If you can't use Stand Still, consider using Improved Trip instead. It won't be as good, but it should do the trick in most cases.
I don't think a Paladin is a good fit for the reach fighter. You need Dex for Combat Reflexes, and Paladins suffer from MAD enough as it is. Your main schtick relies on lots of feats and strength, which can be provided by a mix of Barbarian and Fighter. Consider snagging a couple of levels of Exotic Weapon Master and possibly going all 10 levels of Kensai. Add Mage Slayer and similar feats, and you can have a character that can contribute to the party even at higher levels.
If you want to make your DM hate you, play a Druid that spams Quill Blast, preferably maximized from a rod. It got nerfed in the Spell Compendium from its crazy-tacular power level in Complete Divine, but you're not using the SpC so
. You may not be able to make enemies stick to you, but you'll make sure they won't be hitting anything or saving against any spells after something like a -10 penalty to those...
I don't think a Paladin is a good fit for the reach fighter. You need Dex for Combat Reflexes, and Paladins suffer from MAD enough as it is. Your main schtick relies on lots of feats and strength, which can be provided by a mix of Barbarian and Fighter. Consider snagging a couple of levels of Exotic Weapon Master and possibly going all 10 levels of Kensai. Add Mage Slayer and similar feats, and you can have a character that can contribute to the party even at higher levels.
If you want to make your DM hate you, play a Druid that spams Quill Blast, preferably maximized from a rod. It got nerfed in the Spell Compendium from its crazy-tacular power level in Complete Divine, but you're not using the SpC so
