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Frukathka's Prestige Classes
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<blockquote data-quote="Angel Tarragon" data-source="post: 3031823" data-attributes="member: 23733"><p><strong>[smallcaps]<span style="font-size: 12px">Deep Diver</span></strong></p><p><strong></strong></p><p><strong>Entry Requirements[/smallcaps]</strong></p><p><strong>Skills:</strong> Concentration 8 ranks, Swim 8 ranks</p><p><strong>Feats:</strong> Endurance, Expert Swimmer, Skill Focus: Swim</p><p></p><p>[code][b] Base Fort Ref Will</p><p>Level Attack Bonus Save Save Save Special[/b]</p><p> 1 +0 +2 +2 +0 Deep Breath, Strong Swimmer</p><p> 2 +1 +3 +3 +0 Pressure Resistance (+100 feet)</p><p> 3 +1 +3 +3 +1 Hypothermia Resistance +2</p><p> 4 +2 +4 +4 +1 Pressure Resistance (+200 feet), Watersight</p><p> 5 +2 +4 +4 +1 Hypothermia Resistance +4</p><p> 6 +3 +5 +5 +2 Lasting Breath, Pressure Resistance (+300 feet)</p><p> 7 +3 +5 +5 +2 Hypothermia Resistance +6</p><p> 8 +4 +6 +6 +2 Pressure Resistance (+400 feet), Wavesense</p><p> 9 +4 +6 +6 +3 Hypothermia Resistance +8</p><p> 10 +5 +7 +7 +3 Pressure Resistance (+500 feet)</p><p></p><p>[B]Skills (3 + Int Modifier per level):[/B] Concentration, Hide, Knowledge (Oceanography), Listen, </p><p>Search, Spot and Swim.[/code]</p><p><span style="font-size: 12px">[smallcaps]<strong>Class Features</strong>[/smallcaps]</span></p><p></p><p><strong>HD:</strong> D6</p><p></p><p><strong>Deep Breath (Ex):</strong> At 1st level a Deep Diver has learned how to partition the exhalation of air in her lungs. She is able to hold her breath for a number of rounds equal to four times her Constitution score.</p><p></p><p><strong>Strong Swimmer (Ex):</strong> At 1st level, a Deep Diver gains a +4 bonus on all Swim checks. The Deep Diver can use the run action while swimming, provided she swims in a straight line.</p><p></p><p><strong>Hypothermia Resistance (Ex):</strong> At 3rd level, the Deep Diver’s body has been trained to withstand and stave off the effects of Hypothermia. The bonus indicated on the class advancement chart indicates an extra amount of time the characters’ body can delay the onset of hypothermia. In warm water this equates to hours, in cold water it equates to 10 times the modifier in minutes and in very cold water the bonus equates to minutes.</p><p></p><p><strong>Watersight (Ex):</strong> At 4th level, the Deep Diver’s eyes have adjusted to use within watery depths. The character is treated as if having low-light vision, but only while submerged in water. If the character already has low-light vision, can see three times as far as the given distance.</p><p></p><p><strong>Pressure Resistance (Ex):</strong> At 2nd level and every other level thereafter, the Deep Diver can ignore an additional 100 feet of pressure damage. </p><p></p><p><strong>Lasting Breath (Ex):</strong> At 6th level the Deep Diver is unparalleled in the ability to hold her breath, except from other Deep Divers of the same level. She is able to hold her breath for a number of minutes equal to her Constitution score.</p><p></p><p><strong>Wavesense (Ex):</strong> At 8th level Deep Divers gain the ability to detect and pinpoint any creature or object within 60 feet in contact with water that is continually in motion.</p><p></p><p></p><p><strong>NOTE:</strong> This class was built with modern and fantasy campaigns alike.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 3031823, member: 23733"] [B][smallcaps][SIZE=3]Deep Diver[/SIZe] Entry Requirements[/smallcaps][/B] [B]Skills:[/B] Concentration 8 ranks, Swim 8 ranks [B]Feats:[/B] Endurance, Expert Swimmer, Skill Focus: Swim [code][b] Base Fort Ref Will Level Attack Bonus Save Save Save Special[/b] 1 +0 +2 +2 +0 Deep Breath, Strong Swimmer 2 +1 +3 +3 +0 Pressure Resistance (+100 feet) 3 +1 +3 +3 +1 Hypothermia Resistance +2 4 +2 +4 +4 +1 Pressure Resistance (+200 feet), Watersight 5 +2 +4 +4 +1 Hypothermia Resistance +4 6 +3 +5 +5 +2 Lasting Breath, Pressure Resistance (+300 feet) 7 +3 +5 +5 +2 Hypothermia Resistance +6 8 +4 +6 +6 +2 Pressure Resistance (+400 feet), Wavesense 9 +4 +6 +6 +3 Hypothermia Resistance +8 10 +5 +7 +7 +3 Pressure Resistance (+500 feet) [B]Skills (3 + Int Modifier per level):[/B] Concentration, Hide, Knowledge (Oceanography), Listen, Search, Spot and Swim.[/code] [size=3][smallcaps][B]Class Features[/B][/smallcaps][/size] [B]HD:[/B] D6 [B]Deep Breath (Ex):[/B] At 1st level a Deep Diver has learned how to partition the exhalation of air in her lungs. She is able to hold her breath for a number of rounds equal to four times her Constitution score. [B]Strong Swimmer (Ex):[/B] At 1st level, a Deep Diver gains a +4 bonus on all Swim checks. The Deep Diver can use the run action while swimming, provided she swims in a straight line. [B]Hypothermia Resistance (Ex):[/B] At 3rd level, the Deep Diver’s body has been trained to withstand and stave off the effects of Hypothermia. The bonus indicated on the class advancement chart indicates an extra amount of time the characters’ body can delay the onset of hypothermia. In warm water this equates to hours, in cold water it equates to 10 times the modifier in minutes and in very cold water the bonus equates to minutes. [B]Watersight (Ex):[/B] At 4th level, the Deep Diver’s eyes have adjusted to use within watery depths. The character is treated as if having low-light vision, but only while submerged in water. If the character already has low-light vision, can see three times as far as the given distance. [B]Pressure Resistance (Ex):[/B] At 2nd level and every other level thereafter, the Deep Diver can ignore an additional 100 feet of pressure damage. [B]Lasting Breath (Ex):[/B] At 6th level the Deep Diver is unparalleled in the ability to hold her breath, except from other Deep Divers of the same level. She is able to hold her breath for a number of minutes equal to her Constitution score. [B]Wavesense (Ex):[/B] At 8th level Deep Divers gain the ability to detect and pinpoint any creature or object within 60 feet in contact with water that is continually in motion. [B]NOTE:[/B] This class was built with modern and fantasy campaigns alike. [/QUOTE]
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