Tessarael
Adventurer
Hi folks, what would you do to simplify A5E and/or speed up combat?
I very much enjoy A5E, but there are some things that players forget, which slow down combat, or complicate representing a character in a virtual table top like Fantasy Grounds. So in that context, are there any changes that you have made, or thought about making, to simplify A5E a little, or speedup combat with A5E? If you have similar house rules for 5E D&D, that would be of interest as well.
A few possible examples:
I very much enjoy A5E, but there are some things that players forget, which slow down combat, or complicate representing a character in a virtual table top like Fantasy Grounds. So in that context, are there any changes that you have made, or thought about making, to simplify A5E a little, or speedup combat with A5E? If you have similar house rules for 5E D&D, that would be of interest as well.
A few possible examples:
- Feats:
- Primordial Caster: select acid, cold, fire, lightning, or thunder. Your spells ignore damage resistance of that type. Add your proficiency bonus to damage dealt of that type.
- This is instead of +1 damage for every damage die roll of 1. The other two benefits are standard for the feat.)
- Primordial Caster: select acid, cold, fire, lightning, or thunder. Your spells ignore damage resistance of that type. Add your proficiency bonus to damage dealt of that type.
- Fighting styles:
- Great Weapon Fighting gives +2 bonus to damage rolls with a melee weapon wielded two-handed. The weapon must have the two-handed or versatile property to do this.
- Rerolling weapon damage die rolls of 1 or 2 slows down combat.)
- Great Weapon Fighting gives +2 bonus to damage rolls with a melee weapon wielded two-handed. The weapon must have the two-handed or versatile property to do this.
- Skill expertise:
- For every four skills that you would gain a +d4 expertise die in, you instead get expertise (double proficiency bonus) in a skill.
- This is to avoid needing to tracking skill expertise specialties in a virtual table top.
- For every four skills that you would gain a +d4 expertise die in, you instead get expertise (double proficiency bonus) in a skill.
- Spellcasting:
- You can spellcast while wielding two weapons, a two-handed weapon, or weapon and shield, if you are proficient in them. To do so, a weapon or shield is used as your spellcasting focus.
- This is to avoid the need to track which spells have only verbal components, or somatic but not material components.
- Alternatively, allow the above rule for Bards, Clerics, and Heralds, requiring other spellcasters to take the War Caster feat if they want to spellcast when dual wielding or using weapon + shield.
- You can spellcast while wielding two weapons, a two-handed weapon, or weapon and shield, if you are proficient in them. To do so, a weapon or shield is used as your spellcasting focus.
- Weapon properties:
- Defensive weapons give +1 AC, if you are also wielding a shield of the appropriate degree or lighter, providing that you have shield proficiency.
- Parrying weapons give +1 AC, if you are not wielding a shield, and you are proficient. (No, you can’t wield two parrying weapons to get +2 AC.)