pokedigimaniac
First Post
One of my players had a question regarding the rules. Why would it ever be useful to use Total Defense after a certain point when you can just use Combat Expertise and Fighting Defensively to consistently get a higher bonus to AC AND still be able to attack? The player's question is that if you can get such a nice bonus, why not be able to get a similar bonus (or slightly higher) for forfeiting ALL offensive capability?
I leave the question to you. Is there a reason for Combat Expertise + Fighting Defensively being so much more useful than Total Defense, and if not, is there any reasonable way to modify the rules slightly so that Total Defense actually remains useful? The player's suggestion was thus:
Now, yes, I do see a problem with this - the AC gain could become pretty high. But I leave it up to the minds of EnWorld to help me figure this one out.
Relevant SRD quotes:
I leave the question to you. Is there a reason for Combat Expertise + Fighting Defensively being so much more useful than Total Defense, and if not, is there any reasonable way to modify the rules slightly so that Total Defense actually remains useful? The player's suggestion was thus:
“If a person can reach a bonus equal to or higher than their total defense modifier (as found in the PHB) using combat expertise and fighting defensively, that person can use the total defense action to add that number plus one more to their AC.”
Now, yes, I do see a problem with this - the AC gain could become pretty high. But I leave it up to the minds of EnWorld to help me figure this one out.
Relevant SRD quotes:
Fighting Defensively as a Standard Action
You can choose to fight defensively when attacking. If you do so, you take a -4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round. See also: Fighting Defensively as a Full-Round Action.
Combat Expertise [General]
Prerequisite
Int 13.
Benefit
When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
Normal
A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a -4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class.
Special
A fighter may select Combat Expertise as one of his fighter bonus feats.
Total Defense
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense.