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ChaosEvoker

First Post
When a new magic appears and things begin going wrong, four adventurers bravely step forward to prevent this strange threat from changing the face of Faerun, and not for the better...

I'm looking for 4 PCs Everyone post whatever kind of character you want, I'll select the four best/most compatible characters form everyone who posts.

The PC Are:
DarkMaster: Remo Trop
Tyreus: Regis
lotuseater: Mulch Longbeard
Ferrix: Ignazio

CHAOS EVOKER
 
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I'm interested, but I have a few questions. First, are you requiring dice roll generated stats? If not, how many points to we have to allocate? Where is the game starting? How often do you want to update the thread? Are you using 3.0 rules, or 3.5 rules?

Those are the ones I can think of off the top of my head. Thanks!
 




I guess I shoudl have said it in teh post, I thought the topic tag at the top said it:

This is a 3.5 game.

You may use 4d6 minus lowest or standard point buy.

if you do point buy use STANDARD point buy (25 point all ability scores start at 8)

If you wish I may be able to write up some character "flaws" that can get you more points. (Colorblindedness, partially deaf, stuff like that.)

As for the campaign, it's supposed to be vauge it's gonna be one of those fighting for your life against a mysterious enemy all the while tryign to figure out what in the heck it is campaigns.

That clear everything up? If so, jsut post your chars.
 
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Been waiting to play a simple character so here it is

Ok using your roller with the Username Remo. Look at the entry called first Remo, second Remo and so on the first one was a test.

Remo Trop
Human Fighter 1
6' 200lbs
Dark brown hair, dark brown eyes.
lawful neutral.
18 years old

STR 17
INT 13
WIS 12
DEX 13
CON 14
CHA 10

HP 12

speed 20'
feats Weapon focus GreatSword, Alertness, Iron Will

Skills
Ride +5 (4ranks+1)
Spot cc +5 (2ranks+1wis+2feat)
Listen cc +5 (2ranks+1wis+2feat)
Jump +1 (2 ranks+3 str-4armor)
Climb +1 (2 ranks+3str-4armor)


Fortitude +4(+2+2CON)
Reflex +1 (+0+1Dex)
Will +3 (+0+1WIS+2feat)

BAB +1

GreatSword +5 2d6+4 19-20/x2 50
dagger +4 1d4+3 19-20/x2 2
3 Javelins +2 1d6+3 x2 30ft 6

Scale mail +4 AC /+3 maxdex/-4 penality AC 15 (FF 14, touch 11)

backpack 2gp
2 rations 1
4 torch 0.2
flint and steel 5gp
commoner's cloth (free)

33gp 8sp

Remo was a young farmer who always dreamed of adventure. Spending countless hours as a kid listening to his uncle telling story about his war accomplishement as a lieutnant. As he grew older his uncle showed him the way of the sword. His uncle discipline was extremely harsh. He taught him how to use the sword but also how to be aware of his environemnt. The training was also very rough on the psychic. Remo learned how to beleive in himself and how to resist external temptation. He also trained a lot on his father horse.

Once his uncle died he inherited of his sword and armor. Not waiting a second more he decided to take his chance in Waterdeep and hopes to get hired as a mercenaries for one of the local compagnie.
 
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@DarkMaster
You guys will start out in the city of Waterdeep. (Your character may hail from whatever region you want as long as you have a reason for your character being in Waterdeep by the end)

As for your character:
If you rolled for starting gold, I'm going to need to see those rolls somehow, while your equipment is POSSIBLE it is not with in the price range of average starting gold (which I didn't specify, you MAY roll for starting gold as long as I can see those rolls somehow) You can keep your equipment as it is if you can verify your startign gold somehow. (the Chainmail and Greatsword alone add up to 200 GP. Your max staring gold is 240.)
 



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