Full circle: D&D now being based on video games...

Emirikol

Adventurer
Remember when we used to say that video games had much of their content gained from D&D? Does anyone else now get the impression that things have come full circle and D&D is now being developed based on video game concepts of ease of play and depth of concepts?

For example:
* Character abilities, even in the beginning, far outshines common folk (not necessarily a bad thing)
* Bling, bling, bling = character power (4E going where?)
* D&D becomming more computer adaptable
* "Interaction" diminished, Mortal-Combat type combats on the rise (4E getting rid of the weasels you have to fight, now going right to the BBEG)
* D&D 4E will probably not influence video game design in the least anymore

I dunno, maybe someone else can come up with more examples. I don't see it as a bad thing, it just seems like that there's more external influence now than internal production.

Thoughts?

Jay
 

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No.

But I do like how we came full circle from video games -> anime -> emo -> back to video games. ;)

Cheers, -- N
 

Emirikol said:
* Character abilities, even in the beginning, far outshines common folk (not necessarily a bad thing)

How is this any different than any previous edition? When did a commoner ever compare to a 1st-level wizard, or paladin?

* Bling, bling, bling = character power (4E going where?)

As opposed to the previous editions' focus on magic items shoring up your power, instead of innate characterization.

* "Interaction" diminished, Mortal-Combat type combats on the rise (4E getting rid of the weasels you have to fight, now going right to the BBEG)

Uhhh... what?

The have explicitly talked about how you will be able to fight hordes of mooks, instead of finding a couple orcs to be a super-nasty threat to 4 people. How does that in any way suggest they'll be cutting down on mooks (getting rid of the weasels)?

* D&D becomming more computer adaptable
* D&D 4E will probably not influence video game design in the least anymore

I find it funny that you point out how it would be more easily adapted, yet it suddenly won't have an influence on video game design. The more easily adapted, the more influence it can have, since consistenty is key in video games.
 

Emirikol said:
* "Interaction" diminished, Mortal-Combat type combats on the rise (4E getting rid of the

Where are you getting that? From what we've heard mobs will be more common in 4E, and they're putting in more complex social mechanics, and team tactical play is more heavily supported with role oriented design. Additionally they are adding online interactive play for people who can't find a local table.

Where are they cutting down on interaction.
 

Emirikol said:
"Interaction" diminished, Mortal-Combat type combats on the rise (4E getting rid of the weasels you have to fight, now going right to the BBEG)
Jennifer Clarke Wilkes on Paragon level Playtesting said:
Its ability to respond immediately to PC actions was a nasty surprise as well for those used to earlier-edition dragons.
Look here! Less interaction!?

Add the new ideas of "more opponents", as described here... how do you arrive at the "Mortal Combat"-idea!?

Cheers, LT.
 





According to various pundits, we've been having those since about 2000.

Gee, at least you could just cut and paste the same thread from 7 years ago and save yourself some time Emrikol.
 

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