Sirea
First Post
Good thing, otherwise that opens up a entirely different can of worms regarding CE.
Exactly, that's why the "in melee" (as defined in Hypersmurf's description) prerequisite to activate CE is nonsense. It leads to situations like: you and your party stumble upon some enemies on the other side of a 80' long hall. You (the party fighter with CE, wielding a longsword) goes first in the initiative order. Can you move up 20' and CE for 5, for example?
If you hang on to the tight description of "in melee" then no, because if you move up 20', you won't be threatening anyone, so you're not "in melee", so activating CE is not allowed.
You should be able to, from a roleplay point of view: you're just moving up a bit, and using your attack action to take on a defensive stance (CE).
So if you stick to the strict "in melee" definition, you have to find some way around this problem. For example, you probably started your action besides one of your party members. So you "threaten" him. So it's perfectly legal to use your attack action then, make some 'pseudo' attack and activate CE, and then move up 20'.
Same result as what you wanted to do initially (move and activate CE), except this is legal and totally silly, compared to illegal but totally logical.
So ditch the strict "in melee" definition, as it leads to absurd situations.
Inigo Carmine already said what I wanted to say anyway:
(Emphasis mine)The two important things are that you spend the action to do it (ie using at least the standard action of a melee attack, if not a full attack), and you must do it with a melee weapon.