Tonguez
A suffusion of yellow
Orbril
Gnome Druid 1
Abilities (Rolled)
STR 13 1 DEX 15 2 CON 13 1 INT 13 1 WIS 16 3 CHA 11 0
Orbril is a short stocky gnome with a ruddy complexion, large nose and thick tangled beard. HHe has a scar running down his left check (rat bite) and his weather hardened face shows a network of fine wrinkles. He is close to middleage (for a gnome) but still has a twinkle of mischief in his eyes.
Orbril began as all gnomes living life in the burrow with his family. However his fascination with fire and experiments with the sulphur deposits from the nearby hot springs soon got him into major trouble when thick fumes started to flow through the burrow and things started to explode on a regular basis. He was thus quickly sent to a human friend of his grandfathers for 'training' as an Alchemist. The human Master Gregor was fair and kind but Orbril as homesick and would often sit out in the woods, it was there he started to develop his gnomish talent with animals and where he befriended a wild dog pup which he raised up and learnt to ride.
Eventually Gregor released Orbril from his apprenticeship and allowed the gnome and his dog (Geb) to set out into the world. Of course he remains slightly concerned about Orbrils unhealthy obsession with fire and his enjoyment of explosions - "the way Orbrils eyes light up when something burns is disturbingly unnatural" Master Gregor once report in a report back to Orbrils Grandpa...
HP 9 AC 16 (T 13 F 14)
Saves F 1 R 2 W 3
speed 20' (15) Init +6 (Improved Initiative)
BAb 0 M 1 R 2 Spear 1d8+1 20/x3
Feats Improved Initiative, Nature Sense, Wild Empathy, Animal Companion (Riding Dog named Geb)
Skills (Ability/Ranks/Other)
Concentration 2 = 1 + 1 + 0, Craft (Alchemy) 3 = 1 + 2 + 0, Diplomacy 3 = 0 + 3 + 0, Handle Animal 3 = 0 + 3 + 0, Knowledge (nature) 4 = 1 + 1 + 2, Listen 9 = 3 + 6 + 0,
Ride 6 = 2 + 4 + 0, Survival 9 = 3 + 4 + 2
No Ranks
Heal 3 = 3 + 0 + 0, Profession (Alchemist) 3 = 3 + 0 + 0, Spellcraft 1 = 1 + 0 + 0, Swim 1 = 1 + 0 + 0
Cross Class (No Ranks)
Climb 1 = 1 + 0 + 0, Hide 2 = 2 + 0 + 0, Jump¤ str 1 = 1 + 0 + 0, Move Silently¤ dex 2 = 2 + 0 + 0, Spot 3 = 3 + 0 + 0, Tumble 2 = 2 + 0 + 0
Language: Gnome, Goblin, Common
Equipment
Bedroll, Blanket, Caltrops, Fishing net 25 sq. ft, Grappling hook, Hammer, Hide armor, Rope hemp (50 ft.), Sling, Alchemist Fire ( 3 Flasks), Oil (5 flasks), Everburning Torch
Spells
Gnome Druid 1
Abilities (Rolled)
STR 13 1 DEX 15 2 CON 13 1 INT 13 1 WIS 16 3 CHA 11 0
Orbril is a short stocky gnome with a ruddy complexion, large nose and thick tangled beard. HHe has a scar running down his left check (rat bite) and his weather hardened face shows a network of fine wrinkles. He is close to middleage (for a gnome) but still has a twinkle of mischief in his eyes.
Orbril began as all gnomes living life in the burrow with his family. However his fascination with fire and experiments with the sulphur deposits from the nearby hot springs soon got him into major trouble when thick fumes started to flow through the burrow and things started to explode on a regular basis. He was thus quickly sent to a human friend of his grandfathers for 'training' as an Alchemist. The human Master Gregor was fair and kind but Orbril as homesick and would often sit out in the woods, it was there he started to develop his gnomish talent with animals and where he befriended a wild dog pup which he raised up and learnt to ride.
Eventually Gregor released Orbril from his apprenticeship and allowed the gnome and his dog (Geb) to set out into the world. Of course he remains slightly concerned about Orbrils unhealthy obsession with fire and his enjoyment of explosions - "the way Orbrils eyes light up when something burns is disturbingly unnatural" Master Gregor once report in a report back to Orbrils Grandpa...
HP 9 AC 16 (T 13 F 14)
Saves F 1 R 2 W 3
speed 20' (15) Init +6 (Improved Initiative)
BAb 0 M 1 R 2 Spear 1d8+1 20/x3
Feats Improved Initiative, Nature Sense, Wild Empathy, Animal Companion (Riding Dog named Geb)
Skills (Ability/Ranks/Other)
Concentration 2 = 1 + 1 + 0, Craft (Alchemy) 3 = 1 + 2 + 0, Diplomacy 3 = 0 + 3 + 0, Handle Animal 3 = 0 + 3 + 0, Knowledge (nature) 4 = 1 + 1 + 2, Listen 9 = 3 + 6 + 0,
Ride 6 = 2 + 4 + 0, Survival 9 = 3 + 4 + 2
No Ranks
Heal 3 = 3 + 0 + 0, Profession (Alchemist) 3 = 3 + 0 + 0, Spellcraft 1 = 1 + 0 + 0, Swim 1 = 1 + 0 + 0
Cross Class (No Ranks)
Climb 1 = 1 + 0 + 0, Hide 2 = 2 + 0 + 0, Jump¤ str 1 = 1 + 0 + 0, Move Silently¤ dex 2 = 2 + 0 + 0, Spot 3 = 3 + 0 + 0, Tumble 2 = 2 + 0 + 0
Language: Gnome, Goblin, Common
Equipment
Bedroll, Blanket, Caltrops, Fishing net 25 sq. ft, Grappling hook, Hammer, Hide armor, Rope hemp (50 ft.), Sling, Alchemist Fire ( 3 Flasks), Oil (5 flasks), Everburning Torch
Spells
Code:
Lvl No# DC
0 3 13
1 1 +1 14