Norian Brightsoul
Race: Human
Class: Cleric
Level: 3
Alignment: Lawful Good
Deity: Lino
Affiliation: Will of the Light
Code:
Stat Base Points Racial Finished
STR 8 0 0 8
CON 10 1 0 11
DEX 10 5 0 14
INT 10 2 0 12
WIS 10 7 +2 17
CHA 10 7 0 15
Defenses:
AC: 17 = 10 (base) + 1 (1/2 lvl) + 2 (dex) + 3 (leather) + 1 (lt. shield)
Fort: 13 = 10 (base) + 1 (1/2 lvl) + 1 (human) + 1 (amulet)
Reflex: 16 = 10 (base) + 1 (1/2 lvl) + 2 (dex) + 1 (human) + 1 (shield) + 1 (amulet)
Will: 18 = 10 (base) + 1 (1/2 lvl) + 3 (wis) + 2 (class) + 1 (human) + 1 (amulet)
Initative: + 3 = + 2 (dex) + 1 (1/2 lvl)
Speed: 6 squares
Vision: normal
Passive Insight: 19 = 10 (base) + 3 (wis) + 5 (trained) + 1 (1/2 lvl)
Passive Perception: 14 = 10 (base) + 3 (wis) + 1 (1/2 lvl)
Action Point(s): 1
Languages: Common and Elven
[sblock=Skills]
Acrobatics: + 3 = + 2 (dex) + 1 (1/2 lvl)
Arcana: + 2 = + 1 (int) + 1 (1/2 lvl)
Athletics: + 0 = - 1 (str) + 1 (1/2 lvl)
Bluff: + 3 = + 2 (cha) + 1 (1/2 lvl)
Diplomacy: + 11 = + 2 (cha) + 1 (1/2 lvl) + 5 (trained) + 3 (feat)
Dungeoneering: + 4 = + 3 (wis) + 1 (1/2 lvl)
Endurance: + 1 = + 1 (1/2 lvl)
Heal: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained)
History: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained)
Insight: + 9 = + 3 (wis) + 1 (1/2 lvl) + 5 (trained)
Nature: + 4 = + 3 (wis) + 1 (1/2 lvl)
Perception: + 4 = + 3 (wis) + 1 (1/2 lvl)
Religion: + 7 = + 1 (int) + 1 (1/2 lvl) + 5 (trained)
Stealth: + 3 = + 2 (dex) + 1 (1/2 lvl)
Streetwise: + 3 = + 2 (cha) + 1 (1/2 lvl)
Thievery: + 3 = + 2 (dex) + 1 (1/2 lvl) [/sblock]
[sblock=Feats]
Armor Proficiencies: cloth, leather, hide, chainmail
Weapon Proficiencies: simple melee and simple ranged
Ritual Caster
Skill Focus- Diplomacy
Defensive Healing Word
Human Perseverance [/sblock]
COMBAT
HP: 33 Bloodied: 16
Surges/Day: 7 Surge Value: 8
BA(melee): STR vs AC mace (1d8)
BA(ranged): none
Lance of Faith: WIS vs REF (1d8+3)
Sacred Flame: WIS vs REF (1d6+3)
Divine Glow: WIS vs REF (1d8+3)
[sblock=Powers]
Implement: Holy Symbol
Healing Lore: Add Wisdom modifier to hit points gained when healing with a clerical power that has the healing keyword.
Channel Divinity: Divine Fortune
Encounter*Divine
Free Action, Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Channel Divinity: Healer's Mercy
Encounter*Divine,Healing
Standard Action, Close burst 5
Target: Each bloodied aly in burst.
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
Healing Word
Encounter(Special)*Divine,Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action, Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally.
Effect: The targetcan spend a healing surgeand regain an additional 1d6 hit points. Increase the amountof additional hit points regsained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level and 6d6 at 26th level.
Lance of Faith
At-Wil*Divine,Implement,Radiant
Standard Action,Ranged 5
Target: One Creature
Attack: Wisdom vs. Reflex
Hit: 1d8+ Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Increase damage to 2d8+ Wisdom modifier at 21st level.
Astral Seal
At-Will*Divine,Healing,Implement
Standard Action,Ranged 5
Target: One creature
Attack: Wisdom +2 vs Reflex
Hit: Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier.
Sacred Flame
At-Will*Divine,Implement,Radiant
Standard Action,Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw.
Increase damage to 2d6 + Wisdom modifier at 21st level.
Divine Glow
Encounter*Divine,Implement,Radiant
Standard Action, Close blast 3
Target: Each enemy in blast
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage
Effect: Allies in blast gain a +2 power bonus to attack rolls until the end of your next turn.
Hymn of Resurgence
Encounter*Divine,Implement
Standard Action,Close blast 5
Target: Each enemy in blast.
Attack: Wisdom vs. Fortitude
Hit: The target takes a -2 to all defenses. When any ally hits the target before the end of your next turn, the target is knocked prone.
Effect: Each ally in the burst can choose either to gain 5 temporary hit points or make a saving throw.
Beacon of Hope
Daily*Divine,Healing,Implement
Standard Action, Close burst 3
Target: Each enemy in burst.
Attack: Wisdom vs Will
Hit: The target is weakened until the end of its next turn.
Effect: You and all your allies in the burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the enocounter
Life Transference
Encounter*Divine,Healing
Standard Action, Melee touch
Target: One creature
Effect: You take damage equal to your healing surge value, which can't be reduced in any way. The target regains hit points equal to twice that value.
[/sblock]
[sblock=Equipment]
Leather Armor..................25gp....15lb
Light Shield.......................5gp....6lb
Mace...........................5gp....6lb
Shoulder Bag(i.e. backpack).......2gp....2lb
Flint&Steel.......................1gp....---
Trail rations(10 days)............5gp....10lb
Everburning Torch.................50gp...1lb
Waterskin.........................1gp....4lb
Holy Symbol....................10gp...1lb
Amulet..............................???....???
Ritual Book.......................50gp...3lb
-- Gentle Repose and Make Whole
Scroll- Comprehend Languages......50gp...---
Potion- Healing................50gp..1/2lb
Total Weight:48.5lb
Treasure:
GP: 46
SP:
CP:
GEMS: [/sblock]
[sblock=Appearance]
Size: Medium
Age: 20
Gender: Male
Height: 5-10"
Weight: 120lbs.
Hair Color: sandy brown cut short
Eye Color: blue
Norian is a thin gangly human male. He has light colored hair chopped off short and keeps his face clean shaven because a
beard he tried to grow before itched to much. He has long limbs and fingers and thin arms and legs almost to the point of
making him look sickly. He has a pointed chin and nose and some people think his ears appear to point skyward, this last
is the man reason he always wears his hood up. [/sblock]
[sblock=Background]Nearly a 1,000 years after what some have come to call the End of the Great Wars or Old Wars(since new smaller ones have been felt throughout the lands of Tantas), humans seem to have forgotten the past. A hundred generations have gone by and the truth has become story and story has become myth and myth is but a tale to scare children or give a goodwife something to gossip about.
But in all those years in the Frumo School of Magic a small temple of Lino still knows the truth. Histories have been recorded and handed down of the time know by the elves as The Cleanseing, and Turba's Abandoment by the dwarves. These races live and learn from the past but humans look forward ever forward, maybe do to the little time they have they wish to see it coming and plan and plot out every minute of every day.
Norian was just such a person but recent events in his life have changed his views of the world, the races on it, the gods that rule above it, and even the forces surronding it. He has found a new path and a new way he believes to better honor the teachings of his father and Lino his beloved god who has blessed his choice and watches as his little subject goes to try and bring honor to the Candle Keeper.
Full of questions that could not be answered at the Frumo School, Norian has been allowed to journey to Tyral. To the Temple of All, a chance to fully understand Lino and all the gods and thier reasons behind that great day of change. He will also get a chance to visit his father's brother and family, people he has not seen since he was near five and left when his father took up caretaking of the Temple of Lino in the Frumo School of Magic.
As he draws near his weary feet get the better of him so Norian plans a quick stop at the crossroads near Tyral. Maybe a chance to sit and hear any rumors of what his new life might be like. [/sblock]