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<blockquote data-quote="Zack2216" data-source="post: 790470" data-attributes="member: 2369"><p>Ok, here is the epic spell, based on your example of my spell</p><p>Gaea's Magic Fang</p><p>Transmutation</p><p>Spellcraft DC: 10</p><p>Components: V, S, XP</p><p>Casting Time: 100 days, 11 minutes</p><p>Range: target creature touched (as per gmf)</p><p>Duration: permanent</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>To Develop: 90,000 gp; 2 days; 3,600 XP. Seed: fortify (DC 19). Factors: increase enhancement by 4 (+16 DC), increase enhancement by epic 5 (+40), increase duration to permanent(X5 DC)(DC 375) Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (DC -200), 50d6 backlash (-50 DC), burn 9500 XP</p><p></p><p>This spell adds a +10 enhancement bonus to all of the targets attacks and damage. The spell is permanent, and remains if the caster changes shape, since it is a spell-like effect and is therefore based on mental faculty. The caster takes 50d6 backlash damage and burns 9500 XP in the casting. (house rule: backlash is only taken once)</p><p></p><p></p><p>Oh, and now that I am not adding extra elemental damage (something had to go if I wanted it to be permanent), I will no longer need the ring of sonic immunity, and the funds will be redistibuted as required. I wanted it to be DC 10 so that I wouldn't have to pay a lot of money/exp for it. Plus, without the energy seed gone, the spell isn't limited to myself (as per gmf), and I can cast it on something else, which means my animal companion won't be screwed so badly when it comes to damage reduction. That means I can cast the spell on two targets, and only have 2600 exp left to gain before I hit level 26.</p><p></p><p>By the way, what kind of animal companions can I have?</p><p></p><p>I have another question. Do the books/tombs of stat improvement stay in effect when I wildshape/shapechange? My argument is yes, they stay in effect because it gives a +5 inherent <u>bonus</u> to my character's stats. And like the enhancement bonus, should/would remain in effect in all alternate forms. Also, look at Manshoon's stats in the back of the epic book. Under his abilities, one of them reads "Enhaced Intelligence" because he read a tomb. It isn't stated that it is extraordinary, spell-like or supernatural. If I were to transform, I would still have the mental books in effect, because it isn't supernatural. Thus, not only do I retain my improved mental faculties, I would also add the book's bonus to the new form's corresponding physical stat.</p><p></p><p>I found this out recently while reading over the wizards of the coast D&D boards. I just wanted to ask if you wanted to house rule it otherwise.</p></blockquote><p></p>
[QUOTE="Zack2216, post: 790470, member: 2369"] Ok, here is the epic spell, based on your example of my spell Gaea's Magic Fang Transmutation Spellcraft DC: 10 Components: V, S, XP Casting Time: 100 days, 11 minutes Range: target creature touched (as per gmf) Duration: permanent Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) To Develop: 90,000 gp; 2 days; 3,600 XP. Seed: fortify (DC 19). Factors: increase enhancement by 4 (+16 DC), increase enhancement by epic 5 (+40), increase duration to permanent(X5 DC)(DC 375) Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (DC -200), 50d6 backlash (-50 DC), burn 9500 XP This spell adds a +10 enhancement bonus to all of the targets attacks and damage. The spell is permanent, and remains if the caster changes shape, since it is a spell-like effect and is therefore based on mental faculty. The caster takes 50d6 backlash damage and burns 9500 XP in the casting. (house rule: backlash is only taken once) Oh, and now that I am not adding extra elemental damage (something had to go if I wanted it to be permanent), I will no longer need the ring of sonic immunity, and the funds will be redistibuted as required. I wanted it to be DC 10 so that I wouldn't have to pay a lot of money/exp for it. Plus, without the energy seed gone, the spell isn't limited to myself (as per gmf), and I can cast it on something else, which means my animal companion won't be screwed so badly when it comes to damage reduction. That means I can cast the spell on two targets, and only have 2600 exp left to gain before I hit level 26. By the way, what kind of animal companions can I have? I have another question. Do the books/tombs of stat improvement stay in effect when I wildshape/shapechange? My argument is yes, they stay in effect because it gives a +5 inherent [U]bonus[/U] to my character's stats. And like the enhancement bonus, should/would remain in effect in all alternate forms. Also, look at Manshoon's stats in the back of the epic book. Under his abilities, one of them reads "Enhaced Intelligence" because he read a tomb. It isn't stated that it is extraordinary, spell-like or supernatural. If I were to transform, I would still have the mental books in effect, because it isn't supernatural. Thus, not only do I retain my improved mental faculties, I would also add the book's bonus to the new form's corresponding physical stat. I found this out recently while reading over the wizards of the coast D&D boards. I just wanted to ask if you wanted to house rule it otherwise. [/QUOTE]
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