Emirikol
Adventurer
Remember when we used to say that video games had much of their content gained from D&D? Does anyone else now get the impression that things have come full circle and D&D is now being developed based on video game concepts of ease of play and depth of concepts?
For example:
* Character abilities, even in the beginning, far outshines common folk (not necessarily a bad thing)
* Bling, bling, bling = character power (4E going where?)
* D&D becomming more computer adaptable
* "Interaction" diminished, Mortal-Combat type combats on the rise (4E getting rid of the weasels you have to fight, now going right to the BBEG)
* D&D 4E will probably not influence video game design in the least anymore
I dunno, maybe someone else can come up with more examples. I don't see it as a bad thing, it just seems like that there's more external influence now than internal production.
Thoughts?
Jay
For example:
* Character abilities, even in the beginning, far outshines common folk (not necessarily a bad thing)
* Bling, bling, bling = character power (4E going where?)
* D&D becomming more computer adaptable
* "Interaction" diminished, Mortal-Combat type combats on the rise (4E getting rid of the weasels you have to fight, now going right to the BBEG)
* D&D 4E will probably not influence video game design in the least anymore
I dunno, maybe someone else can come up with more examples. I don't see it as a bad thing, it just seems like that there's more external influence now than internal production.
Thoughts?
Jay