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<blockquote data-quote="Victim" data-source="post: 763191" data-attributes="member: 78"><p>You lucky people really suck. </p><p></p><p>I'm thinking of going with the following arrangement:</p><p>STR 11</p><p>DEX 10</p><p>CON 16</p><p>INT 13</p><p>WIS 17</p><p>CHA 11</p><p></p><p>With the following feats: Extend Spell, Improved Initiative, Empower Spell, Scribe Scroll, Holy Spell (Int boost needed of course), Persistent Spell, Spell Penetration, Greater Spell Penetration, Eschew Materials, Epic Spellcasting, Ignore Material Components.</p><p></p><p>I was thinking of buying Bonus Domain, if I have enough XP left after Epic spell development. I was working on an Epic version of GMW.</p><p></p><p>Santify Weapon</p><p>Fortify base seed, but at DC 19 for greater magic weapon.</p><p></p><p>The DC increases at 4 per plus for Fortify, so getting up to +5 costs an 16. </p><p></p><p>Feedback from long ago stated that the DC per plus should increase for Epic class bonuses, even though there's no such limitation on stat bonuses and such. I'll go with +8 DC per bonus over +5 for now.</p><p></p><p>So getting a +10 weapon for 20 hours has a DC of 75. </p><p></p><p>The weapon should count as blessed (ad hoc +2), and the caster should have the option of upgrading non-enhancement bonus weapon properties to the epic versions by reducing the enchancement bonus gained. For example, if someone has a +1 Flaming weapon, Santify weapon could temporarily make it a +10 Flaming weapon. Or it could be used to upgrade the flaming property to Fiery Blasting. Since there's a +5 difference between Flaming and Fiery Blasting, the enhancement bonus granted by the spell is +5. Instead of a +10 Flaming sword, you could have a +5 Fiery Blasting sword - both are +11 equivalent. I'm thinking that this ability is about a +10 DC increase.</p><p></p><p>The spell should last at least one full day: +2</p><p></p><p>DC = 89</p><p></p><p>Too high. Increasing the casting time by 10 min reduces the DC by 20 (69). 20d6 Backlash reduces it to 49. That costs 441000 GP and 17640 XP. Looks like Travanos won't be buying any extra feats.</p></blockquote><p></p>
[QUOTE="Victim, post: 763191, member: 78"] You lucky people really suck. I'm thinking of going with the following arrangement: STR 11 DEX 10 CON 16 INT 13 WIS 17 CHA 11 With the following feats: Extend Spell, Improved Initiative, Empower Spell, Scribe Scroll, Holy Spell (Int boost needed of course), Persistent Spell, Spell Penetration, Greater Spell Penetration, Eschew Materials, Epic Spellcasting, Ignore Material Components. I was thinking of buying Bonus Domain, if I have enough XP left after Epic spell development. I was working on an Epic version of GMW. Santify Weapon Fortify base seed, but at DC 19 for greater magic weapon. The DC increases at 4 per plus for Fortify, so getting up to +5 costs an 16. Feedback from long ago stated that the DC per plus should increase for Epic class bonuses, even though there's no such limitation on stat bonuses and such. I'll go with +8 DC per bonus over +5 for now. So getting a +10 weapon for 20 hours has a DC of 75. The weapon should count as blessed (ad hoc +2), and the caster should have the option of upgrading non-enhancement bonus weapon properties to the epic versions by reducing the enchancement bonus gained. For example, if someone has a +1 Flaming weapon, Santify weapon could temporarily make it a +10 Flaming weapon. Or it could be used to upgrade the flaming property to Fiery Blasting. Since there's a +5 difference between Flaming and Fiery Blasting, the enhancement bonus granted by the spell is +5. Instead of a +10 Flaming sword, you could have a +5 Fiery Blasting sword - both are +11 equivalent. I'm thinking that this ability is about a +10 DC increase. The spell should last at least one full day: +2 DC = 89 Too high. Increasing the casting time by 10 min reduces the DC by 20 (69). 20d6 Backlash reduces it to 49. That costs 441000 GP and 17640 XP. Looks like Travanos won't be buying any extra feats. [/QUOTE]
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