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Frukathka's Prestige Classes
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<blockquote data-quote="Angel Tarragon" data-source="post: 3033169" data-attributes="member: 23733"><p>Actually, it is a concept I came up with after watching a documentary on pushing the limits of what the human body can withstand.</p><p></p><p></p><p></p><p>Expert Swimmer is from Stormwrack (pg. 92). It allows you to 1) hold your breath for 3 rounds per point of Con, 2) gain a +4 bonus on Con checks made to continue holding your breath, 3) on a successful Swim check swim your land speed as a full round action or half your land speed as a move action and 4) your natural swim speed increases by 10 feet, if you have a swim speed.</p><p></p><p></p><p></p><p>Duly noted. Perhap both?</p><p></p><p></p><p></p><p>For campaigns that take place or, near or under water, or even one-shot aquatic adventures.</p><p></p><p></p><p></p><p>Humans do not have low-light vision and I do not want to exclude them from this PrC.</p><p></p><p></p><p></p><p>I got this from watching the documentary.</p><p></p><p></p><p></p><p>I based this on tremorsense. Most forms of aquatic life have to be in motion, or they risk death. It makes sense to me.</p><p></p><p></p><p></p><p>I'd prefer to make an Advanced class out of Scuba-Divers, since they rely on equipment. The inspiration for the class comes from pushing the limits of what the body is capable of, without having to rely on equipment. Gear can emulate some of these class abilities in a modern game, but those without it are the exceptional individuals.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 3033169, member: 23733"] Actually, it is a concept I came up with after watching a documentary on pushing the limits of what the human body can withstand. Expert Swimmer is from Stormwrack (pg. 92). It allows you to 1) hold your breath for 3 rounds per point of Con, 2) gain a +4 bonus on Con checks made to continue holding your breath, 3) on a successful Swim check swim your land speed as a full round action or half your land speed as a move action and 4) your natural swim speed increases by 10 feet, if you have a swim speed. Duly noted. Perhap both? For campaigns that take place or, near or under water, or even one-shot aquatic adventures. Humans do not have low-light vision and I do not want to exclude them from this PrC. I got this from watching the documentary. I based this on tremorsense. Most forms of aquatic life have to be in motion, or they risk death. It makes sense to me. I'd prefer to make an Advanced class out of Scuba-Divers, since they rely on equipment. The inspiration for the class comes from pushing the limits of what the body is capable of, without having to rely on equipment. Gear can emulate some of these class abilities in a modern game, but those without it are the exceptional individuals. [/QUOTE]
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