Frukathka's Feats


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Angel Tarragon

Dawn Dragon
Mass Spell [Metamagic]
You are able to affect multiple targets through use of this feat.
Benefit: Any spell that has a range of touch, short, medium or long can be modified to effect multiple targets. Spells that have a range touch change to have a close range (25 ft. + 5ft/2 levels) and the target entry changes as follows; one creature/level, no two of which can be more than 30 feet apart. The duration of the base spell remains unchanged. A mass spell uses up a spell slot four levels higher than the spell's actual level.

Inspiration: I figured that by taking out spells that have mass in the title and deleting the entry, spells could be simply be Mass spells with the application of a feat. It may not be appropriate for all campaigns, but I like the idea of it.
 
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Machiavelli

First Post
Unfortunately, not all spells should be mass spells. The trick is effectively limiting which spells can be meta'd, which you've tried to do based on ranges. Most proposed metamagic feats have this problem, because as the books with new spells in them multiply, new spells may not be compatible (balance-wise) with the metamagic feat.

What you probably should do (and I, personally, would dread doing myself) is look at all of the Touch, Close, Medium, and Long range spells in the books you'll be using for the campaign this house rule is entended to be used in. Think through how each spell could be abused by being made a "Mass" spell. If nothing is game-breaking, then you've got a feat that works for your campaign.

That's alot of work, though. Good luck?
 

the Jester

Legend
I have a Mass Spell feat imc, developed by Orbius, an epic-level diviner/divine oracle cohort, and I often wonder if it's overpowered even at +4 levels. Some really common, more problematic tricks that I've seen the pcs pull off with this feat include:

Mass mirror image (6th level)
Mass far strike (6th level)
Mass stoneskin (8th level)
Mass elasticity (8th level)

Now, granted, half of those involve homebrewed spells, but still....
 

Quartz

Hero
Just think about Quickened Mass Truestrike (9th level) or Mass Disintegrate (10th level) or Mass Harm (10th level), or Mass Ray of Enfeeblement (5th level). For a 20th level caster, it's like a spell Twinned 10 times.

This feels a bit too good. Damage-wise, it's more like Intensify Spell (+7 levels), which given that Charm is 1st level and Mass Charm is 8th, seems more like it. cf also Suggestion and Mass Suggestion - 3rd and 8th for +5 levels. So +4 levels is very much on the low side. Try putting it at +7 levels - you can always reduce it later.
 

Angel Tarragon

Dawn Dragon
Heart of Gold [Exalted]
You practically radiate your inherent goodness.
Prerequisite: Sacred Vow
Benefit: You gain +4 bonus on all Diplomacy checks. This stacks with all other bonuses to Diplomacy checks.
 
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Angel Tarragon

Dawn Dragon
Ensorcelled Spell [Metamagic]
Spells you cast of the Charm or Compulsion type are harder to resist.
Prerequisite: Spell Focus (Enchantment)
Benefit: Any enchantment spell you cast that has the charm or compulsion type gives the creature affected a -5 penalty to overcome the spell’s saving throw. An ensorcelled spell uses up a spell slot one level higher than the spells actual level.
 

Angel Tarragon

Dawn Dragon
Windfall [General]
Fortune has smiled upon the character with this feat and granted her with unexpected material wealth.
Benefit: A character benefiting from this feat receives a one time bonus of coins, goods and/or magic items of her choice, equal in value to her current level multiplied by 600 gp. For instance, a character that chooses this feat upon reaching 6th level receives 3,600 gp of wealth.
Special: If the character has the wealthy feat add the number of times it was taken to the character’s level before multiplying by 600. Characters that benefit from this feat and have the Gold Breeder feat receives an amount of goods or coin equal in value to her current level multiplied by 620 gp. For instance, a character that chooses this feat upon reaching 6th level receives 3,720 gp of wealth.
Note: This feat may be taken several times, each time providing a separate wealth bonus appropriate to the character’s current level.
 

Angel Tarragon

Dawn Dragon
Wealthy [General]
You come from a family that has invested its assets wisely and have left you with a dividend to collect when you reach the age of maturity.
Benefit: Your character receives twice the maximum amount of starting funds.
Special: You can select this feat more than once. Each time it is selected, the amount of money doubles again. So, if you choose the feat three times, your hero gains eight times her normal starting funds (2 x 2 x 2 = 8). The bonus starting funds are available only at character creation; selecting Wealthy after character creation does not grant a sudden infusion of ‘back interest’. Further, characters that have this and the Gold Breeder feat multiply all their starting gold by x20 and start the game with that amount of funds.
 

Knightfall

World of Kulan DM
There are some very good feats here. Personally, I'm going to steal Ensorcelled Spell, Heart of Gold, and create my own variant version of the Windfall feat. Basically, my modified version is like this...

Windfall [General]
Fortune has smiled upon the character with this feat and granted her with unexpected material wealth.
Prerequisites: 1st-level or higher of the Aristocrat or Trader class.
Benefit: A character benefiting from this feat receives a one time bonus of coins, goods and/or magic items of her choice, equal in value to her current level multiplied by 600 gp. For instance, a character that chooses this feat upon reaching 6th-level receives 3,600 gp of wealth.
 

Angel Tarragon

Dawn Dragon
Gold Breeder [General]
You have a talent for raising and managing vast sums. Some say that you can create a shower of golden coins simply by rubbing two together. In truth, you have a talent for sums and a knack for juggling loans, debts, and usury. Such talents would make you an invaluable addition to any noble household or court.
Prerequisites: Int 13
Benefit: You receive a +2 bonus to any rolls made to raise money, or in any transactions dependent upon Wealth. Additionally, the amount of money raised by any means is increased by an amount equal to your Intelligence modifier x 20%.
Special: Characters can gain this feat at any time but those that select it at first level start with their normal amount of gold plus an additional amount equal to the minimum possible x20.

Note: This feat can be found in A Game of Thrones. I am only including it here because it is mentioned in my Windfall feat.
 

Angel Tarragon

Dawn Dragon
Dedicated Defender [Divine]
The connection you share with your deity is strengthened.
Prerequisite: Ability to turn or rebuke undead, True Believer, must be the same alignment of the deity you worship.
Benefit: You gain a +2 permanent insight bonus on all saving throws.
Special: The benefit of this feat does not stack with the benefit of the True Believer feat, instead it replaces it.
 
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Angel Tarragon

Dawn Dragon
Deific Defender [Divine]
The deity you serve allows you to multiclass without suffering the usual penalty of doing so.
Prerequisite: Dedicated Defender
Benefit: Your deity allows you to multiclass into one other class without suffering the penalty of not being able to pursue the path justice further. The paladin picks one class from the list of classes that make up the deity’s typical worshippers, the class chosen is the class that may be in advanced in regardless of any stipulations that may forbid them from usually doing so (i.e. Druids need to be of some neutral alignment). The character does not suffer an experience point penalty for Multiclassing due to their deity lifting the veil on everything they are capable of.
Special: This feat may only be taken once.
 



Angel Tarragon

Dawn Dragon
Deafening Spell [Metamagic]
Any spell you cast that deals damage has a chance of deafening anyone other than the caster caught in the spells radius.
Benefit: Any spell you cast that deals damage deafens everyone, except you, caught in the spells area of effect. Creatures caught within the area of effect can make a Reflex saving throw to make it out of the area of effect (if possible). Creatures deafened remain so for a number of rounds equal to the spells unmodified level. A deafening spell uses up a spell slot one level higher than the spell’s actual level.
 

Angel Tarragon

Dawn Dragon
Enspell Familiar [General]
You can cast spells on your familiar from a distance.
Prerequisite: Caster level 1st, Ability to gain a familiar.
Benefit: You are always considered to be in contact with your familiar for the purpose of casting shared spells, as long as it is within one mile of you. Thus any spell you cast on yourself also affects your familiar.
 

DarkKestral

First Post
Frukathka: I think the Familiar feat probably should be a metamagic feat or something, and should probably be limited to a smaller range (maybe 30' or spell range, whichever is greater). Those buff spells for which having a familiar serves as a power boost are often pretty potent, and things like Tenser's Transformation, especially could end up being pretty dangerous, if they aren't limited somewhat.
 

Angel Tarragon

Dawn Dragon
DarkKestral said:
Frukathka: I think the Familiar feat probably should be a metamagic feat or something, and should probably be limited to a smaller range (maybe 30' or spell range, whichever is greater).
What if I changed it to 10 or 15 feet per caster level, how does that sound?
 

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