From Stone to Steel

It's not illegal to tell you to google "From Stone To Steel Monkey god" and note the second hit.
Yeah, especially since the order of hits depends on where you are in the world, your google settings, etc.

However, it's also not illegal to point out that any free pdf versions you may find are probably still very much illegal. I mean what is this? An attempt at collective self-deception?

Since when does "I'm tight on money at the moment" legitimate downloading pdfs illegaly?
 

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Since when does "I'm tight on money at the moment" legitimate downloading pdfs illegaly?

I asked for a legal download. It's illegal to download the images, but not the text, unless I misunderstood. I was asking for the information without the images. I did not ask for an illegal download.
 


I asked for a legal download. It's illegal to download the images, but not the text, unless I misunderstood.

You probably misunderstood. The portions of the book that are designated "Open Content" may be reproduced within the strictures of the OGL. In order to know what portions those are, you must refer to the statement within the product.

If the people who created the work have any wiles, there will be portions of the book that are not designated Open - which means you can't legally copy the whole text willy-nilly. You have to have a legal copy to know what can be reproduced.

The OGL does not exist primarily so consumers can access content for free. Its basic purpose is to allow other publishers to easily incorporate one work into another. If your thought is, "It is open, so I can copy it for my own use for free!" then you have largely missed the point.

Water Bob said:
I don't think it is.


Well, let us be clear: EN World does not condone or support copyright violation. Our hobby depends on good people getting paid for their work, and our site depends on producers feeling safe that we aren't going to be jerks.

Please do not use EN World as a way to exchange information on how to acquire infringing content. Thanks.
 
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This is the copyright notice from the book:

Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License version 1.0a. Any and all MonkeyGod Enterprises logos and identifying marks; all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses, poses, logos, symbols, or graphic design, except such elements that already appear in the D20 System Reference Document and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content.

Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of From Stone to Steel are designated as Open Game Content: all creatures, skills, feats, prestige classes; all Weapons; all Armor; anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other OGC source; and all text contained herein that is already public domain.

To me it seems like the copyright does not apply to the text, only the pictures, logos, and presentation.
 

As Umbran makes clear above, OGC is not uncopyrighted. Quite the contrary. What the OGL does is give a publisher specific permissions to reuse copyrighted material.

With regard to the Product Identity declaration (which is NOT a copyright notice) in From Stone to Steel, as reproduced, it does mention that there is some text within the work which is in the public domain. Text in the public domain is not protected by copyright. However, the existence of some public domain text within a work does not invalidate the copyright on the remainder of the work.
 

(My comments below are geared toward the Conan RPG, which is a d20 3.5 clone. But, the book I'm talking about from the OP is useful to any d20 game, especially if your game has a touch of realism to it.)



I spent a lot of time today with this supplement, and I've got to tell you, this is a hell of a supplement for your Conan game. I highly recommend it. This is 352 pages of dense goodness.

I can't tell you all the good things this will bring to a game, especially a game with a foot in gritty reality, such as Conan, but I will hit some of the highlights for you.

The first seven chapters, about two-thirds of the book, are in depth looks at different eras in history: Sticks and Stones; Chariots of Bronze; Iron and Empire; Rome; The Far East; The Dark Age, A Golden Age; Pagentry, Platemail, and Pistols.

Depending on where you set your game during the Hyborian Age, you read the corresponding chapter, and it should not only act as a type of supplemental sourcebook for the area where you are gaming, but it will also give you a ton of ideas.

Let me give you an example: Let's say you have set your game in one of the more primitive, more savage areas known during the Hyborian Age. Maybe we're talking about Pictland. Maybe we're talking about The Black Kingdoms. Or, maybe we're talking about some lost civilization between Hyrkania and Khitai.

What's appropriate is that we look at the first chapter, titled Sticks and Stones. Therel, we're going to find all sorts of weapons and armor appropriate for that type of game. There's in-depth commentary on just about every weapon type and armor type that you can think of. The chapter is illustarated with weapon and armor examples, and there's notes on technological advances.

You'll never see more game-related info on a Net made of grass, I'll tell you!

And the commentary doesn't stop there. You get notes on stuff like arrow flights and the pack mentality of primitive man.

There's a bunch of new rules scattered throughout the chapter, too. For example, there's a system you can use for adding wound infections into your game. Also included are extended thoughts on First Aid and Healing.

If you want to get creative with Crafting skills, there's sidebars with information and game stats for things like barbs on weapons (they can get lodged!).

Plus there are Prestige Classes included, with full rules and new Feats for historically based character types. The Eagle Knight, the vanguard warrior of the Aztecs, would make a perfect prestige class for a Pict warrior.

There's plenty of notes, complete with game information, on different material types (for example, bamboo or obsidian), and those notes continue to include various peoples from around the globe.

And, that's just in the first chapter that covers primitive peoples!

Each chapter ends with a Armor and Weapon charts for the items covered in that chapter. I will mention, though, that you'll have some work to do here. You'll need to add the Conan stats not usually used in normal d20 games (like Armor Piercing ability), and you'll want to increase damage a step to make the weapons compatible with those in the Conan game (and this is easy to do because a chart in the appendix is provided for doing this very thing).

Other chapters include like in-depth material for various technological ages of the real world. There are extended riding rules; rules for enhancing weapons; chariot combat rules; in-depth notes on specific aspects of items like Greek Fire; morale; d20 common animal statistics; partial armor notes; new combat maneuvers; religion; history; weapon and armor materials; and notes on mass combat and sieges.

With this book, you can: make a flail more useful with the optional mechanics, engage in shield combat, expand the use of helms with new rules, and use a polearm to unseat a rider.

One chapter discusses Myth and Magic with a section on real-world mythical items like Excalibur and Thor's hammer.

Lastly, the book presents optional rules that you can pick and chose from for your game. For example, there's a whole system that you can use to create your own items. The book tells you enough about the materials and helps you assign stats to items based on how they are made. You can also use these rules to slowly degrade items that your characters use in a game--on anything from fabric to bone to gemstone to metal and all sorts of other materials.

Let me give you an example of a neat rule form this book and show you how to use it in your Conan game: Consider a Stygian Bow. The core rulebook says this weapon has a range increment of 60 feet.

But, what about bows that are strung for specific pulls? The sidebar rule on page 147 of that book discusses this.

From Stone to Steel presents a system for changing the range increment on such weapons based on their pulls. What you do is take the original base increment (60 feet) and subtract 20. This gives us 40. Then multiply the STR rating bonus by 10, and add them together. So, if a Stygian Bow has a pull rated for a STR 19 character, it's range increment would be 80 feet.

Pretty nifty.

Here's another neat rule. Let's say you've got a scholar character with a STR 10 who, for whatever reason, wants to use a big, heavy weapon. This book as a quick minimum strength calculation that will tell you if a character can effectively weild weapons based on the character's STR rating. Our STR 10 scholar can effectively weild (still needs to be proficient, of course) with weapons that weigh up to 8 lbs. For every pound over that, apply a -1 penalty to attack throws (plus any non-proficiency penalties).

It's a good rule, forgiving, and in the spirit of Conan as it really only penalizes the very weak as most weapons are 8 lbs or less.

How about a long term Fatigue System? This is a reality rule. Let's say your characters are in Argos and work the docks all day long for a little coin. When the work is done, they collect their pay and head for the dockside tavern to blow every coin they just made. There, the characters get into a fight with the local drunk bully.

Well, aren't the characters plum tuckered out? Aren't they tired from all that work at the dock that they've put in since dawn?

Some DMs may not want to use this reality rule because the characters are HEROES, and that's fine. The rule is here if you want to use it. If not, ignore it.

What this Fatigue rule will do, though, in this particular example, is penalize the PCs with a -1 penalty for every hour they worked at the docks. This penalty is applied to all skill checks and attack throws.

So, the next time the characters trek all day through the hot Darfari jungle with Heavy loads on their backs, whip out this rule. It will make them realistically rest before they start exploring the ancient ruin they just found.

If you're into Crafting, this book provides extended rules for the quality of the items you craft, above and beyond what you see in the Core rule book and in Tito's Guide.



OK, enough about this book. Suffice it to say that I think it is a must have item for any GM's library. What I've told you above is just a small sample of what this book has to offer.

I highly recommend it.
 

It is a great book and one of the few from this era of gaming that I plan to keep. The company also put of Frost to Fur which was another good book. They had some fun modules as well.
 

It is a great book and one of the few from this era of gaming that I plan to keep. The company also put of Frost to Fur which was another good book. They had some fun modules as well.

I have a pdf of the book, but I like it so much, that I just went ahead and blew $40 bucks on a hard back.
 

It's a very nice book for D&D purposes. :cool:

There are other weapon and armour books I'd prefer, for other gaming purposes. More accurate ones, say.
 

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