Kunimatyu
First Post
Let me echo what other posters have said here:
In my campaign, my alternate "core three", so to speak, are:
Player's Handbook 2
Magic Item Compendium
Spell Compendium
For monsters:
Advanced Bestiary(Green Ronin)
Monster Manual 3 (inventive monsters with appropriate Challenge Ratings)
Lords of Madness/Fiendish Codices/etc. (for whatever monster type tickles your fancy)
Dungeonscape is worth a shout-out if your group likes dungeon crawls; its "encounter traps" are particularly good. Likewise, if ship/aquatic stuff is your thing, Stormwrack is very good.
In my campaign, my alternate "core three", so to speak, are:
Player's Handbook 2
Magic Item Compendium
Spell Compendium
For monsters:
Advanced Bestiary(Green Ronin)
Monster Manual 3 (inventive monsters with appropriate Challenge Ratings)
Lords of Madness/Fiendish Codices/etc. (for whatever monster type tickles your fancy)
Dungeonscape is worth a shout-out if your group likes dungeon crawls; its "encounter traps" are particularly good. Likewise, if ship/aquatic stuff is your thing, Stormwrack is very good.