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Frukathka's Prestige Classes
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<blockquote data-quote="Quickleaf" data-source="post: 3033131" data-attributes="member: 20323"><p>Frukathka,</p><p>I would love to comment! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I think the concept is grand, and I could totally see a player with a "pearl diver" concept getting into it. Out of curiosity, is it custom-made for one of your players?</p><p></p><p></p><p>The prereqs look good (though I wonder if Low-Light Vision would be a prereq as it's awfully dark down below). What's the difference between Expert Swimmer and SF:Swim? What's Expert Swimmer do?</p><p></p><p></p><p>Solid.</p><p></p><p></p><p>Hmm, the +4 bonus doesn't seem that interesting (already has a base skill rank of 8 + Skill Focus). How about "take 10 when you otherwise could not" instead?</p><p></p><p></p><p>Makes sense, though it is a bit of a niche concept. I'm assuming the campaign involves lots of underwater action. If so, it's a nice ability to have.</p><p></p><p></p><p>Makes sense, though I wonder if this should be a prerequisite or a 1st level ability. I haven't done my open-water dive cert yet (though I do have my PADI), but I do remember doing an "eyes closed" drill that was pretty intense. A feature which allows you to Search blind with less penalty might be helpful.</p><p></p><p></p><p>Totally makes sense, again it's a bit niche, but could be useful.</p><p></p><p></p><p>Whoa. An average Con of 10 would allow 10 minutes of holding your breath! I know that's approaching the limits of the real world, so it should be fine.</p><p></p><p></p><p>Nice ability. The GM in me had to laugh at the "that is continually in motion" part.</p><p></p><p>This seems best for a fantasy game. A modern game this would probably be a Naval Dive Master PrC and would include more offensive capability, stealth entering/exiting water, aiding others underwater, and proficiency in scuba gear.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3033131, member: 20323"] Frukathka, I would love to comment! :D I think the concept is grand, and I could totally see a player with a "pearl diver" concept getting into it. Out of curiosity, is it custom-made for one of your players? The prereqs look good (though I wonder if Low-Light Vision would be a prereq as it's awfully dark down below). What's the difference between Expert Swimmer and SF:Swim? What's Expert Swimmer do? Solid. Hmm, the +4 bonus doesn't seem that interesting (already has a base skill rank of 8 + Skill Focus). How about "take 10 when you otherwise could not" instead? Makes sense, though it is a bit of a niche concept. I'm assuming the campaign involves lots of underwater action. If so, it's a nice ability to have. Makes sense, though I wonder if this should be a prerequisite or a 1st level ability. I haven't done my open-water dive cert yet (though I do have my PADI), but I do remember doing an "eyes closed" drill that was pretty intense. A feature which allows you to Search blind with less penalty might be helpful. Totally makes sense, again it's a bit niche, but could be useful. Whoa. An average Con of 10 would allow 10 minutes of holding your breath! I know that's approaching the limits of the real world, so it should be fine. Nice ability. The GM in me had to laugh at the "that is continually in motion" part. This seems best for a fantasy game. A modern game this would probably be a Naval Dive Master PrC and would include more offensive capability, stealth entering/exiting water, aiding others underwater, and proficiency in scuba gear. [/QUOTE]
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