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FULL- Dark Comedy Game-Quest For The Lady
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<blockquote data-quote="GoldenEagle" data-source="post: 629892" data-attributes="member: 5128"><p>Sir Jonas the Judge/Human Paladin (9)</p><p></p><p>Having served as the overseer in many legal proceedings, Jonas has received the reputation of a fair judge when truly he is only diplomatic, not particularly wise. He is even handed and just wants to do his part to lead people down the right path.</p><p></p><p>I left the opportunity for a cohort (uriel???) that I thought could be fun. </p><p>His backstory</p><p></p><p>Jonas was adopoted to the son of a lord of a major town and did as the heir apparent, did not want to become an iron fisted ruler like those that he had seen in so many lands he traveled to as a boy. His father had him leave the town at a young age to learn the virtues of patience, humility and the value of friendship. His father sent with him his most trusted advisor (uriel, insert cohort here) to guide and counsel Jonas. Over the passing winters the two have become good friends and enjoy traveling together. Although Jonas is perhaps more adventerous and carefree than most Paladins, he wants to do the right thing and rarely has trouble knowing what that is.</p><p></p><p>He is a friendly likeable person, a natural leader due to the fact that he is fair, lets his actions speak for him, has a good sense of humor, and, most importantly, puts others well being ahead of his own.</p><p></p><p>Lawful Good</p><p>Hit dice 9d10 Initiative +1</p><p>Speed 40’ (30 base, Boots of Striding & Springing)</p><p>AC: 27 (+10 Armor, +2 Shield, +1 dex,)</p><p>Attacks: +9/+4</p><p>Damage: </p><p>Special Attacks: </p><p>Special Defense: </p><p>Special qualities: Detect Evil, Divine Grace, Lay Hands (36/day), divine health, Aura of courage, Smite evil, turn undead (as 7th lvl cleric, remove disease 3/week, </p><p>Saves: fort +12, ref +7, Will +8</p><p>Abilities </p><p>S 20 </p><p>I 11</p><p>W 12 </p><p>D 10 </p><p>C 14 </p><p>Ch 18</p><p></p><p>skills: Diplomacy +8, Ride+12, Concentration+10</p><p>Feats (Human, 1, 3, 6,9): Power Attack, Cleave, Mounted Combat, Leadership, Improved Critical</p><p></p><p>Spells: 2 1st level spells: Divine Grace, Prot fr. Evil</p><p></p><p>Equipment: </p><p>Full Plate +2 5650</p><p>Lg. Shield+2 4180</p><p>Keen L. Sword +1 8000</p><p>Cloak of Cha (+2) 4000</p><p>Belt of Str +2 4,000</p><p>Boots of Speed 8000</p><p>MW Mighty Long Bow 875</p><p>100 MW Arrows 700,</p><p>5 vials of Holy Water, 0</p><p>5 tangle foot bags, 250</p><p>10 Sunrods, 20</p><p>MW War Hammer, 312</p><p>Military Saddle and Bags 29</p><p>100’ Silk Rope, 20</p><p>Holy Symbol,silver 25</p><p>Signet Ring, 5</p><p>grappling hook, 1</p><p>Lance (silver in color), 10</p><p>climbers Kit, 80</p><p>Heward’s Handy Haversack 2000</p><p> 38,457</p><p></p><p>Silver Lance Heavy War Horse (Large Animal)</p><p>Neutral Good</p><p>Hit Dice: 8d8+12 (62 HP)</p><p>Initiative +1</p><p>Speed: 50’</p><p>AC: 27 (+1 Dex, +6 Banded Mail Armor, +10 Natural Armor)</p><p>Attacks: 2 hooves +7, melee; bite +2 melee</p><p>Damage: Hoof d6+4, bite d4+2</p><p>Face/Reach: 5x10’/5’</p><p>Special Qual.Scent</p><p>Saves: Fort +10, Ref +6, Will +4</p><p>Abilities S 20, D 13, C 17, I 7, W 13 Ch 6</p><p>Skills Listen +7, Spot +7</p><p></p><p>Can carry 300-900 lbs. / Rider can attack in same round as horse with Ride Check (DC 10) / Improved evasion / Share Saving Throws / Empathetic Link (up to 1 mile)</p><p></p><p>Edit: Fixed cost of MW Arrows</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 629892, member: 5128"] Sir Jonas the Judge/Human Paladin (9) Having served as the overseer in many legal proceedings, Jonas has received the reputation of a fair judge when truly he is only diplomatic, not particularly wise. He is even handed and just wants to do his part to lead people down the right path. I left the opportunity for a cohort (uriel???) that I thought could be fun. His backstory Jonas was adopoted to the son of a lord of a major town and did as the heir apparent, did not want to become an iron fisted ruler like those that he had seen in so many lands he traveled to as a boy. His father had him leave the town at a young age to learn the virtues of patience, humility and the value of friendship. His father sent with him his most trusted advisor (uriel, insert cohort here) to guide and counsel Jonas. Over the passing winters the two have become good friends and enjoy traveling together. Although Jonas is perhaps more adventerous and carefree than most Paladins, he wants to do the right thing and rarely has trouble knowing what that is. He is a friendly likeable person, a natural leader due to the fact that he is fair, lets his actions speak for him, has a good sense of humor, and, most importantly, puts others well being ahead of his own. Lawful Good Hit dice 9d10 Initiative +1 Speed 40’ (30 base, Boots of Striding & Springing) AC: 27 (+10 Armor, +2 Shield, +1 dex,) Attacks: +9/+4 Damage: Special Attacks: Special Defense: Special qualities: Detect Evil, Divine Grace, Lay Hands (36/day), divine health, Aura of courage, Smite evil, turn undead (as 7th lvl cleric, remove disease 3/week, Saves: fort +12, ref +7, Will +8 Abilities S 20 I 11 W 12 D 10 C 14 Ch 18 skills: Diplomacy +8, Ride+12, Concentration+10 Feats (Human, 1, 3, 6,9): Power Attack, Cleave, Mounted Combat, Leadership, Improved Critical Spells: 2 1st level spells: Divine Grace, Prot fr. Evil Equipment: Full Plate +2 5650 Lg. Shield+2 4180 Keen L. Sword +1 8000 Cloak of Cha (+2) 4000 Belt of Str +2 4,000 Boots of Speed 8000 MW Mighty Long Bow 875 100 MW Arrows 700, 5 vials of Holy Water, 0 5 tangle foot bags, 250 10 Sunrods, 20 MW War Hammer, 312 Military Saddle and Bags 29 100’ Silk Rope, 20 Holy Symbol,silver 25 Signet Ring, 5 grappling hook, 1 Lance (silver in color), 10 climbers Kit, 80 Heward’s Handy Haversack 2000 38,457 Silver Lance Heavy War Horse (Large Animal) Neutral Good Hit Dice: 8d8+12 (62 HP) Initiative +1 Speed: 50’ AC: 27 (+1 Dex, +6 Banded Mail Armor, +10 Natural Armor) Attacks: 2 hooves +7, melee; bite +2 melee Damage: Hoof d6+4, bite d4+2 Face/Reach: 5x10’/5’ Special Qual.Scent Saves: Fort +10, Ref +6, Will +4 Abilities S 20, D 13, C 17, I 7, W 13 Ch 6 Skills Listen +7, Spot +7 Can carry 300-900 lbs. / Rider can attack in same round as horse with Ride Check (DC 10) / Improved evasion / Share Saving Throws / Empathetic Link (up to 1 mile) Edit: Fixed cost of MW Arrows [/QUOTE]
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