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<blockquote data-quote="Arknath" data-source="post: 790922" data-attributes="member: 2850"><p><strong>Finished</strong></p><p></p><p>Merriss von Kithen</p><p>Male Medium-size Humanoid (Half-elf)</p><p>Experience: 302,236/325,000</p><p>Class: Abjurer 10/Incantrix 13/Arcane Lord 2</p><p>Hit Dice: 10d4 plus 10 + 13d4 plus 13 + 2d4 plus 2 (hp 125) [50 + 65 + 10]</p><p>Init: +2 (Dex +2)</p><p>Speed: 30 ft.</p><p></p><p>Armor Class: 20 (+2 Dex, +8 armor) </p><p> Touch AC: 12 (+2 Dex)</p><p> Flat-footed AC: 18 (+8 armor)</p><p>Attack (Primary): +12 melee (+13 BAB, +1 enhancement, -2 Str; quarterstaff +1)</p><p> (Secondary): +15 ranged (+13 BAB, +2 Dex; ranged touch attack (spells))</p><p>Damage: 1d6+1 (quarterstaff +1) or spell</p><p></p><p>Special Attacks: N/A</p><p>Special Qualities: Dimension door 1/day, SR 40, Constant spell effects (mind blank, freedom of movement), Immune to mind-reading effects, Blindsight 60’</p><p></p><p>Alignment: Lawful Good</p><p>Saves: Fort +16 [+9 base, +1 Con, +6 resistance]</p><p> Ref +17 [+9 base, +2 Dex, +6 resistance]</p><p> Will +26 [+16 base, +2 Wis, + Iron Will, +6 resistance]</p><p></p><p>Abilities: Str 7</p><p> Dex 14</p><p> Con 12 </p><p> Int 34 (Up at 4th, 8th, 12th, 16th, 20th, 24th, Inherent +5 @ 15th, Enhancement +8)</p><p> Wis 15</p><p> Cha 14 </p><p></p><p>Skills: Alchemy +30, Concentration +40, Knowledge (arcana) +41, Knowledge (geography) +30, Knowledge (history) +41, Knowledge (Nobility and royalty) +24, Knowledge (the planes) +41, Knowledge (religion) +41, Spellcraft +43</p><p></p><p>Feats: [Scribe Scroll], [Iron Will], Spell Penetration, Skill Focus (Spellcraft), [Silent Spell], Still Spell, [Reach Spell], Chain Spell, Extend Spell, [Quicken Spell], Craft Rod, [Persistant Spell], Greater Spell Penetration, [Delay Spell], Improved Spellcasting, [Twin Spell], Craft Epic Rod, [Subdual Spell], (Improved Spellcasting), (Improved Spellcasting)</p><p></p><p>Languages: Common, Half-elf</p><p>Encumbrence: 16 (Light) </p><p></p><p>Possessions: Amulet of the Arcanist (50,000gp), Cowl of Warding (200,800gp), Greater Rod of Chaining (121,500gp and 9,720XP), Greater Rod of Extension (24,300gp and 1,944XP), Ring of Epic Wizardry (VI) (360,000gp), Mantle of Epic Spell Resistance (290,000gp), Moon Bracers +8 (84,160gp), Rod of Epic Cancellation (165,000gp and 6,600XP) Tome of Clear Thought +5 (137,500gp), Vest of the Magi +8 (640,000gp), Permanent Superior Resistance (2,500XP), Permanent Improved Blindsight (2,000XP) - 2,413,935gp, -22,764XP from; 388,675gp on spells</p><p></p><p>Opposition School: Illusion</p><p></p><p>Spells: (6/7/7/7/7/6/10/8/8/5/3/3/3), (DC 24 + spell level): </p><p>0 – ; </p><p>1 – ; </p><p>2 – ; </p><p>3 – ; </p><p>4 – ; </p><p>5 – ; </p><p>6 – ; </p><p>7 – ; </p><p>8 – ; </p><p>9 – ; </p><p>10 – ;</p><p>11 - ;</p><p>12 – ;</p><p></p><p></p><p>Spellbook I: 200 pages (86 pages blank) – </p><p></p><p>0 – Day Dream, Electric Jolt, Eyes Open, Jolt, Keep Dry, Keep Fresh, Light, Mage Hand, Mending, Minor Ward, Private Conversation, Quick Boost, Ray of Frost, Recent Occupant, Repair Minor Damage, Sample, Tongue of Angels, Tongue of Fiends; </p><p>1 – Alarm, Blissful Sleep, Bouyancy Net, Cobwebs, Disdain the Divine, Dorama’s Battle Ward, Endure Elements, Enlarge, Erase, Expeditious Retreat, False Strike, Feather Fall, Field of Razors, Identify, Ironguts, Kauper’s Skittish Nerves, Know Protections, Mage Armor, Magic Missile, Magic Weapon, Message, Mount, Obscuring Mist, Pounding Stones, Portal Beacon, Protection from Chaos, Protection From Evil, Protection From Good, Protection From Law, Protection From Undead, Ray of Clumsiness, Reduce, Resist Scrying, Resist Touch, Serpent’s Stare, Shield, Shocking Grasp, Spider Climb, Spirit Watch, Stun Ray, Stupor, Summon Monster I, True Strike, Wall of Fog, Wardaway;</p><p></p><p>Spellbook II: 200 pages (26 pages blank)</p><p> </p><p>2 – Alter Self, Ambidexterity, Arcane Lock, Bend Sounds, Blazing Shield, Bone Soften, Bull’s Grace, Bull’s Strength, Cat’s Grace, Darkness, Darkvision, Daylight, Death Armor, Detect Thoughts, Distracting Ray, Dolomar’s Force Wave, Dragonhide, Eagle’s Splendor, Endurance, Enhance Magical Flow, Enkili’s Prank, Ethereal Bolt, Filter, Focus of the Magical Mind, Fox’s Cunning, Gaze Screen, Glitterdust, Icy Hands, Iceshards, Invigorate Item, Knock, Lion’s Charge, Mark of Air, Mark of Earth, Mark of Fire, Mark of Water, Obscure Object, Owl’s Wisdom, Portal Alarm, Protection from Arrows, Ray of Dizziness, Ray of Stupidity, Rend the Sovereign Soul, Resist Elements, Rope Trick, Rune of Darkness, Safe Search, Scry Talk, See Invisibility, Shatter, Shrapnel Globe, Static Veil, Summon Monster II, Summon Swarm, Thief Ward, Wall of Thought, Web, Whispering Wind, Wizard’s Light;</p><p></p><p>Spellbook III: 300 pages (40 pages blank)</p><p></p><p>3 – Amanuensis, Analyze Portal, Arcane Parry, Avoid Planar Effects, Aura of Peace, Blindsight, Blink, Chains of Binding, Clairaudience/Clairvoyance, Comrade’s Immunity, Dark Mirror, Dessicate, Devil’s Eye, Dispel Magic, Everlasting Wizard’s Light, Explosive Runes, Extended Charge, Farspeaker, Fly, Foil Tracer, Force Sphere, Gaseous Form, Girralon’s Blessing, Great Knock, Greater Bend Sounds, Greater Mage Hand, Greater Magic Weapon, Greater Sleep, Grounding, Haste, Hold Person, Improved Alarm, Jevicca’s Just Reversal, Keen Edge, Leomund’s Tiny Hut, Lightning Bolt, Magic Circle Against Chaos, Magic Circle Against Evil, Magic Circle Against Good, Magic Circle Against Law, Manaspear, Minor Reflection, Missive Token, Mute, Mystic Regulator, Nondetection, Protection from Elements, Phantom Steed, Ranged Blindsight, Repair Serious Damage, Reverse Arrows, Rune of Fire, Rune of Sleep, Sandstorm, Sepia’s Snake Sigil, Scry Retaliation, Sleet Storm, Slow, Stinking Cloud, Suggestion, Summon Monster III, Tongues, Vangal’s Blessing, Wall of Chains, Water Breathing, Weapon of Impact;</p><p></p><p>Spellbook IV: 300 pages (10 pages blank)</p><p></p><p>4 – Accelerate Reflexes, Affliction, Arcane Eye, Attune Form, Bestow Curse, Blaise’s Blessed Bead, Coax Forth Power, Confusion, Detect Scrying, Dimensional Anchor, Enforcer I, Ethereal Lock, Fire Shield, Fire Trap, Gaze of Destruction, Greater Magical Flow Enhancer, Gird the Warrior, Grant, Heroics, Hold Stone, Improved Blindsight, Improved Portal Alarm, Locate Creature, Mass Darkvision, Mass Resist Elements, Mind Over Matter, Minor Globe of Invulnerability, Otiluke’s Dispelling Screen, Otiluke’s Resilient Sphere, Persistant Missiles, Polymorph Other, Remove Curse, Remove Resistance, Rune of Poison, Saramar’s Coin Beacon, Scramble Portal, Scrying, Shadow Form of Lyrand, Shout, Simbul’s Spell Sequencer, Solid Fog, Spell Wall, Spelltrap, Stoneskin, Summon Monster IV, Supress Lesser, Terole’s Translator, Thief of Spells, Tirumeal’s Energy Spheres, Wall of Chaos, Wall of Evil, Wall of Fire, Wall of Good, Wall of Ice, Wall of Law, Warding Globes, Zone of Respite, Zone of Revelation, Zone of Speed;</p><p></p><p>Spellbook V: 400 pages (175 pages blank)</p><p></p><p>5 – Bigby’s Interposing Hand, Blaise’s Iron Bead, Clairsentience, Cone of Cold, Contact Other Plane, Cross of Lightning, Curtain of Darkness, Dismissal, Dolomar’s Limited Liquification, Dominate Person, Energy Buffer, Fabricate, Feeblemind, Flight of the Wind, Ghostform, Hold Monster, Horizikaul’s Versatile Vibration, Lesser Planar Binding, Mana Sink, Mind Fog, Mordenkainen’s Private Sanctum, Multiplicity, Nethershield, Night Fighter, Overcome Force, Passwall, Penetrate Resistance, Permenency, Pillar of Attraction/Repulsion, Rary’s Telepathic Bond, Resonating Resistance, Sending, Spell Magnet, Stone Shape, Summon Monster V, Superior Resistance, Telekinesis, Teleport, Teleport Block, Teleport Trace, Transmute Mud to Rock, Transmute Rock to Mud, Wall of Force, Wall of Iron, Wall of Stone, Xorn Movement; </p><p></p><p>Spellbook VI: 500 pages (192 pages blank)</p><p></p><p>6 – Active Anti-Divination, Analyze Dweomer, Antimagic Field, Antimagic Fog, Bestow, Bigby’s Forceful Hand, Cacaphonic Shield, Call of the Saphire, Chain Lightning, Conditional Spell, Contingency, Control Water, Control Weather, Disintegrate, Enforcer II, Enkili’s Lightning Storm, Eyebite, Flesh to Stone, Gate Seal, Globe of Invulnerability, Guards and Wards, Legend Lore, Lesser Ironguard, Make Manifest, Mass Haste, Mass Suggestion, Mass True Strike, Mordenkainen’s Lucubration, Oroster’s Revenge, Planar Binding, Power Word: Thunder, Prismatic Eye, Repulsion, Scry Blast, Seal Portal, Simbul’s Spell Matrix, Stone to Flesh, Summon Monster VI, Taldock’s Spell Inhibitor, Teleport Redirect, Tenser’s Transformation, Tirumeal’s Energy Spheres, Translocation Trick, True Seeing;</p><p></p><p>Spellbook VII: 500 pages (188 pages blank)</p><p></p><p>7 – Antimagic Aura, Banishment, Bigby’s Grasping Hand, Call of the Diamond, Dark Lightning, Dispel Antimagic, Energy Immunity, Ethereal Jaunt, Force Cage, Freezing Curse, Greater Ironguard, Greater Scrying, Infinite Step, Insanity, Invulnerability I, Jevicca’s Fourfold Ostracism, Limited Wish, Magical Deviation, Mass Fly, Mass Teleport, Meso’s Containment, Mordenkainen’s Magnificant Mansion, Otiluke’s Greater Dispelling Screen, Plane Shift, Power Word: Stun, Prismatic Spray, Prohibit Kind, Reverse Gravity, Sequester, Sever, Simbul’s Spell Sequencer, Spell Barrage, Spell Turning, Spellmaster, Statue, Summon Monster VII, Teleport Without Error, Wall of Eyes, Zajimarn’s Ice Claw Prison;</p><p></p><p>Spellbook VIII: 500 pages (185 pages blank)</p><p></p><p>8 – Antipathy, Bigby’s Clenched Fist, Blackstaff, Chains of Antimagic, Clone, Dimensional Lock, Discern Location, Enforcer III, Etherealness, Greater Planar Binding, Invulnerability II, Iron Body, Leech Field, Mantle of Egregrious Might, Mass Manifest, Maw of Chaos, Maze, Mind Blank, Otiluke’s Telekinetic Sphere, Polymorph Any Object, Power Word: Blind, Primal Release, Prismatic Wall, Protection from Spells, Rapid Journey, Spell Engine, Strength of Kadum, Summon Monster VIII, Symbol, Sympathy, Time Skip, Transcribe Symbol, Trap the Soul, Wall of Antimagic;</p><p></p><p>Spellbook IX: 500 pages (210 pages blank)</p><p></p><p>9 – Absorption, Arcana Form, Astral Projection, Bigby’s Crushing Hand, Chain Contingency, Dominate Monster, Duplicate, Elminster’s Effulgent Epuration, Enforcer IV, Foresight, Freedom, Gate, Imprisonment, Invulnerability III, Mordenkainen’s Disjunction, One Step Beyond, Power Word: Kill, Prismatic Helix, Prismatic Sphere, Refuge, Shapechange, Simbul’s Spell Trigger, Sphere of Deterioration, Summon Monster IX, Teleportation Circle, Temporal Stasis, Trigger, Two Minds, Wish</p></blockquote><p></p>
[QUOTE="Arknath, post: 790922, member: 2850"] [b]Finished[/b] Merriss von Kithen Male Medium-size Humanoid (Half-elf) Experience: 302,236/325,000 Class: Abjurer 10/Incantrix 13/Arcane Lord 2 Hit Dice: 10d4 plus 10 + 13d4 plus 13 + 2d4 plus 2 (hp 125) [50 + 65 + 10] Init: +2 (Dex +2) Speed: 30 ft. Armor Class: 20 (+2 Dex, +8 armor) Touch AC: 12 (+2 Dex) Flat-footed AC: 18 (+8 armor) Attack (Primary): +12 melee (+13 BAB, +1 enhancement, -2 Str; quarterstaff +1) (Secondary): +15 ranged (+13 BAB, +2 Dex; ranged touch attack (spells)) Damage: 1d6+1 (quarterstaff +1) or spell Special Attacks: N/A Special Qualities: Dimension door 1/day, SR 40, Constant spell effects (mind blank, freedom of movement), Immune to mind-reading effects, Blindsight 60’ Alignment: Lawful Good Saves: Fort +16 [+9 base, +1 Con, +6 resistance] Ref +17 [+9 base, +2 Dex, +6 resistance] Will +26 [+16 base, +2 Wis, + Iron Will, +6 resistance] Abilities: Str 7 Dex 14 Con 12 Int 34 (Up at 4th, 8th, 12th, 16th, 20th, 24th, Inherent +5 @ 15th, Enhancement +8) Wis 15 Cha 14 Skills: Alchemy +30, Concentration +40, Knowledge (arcana) +41, Knowledge (geography) +30, Knowledge (history) +41, Knowledge (Nobility and royalty) +24, Knowledge (the planes) +41, Knowledge (religion) +41, Spellcraft +43 Feats: [Scribe Scroll], [Iron Will], Spell Penetration, Skill Focus (Spellcraft), [Silent Spell], Still Spell, [Reach Spell], Chain Spell, Extend Spell, [Quicken Spell], Craft Rod, [Persistant Spell], Greater Spell Penetration, [Delay Spell], Improved Spellcasting, [Twin Spell], Craft Epic Rod, [Subdual Spell], (Improved Spellcasting), (Improved Spellcasting) Languages: Common, Half-elf Encumbrence: 16 (Light) Possessions: Amulet of the Arcanist (50,000gp), Cowl of Warding (200,800gp), Greater Rod of Chaining (121,500gp and 9,720XP), Greater Rod of Extension (24,300gp and 1,944XP), Ring of Epic Wizardry (VI) (360,000gp), Mantle of Epic Spell Resistance (290,000gp), Moon Bracers +8 (84,160gp), Rod of Epic Cancellation (165,000gp and 6,600XP) Tome of Clear Thought +5 (137,500gp), Vest of the Magi +8 (640,000gp), Permanent Superior Resistance (2,500XP), Permanent Improved Blindsight (2,000XP) - 2,413,935gp, -22,764XP from; 388,675gp on spells Opposition School: Illusion Spells: (6/7/7/7/7/6/10/8/8/5/3/3/3), (DC 24 + spell level): 0 – ; 1 – ; 2 – ; 3 – ; 4 – ; 5 – ; 6 – ; 7 – ; 8 – ; 9 – ; 10 – ; 11 - ; 12 – ; Spellbook I: 200 pages (86 pages blank) – 0 – Day Dream, Electric Jolt, Eyes Open, Jolt, Keep Dry, Keep Fresh, Light, Mage Hand, Mending, Minor Ward, Private Conversation, Quick Boost, Ray of Frost, Recent Occupant, Repair Minor Damage, Sample, Tongue of Angels, Tongue of Fiends; 1 – Alarm, Blissful Sleep, Bouyancy Net, Cobwebs, Disdain the Divine, Dorama’s Battle Ward, Endure Elements, Enlarge, Erase, Expeditious Retreat, False Strike, Feather Fall, Field of Razors, Identify, Ironguts, Kauper’s Skittish Nerves, Know Protections, Mage Armor, Magic Missile, Magic Weapon, Message, Mount, Obscuring Mist, Pounding Stones, Portal Beacon, Protection from Chaos, Protection From Evil, Protection From Good, Protection From Law, Protection From Undead, Ray of Clumsiness, Reduce, Resist Scrying, Resist Touch, Serpent’s Stare, Shield, Shocking Grasp, Spider Climb, Spirit Watch, Stun Ray, Stupor, Summon Monster I, True Strike, Wall of Fog, Wardaway; Spellbook II: 200 pages (26 pages blank) 2 – Alter Self, Ambidexterity, Arcane Lock, Bend Sounds, Blazing Shield, Bone Soften, Bull’s Grace, Bull’s Strength, Cat’s Grace, Darkness, Darkvision, Daylight, Death Armor, Detect Thoughts, Distracting Ray, Dolomar’s Force Wave, Dragonhide, Eagle’s Splendor, Endurance, Enhance Magical Flow, Enkili’s Prank, Ethereal Bolt, Filter, Focus of the Magical Mind, Fox’s Cunning, Gaze Screen, Glitterdust, Icy Hands, Iceshards, Invigorate Item, Knock, Lion’s Charge, Mark of Air, Mark of Earth, Mark of Fire, Mark of Water, Obscure Object, Owl’s Wisdom, Portal Alarm, Protection from Arrows, Ray of Dizziness, Ray of Stupidity, Rend the Sovereign Soul, Resist Elements, Rope Trick, Rune of Darkness, Safe Search, Scry Talk, See Invisibility, Shatter, Shrapnel Globe, Static Veil, Summon Monster II, Summon Swarm, Thief Ward, Wall of Thought, Web, Whispering Wind, Wizard’s Light; Spellbook III: 300 pages (40 pages blank) 3 – Amanuensis, Analyze Portal, Arcane Parry, Avoid Planar Effects, Aura of Peace, Blindsight, Blink, Chains of Binding, Clairaudience/Clairvoyance, Comrade’s Immunity, Dark Mirror, Dessicate, Devil’s Eye, Dispel Magic, Everlasting Wizard’s Light, Explosive Runes, Extended Charge, Farspeaker, Fly, Foil Tracer, Force Sphere, Gaseous Form, Girralon’s Blessing, Great Knock, Greater Bend Sounds, Greater Mage Hand, Greater Magic Weapon, Greater Sleep, Grounding, Haste, Hold Person, Improved Alarm, Jevicca’s Just Reversal, Keen Edge, Leomund’s Tiny Hut, Lightning Bolt, Magic Circle Against Chaos, Magic Circle Against Evil, Magic Circle Against Good, Magic Circle Against Law, Manaspear, Minor Reflection, Missive Token, Mute, Mystic Regulator, Nondetection, Protection from Elements, Phantom Steed, Ranged Blindsight, Repair Serious Damage, Reverse Arrows, Rune of Fire, Rune of Sleep, Sandstorm, Sepia’s Snake Sigil, Scry Retaliation, Sleet Storm, Slow, Stinking Cloud, Suggestion, Summon Monster III, Tongues, Vangal’s Blessing, Wall of Chains, Water Breathing, Weapon of Impact; Spellbook IV: 300 pages (10 pages blank) 4 – Accelerate Reflexes, Affliction, Arcane Eye, Attune Form, Bestow Curse, Blaise’s Blessed Bead, Coax Forth Power, Confusion, Detect Scrying, Dimensional Anchor, Enforcer I, Ethereal Lock, Fire Shield, Fire Trap, Gaze of Destruction, Greater Magical Flow Enhancer, Gird the Warrior, Grant, Heroics, Hold Stone, Improved Blindsight, Improved Portal Alarm, Locate Creature, Mass Darkvision, Mass Resist Elements, Mind Over Matter, Minor Globe of Invulnerability, Otiluke’s Dispelling Screen, Otiluke’s Resilient Sphere, Persistant Missiles, Polymorph Other, Remove Curse, Remove Resistance, Rune of Poison, Saramar’s Coin Beacon, Scramble Portal, Scrying, Shadow Form of Lyrand, Shout, Simbul’s Spell Sequencer, Solid Fog, Spell Wall, Spelltrap, Stoneskin, Summon Monster IV, Supress Lesser, Terole’s Translator, Thief of Spells, Tirumeal’s Energy Spheres, Wall of Chaos, Wall of Evil, Wall of Fire, Wall of Good, Wall of Ice, Wall of Law, Warding Globes, Zone of Respite, Zone of Revelation, Zone of Speed; Spellbook V: 400 pages (175 pages blank) 5 – Bigby’s Interposing Hand, Blaise’s Iron Bead, Clairsentience, Cone of Cold, Contact Other Plane, Cross of Lightning, Curtain of Darkness, Dismissal, Dolomar’s Limited Liquification, Dominate Person, Energy Buffer, Fabricate, Feeblemind, Flight of the Wind, Ghostform, Hold Monster, Horizikaul’s Versatile Vibration, Lesser Planar Binding, Mana Sink, Mind Fog, Mordenkainen’s Private Sanctum, Multiplicity, Nethershield, Night Fighter, Overcome Force, Passwall, Penetrate Resistance, Permenency, Pillar of Attraction/Repulsion, Rary’s Telepathic Bond, Resonating Resistance, Sending, Spell Magnet, Stone Shape, Summon Monster V, Superior Resistance, Telekinesis, Teleport, Teleport Block, Teleport Trace, Transmute Mud to Rock, Transmute Rock to Mud, Wall of Force, Wall of Iron, Wall of Stone, Xorn Movement; Spellbook VI: 500 pages (192 pages blank) 6 – Active Anti-Divination, Analyze Dweomer, Antimagic Field, Antimagic Fog, Bestow, Bigby’s Forceful Hand, Cacaphonic Shield, Call of the Saphire, Chain Lightning, Conditional Spell, Contingency, Control Water, Control Weather, Disintegrate, Enforcer II, Enkili’s Lightning Storm, Eyebite, Flesh to Stone, Gate Seal, Globe of Invulnerability, Guards and Wards, Legend Lore, Lesser Ironguard, Make Manifest, Mass Haste, Mass Suggestion, Mass True Strike, Mordenkainen’s Lucubration, Oroster’s Revenge, Planar Binding, Power Word: Thunder, Prismatic Eye, Repulsion, Scry Blast, Seal Portal, Simbul’s Spell Matrix, Stone to Flesh, Summon Monster VI, Taldock’s Spell Inhibitor, Teleport Redirect, Tenser’s Transformation, Tirumeal’s Energy Spheres, Translocation Trick, True Seeing; Spellbook VII: 500 pages (188 pages blank) 7 – Antimagic Aura, Banishment, Bigby’s Grasping Hand, Call of the Diamond, Dark Lightning, Dispel Antimagic, Energy Immunity, Ethereal Jaunt, Force Cage, Freezing Curse, Greater Ironguard, Greater Scrying, Infinite Step, Insanity, Invulnerability I, Jevicca’s Fourfold Ostracism, Limited Wish, Magical Deviation, Mass Fly, Mass Teleport, Meso’s Containment, Mordenkainen’s Magnificant Mansion, Otiluke’s Greater Dispelling Screen, Plane Shift, Power Word: Stun, Prismatic Spray, Prohibit Kind, Reverse Gravity, Sequester, Sever, Simbul’s Spell Sequencer, Spell Barrage, Spell Turning, Spellmaster, Statue, Summon Monster VII, Teleport Without Error, Wall of Eyes, Zajimarn’s Ice Claw Prison; Spellbook VIII: 500 pages (185 pages blank) 8 – Antipathy, Bigby’s Clenched Fist, Blackstaff, Chains of Antimagic, Clone, Dimensional Lock, Discern Location, Enforcer III, Etherealness, Greater Planar Binding, Invulnerability II, Iron Body, Leech Field, Mantle of Egregrious Might, Mass Manifest, Maw of Chaos, Maze, Mind Blank, Otiluke’s Telekinetic Sphere, Polymorph Any Object, Power Word: Blind, Primal Release, Prismatic Wall, Protection from Spells, Rapid Journey, Spell Engine, Strength of Kadum, Summon Monster VIII, Symbol, Sympathy, Time Skip, Transcribe Symbol, Trap the Soul, Wall of Antimagic; Spellbook IX: 500 pages (210 pages blank) 9 – Absorption, Arcana Form, Astral Projection, Bigby’s Crushing Hand, Chain Contingency, Dominate Monster, Duplicate, Elminster’s Effulgent Epuration, Enforcer IV, Foresight, Freedom, Gate, Imprisonment, Invulnerability III, Mordenkainen’s Disjunction, One Step Beyond, Power Word: Kill, Prismatic Helix, Prismatic Sphere, Refuge, Shapechange, Simbul’s Spell Trigger, Sphere of Deterioration, Summon Monster IX, Teleportation Circle, Temporal Stasis, Trigger, Two Minds, Wish [/QUOTE]
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