is more for theatrical effect, but like Spawn's own cloak, it let's you catch opponents not expecting a Cloak Attack off guard. Plus an animated Cloak can function as multiple sets of extra hands, whereas dancing chains would probably damage all delicate things you attempt to manipulate as they're made of metal, rather than soft cloth.</p><p></p><p>Why would you lose your Aura entirely, unless you wanted to? That would literally make this ability both a Divine handicap and a Divine ability, thus negating it's cost entirely. </p><p></p><p>An indestructible mask is far from broken as you can literally accomplish the same result by burning off/scarring your face.</p><p></p><p>Total immunity to a single school of magic is already established as a mere divine ability. Divination effects already fall under that category as well.</p><p></p><p>It's already established as a divine ability (as per Cogent). I just clarified it. It really isn't that powerful at all as it doesn't expand your actual reach and just permits you to target smaller or larger objects as if they're the same size as you. It also doesn't increase your damage or permit you to affect more targets than is normal. Plus any creature of Kaiju+ proportions likely has enough hit points to just laugh at you, even if you have this ability.</p></blockquote><p></p>
[QUOTE="FleshEatingBlackFlutterby, post: 8998086, member: 7040567"] Krusty, I believe, stated that Strike affects ranged attacks as well. I made that ability before he mentioned that as...by the book...it technically didn't. I always figured it was implied, but excluded due to a lack of writing space. It's useful against most mortals and unprepared/weakminded immortals, which is kind of the point. That way information about you is scarce and mortals are forced to go to powerful NPCs or wise immortals to find out anything about a god. It also protects against Psychometry being able to autoread all your abilities, making it hard for them to know your weaknesses. It also thwarts the Psychometry + Abrogate combo where you can cherry pick which ability to negate. It's literally based on the "dancing chains" Spell from The Book of Vile Darkness, which is lower than 5th level. I like the Ghost touch idea, but the Etheric Vision feat already does just that. Plus ghost touch sucks in that it renders Ethereal chains incapable of bypassing solid objects. Tactically not universally good. Dancing Raiment is more for theatrical effect, but like Spawn's own cloak, it let's you catch opponents not expecting a Cloak Attack off guard. Plus an animated Cloak can function as multiple sets of extra hands, whereas dancing chains would probably damage all delicate things you attempt to manipulate as they're made of metal, rather than soft cloth. Why would you lose your Aura entirely, unless you wanted to? That would literally make this ability both a Divine handicap and a Divine ability, thus negating it's cost entirely. An indestructible mask is far from broken as you can literally accomplish the same result by burning off/scarring your face. Total immunity to a single school of magic is already established as a mere divine ability. Divination effects already fall under that category as well. It's already established as a divine ability (as per Cogent). I just clarified it. It really isn't that powerful at all as it doesn't expand your actual reach and just permits you to target smaller or larger objects as if they're the same size as you. It also doesn't increase your damage or permit you to affect more targets than is normal. Plus any creature of Kaiju+ proportions likely has enough hit points to just laugh at you, even if you have this ability. [/QUOTE]
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