From Stone to Steel

To Tonguez: The answers to your questions are:

Yes.

;)

The bulk of Polynesian weapons are listed in the first Chapter, Sticks and Stones, and they are grouped together by innovation. Each major (and some minor) development is listed with each item. Since it is difficult to measure time periods of development with a primarily oral culture, I could not give as much of a development track for Polynesian items as I could for certain other cultures.

Armor vs Weapons? I have a good number of optional mechanics in the rear of the book that deal with many different ways of deal with this. One of the major systems I introduce is a way to track weapon and armor degradation through use, which allows equipment to deteriorate gradually, and may well change how combats play out. I also have different ways to consider how armor mitigates damage, and you can decide, based on how complicated you want to get, what options sound good to you. If you don't want to use any of my optional rules, though, you can still use the rest of the book without the need to convert any stats I provide.

The first three chapters deal with the gradual introduction of metal into Neolithic cultures, and it does a reasonably good job, I think, of explaining how different cultures dealt with metal.

Being that the book examines weapons and armor in their cultural context, I talk a bit about many cultures of note. I don't really think I can describe how I 'integrated' them. From Stone to Steel is written as an examination of the progress of weapons and armor through history and cultures. Perhaps if you had a more specific question? If you're asking if I have done enough work for you to run a campaign in a cultural setting based solely on my work, then the answer is no, although you would not need to look for other weapons and armor to suppliment From Stone to Steel. If you are asking if I talk about the cultures that spawn specific weapons like the double recurve bow, or the evolution of the pike in various cultures, then yes, I do do that.
 
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We're putting together the errata doc as I write this. If you find anything, feel free to post it to our mortality.net message board.
 


Sounds like From Stone to Steel got more bangs for the buck. Unlike Iron_Chef, I don't have any such 3e/d20 book on my shelf yet, so I am waiting to see what is being offered. And if I decided on just one such book, personally I'd spend my $40 (US) for the FSTS book (although a smart shopper would find a lower sales price).

Unless someone can do a thorough comparative review of the four d20 equipment books, and find the book lacking in relevant game stat or use, but FSTS is apparently leading the race.
 

Yeah, I've seen a few places online offering it for a shade less. If that amount makes it worth it when you subtract out tax but add in shipping, then go for it.

The benefit of doing a historical book is that there's always new stuff being published that no one knew about before. I came across some excellent new research on Incan armaments, Shang armor and military styles, and very recently discovered artifacts of the Crusades period. It was so cool to find things that few people even had a clue existed.

And some items were real gems. Have an archer that needs to get into cramped locations from time to time? Consider the hinged bow. Want a way to fire lots of ammunition with a bow at once? The solenarion or majra is for you. Want armor that discourages closeness? Shark Tooth Mail. Armor that you can sleep in? Padded Silk.

And Synicism mentioned my Fencing skill. I debated long and hard about how to do Fencing justice. A lot of other people have tried to make Fencing a feat tree, which is a good idea. But characters just don't get enough feats quickly enough to make d20 Fencing work. Making Fencing a skill, however, and then structuring everything off of that skill, though, made a great deal of options possible. What we've found is that Fencing combats tend to have less actual attacks in a round, but when someone attempts an attack, there is a real flurry of attack and counter-attack, an almost balletic back and forth that captures the heart of a good duel. And a solid warrior and an elite fencer can still fight each other fairly.
 

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