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*Pathfinder & Starfinder
Full Defense versus Combat Expertise?
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<blockquote data-quote="Sirea" data-source="post: 2856265" data-attributes="member: 30879"><p>Except that "being enemies" is a relative term.</p><p></p><p>If my character and his best friend engage in some friendly swordplay sparring, we're not engaged in melee? Because he's my best friend, not my enemy at all. At most, he's my <em>opponent</em> in this sparring match. Quite absurd how you could do a whole friendly longsword sparring match, without ever being "in melee".</p><p></p><p>Or you could say he's "my enemy" for the duration of the sparring match. But then you could argue as well that in the situation I described in my earlier post (the encounter in the 80' hall), I declare a 1-round sparring match with my friend next to me, so now he's "my enemy", so I'm allowed to activate my Combat Expertise with an attack action, hitting (or missing) that mean pebble at my feet, and then proceed to move 20' towards the real enemies.</p><p></p><p>Or imagine my friend is actually a doppelganger who took over my real friend. I don't see him as my enemy, but he knows I'm his enemy, yet doesn't want to blow his cover yet. We start side by side when a mutual enemy appears in that hall 80' away.</p><p>Strictly speaking, I can <em>not</em> activate CE and move 20', but my doppelganger companion can: all he has to do is use his attack action to whack at that pebble and his CE kicks in. Because technically he's in melee with me: I'm his enemy and I'm in his threatened range.</p><p></p><p>My point is the "in melee" clause in CE leads to several silly situations, you might as well rephrase "in melee" to "wielding a melee weapon", which eliminates the absurdities, yet keeps the flavor and function of the CE feat intact.</p><p></p><p>Hanes: No offense taken at all. By pseudo-attack I meant the whacking a pebble or thin air, meaning you use up your attack action, but don't actually attack something meaningful.</p></blockquote><p></p>
[QUOTE="Sirea, post: 2856265, member: 30879"] Except that "being enemies" is a relative term. If my character and his best friend engage in some friendly swordplay sparring, we're not engaged in melee? Because he's my best friend, not my enemy at all. At most, he's my [I]opponent[/I] in this sparring match. Quite absurd how you could do a whole friendly longsword sparring match, without ever being "in melee". Or you could say he's "my enemy" for the duration of the sparring match. But then you could argue as well that in the situation I described in my earlier post (the encounter in the 80' hall), I declare a 1-round sparring match with my friend next to me, so now he's "my enemy", so I'm allowed to activate my Combat Expertise with an attack action, hitting (or missing) that mean pebble at my feet, and then proceed to move 20' towards the real enemies. Or imagine my friend is actually a doppelganger who took over my real friend. I don't see him as my enemy, but he knows I'm his enemy, yet doesn't want to blow his cover yet. We start side by side when a mutual enemy appears in that hall 80' away. Strictly speaking, I can [I]not[/I] activate CE and move 20', but my doppelganger companion can: all he has to do is use his attack action to whack at that pebble and his CE kicks in. Because technically he's in melee with me: I'm his enemy and I'm in his threatened range. My point is the "in melee" clause in CE leads to several silly situations, you might as well rephrase "in melee" to "wielding a melee weapon", which eliminates the absurdities, yet keeps the flavor and function of the CE feat intact. Hanes: No offense taken at all. By pseudo-attack I meant the whacking a pebble or thin air, meaning you use up your attack action, but don't actually attack something meaningful. [/QUOTE]
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