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<blockquote data-quote="Calim" data-source="post: 809784" data-attributes="member: 4221"><p><strong>I did him quick so let me know where I messed up</strong></p><p></p><p>Terrek is a disciple of a holy order who studied the destruction caused by fire and ice. He is a warrior of this order </p><p></p><p></p><p></p><p>Terrek Aquinas</p><p>Monk 15</p><p>Sacred Fist 10</p><p>Cleric 1</p><p>41 years old</p><p>5' 6" 179 lb blue eyes, Red hair</p><p></p><p>Str 24 (16+4 in+4 en)</p><p>Dex 18 (18+5 in)</p><p>Con 16 (11+5 in)</p><p>Int 19 (14+5 in)</p><p>Wis 40 (17+6 level +5 in, +12 enhance)</p><p>Cha 11 (11)</p><p></p><p>Spd: 110</p><p>Initiative: +8</p><p>+41 = +15 wisdom +7 strength +3 epic +14 levels +1 weapon Focus + 1 epic weapon focus</p><p></p><p>Atts: +41/+38/+35/+32/+29 </p><p>Flurry +39/+39/+36/+33/+30/+27</p><p>hasted flurry +41/+39/+39/+36/+33/+30/+27</p><p>Fists are effectively +19 weapons per Sacred fist class abilities</p><p></p><p>Dmg: 1d20 +15 sacred fist +2d6 vs evil + 5 strength (19-20threat range)</p><p>Sacred Flame 1d6+15 damage left hand blue right hand red</p><p></p><p>hp 208</p><p></p><p>AC: 51 (4 dex, +8 armor, +5 monk, +5 def, +15 wisdom, +4 Concentration)</p><p></p><p>F: +24 (+13 base, +3 epic, +3 Con,+5 res)</p><p>R: +23 (+11 base, +3epic, +4 dex,+5 res)</p><p>W: +32 (+9 base, +3epic, +15 wis,+5 res) </p><p>save +2 vs enchantment spells</p><p></p><p></p><p>Alertness,</p><p>Improved Init, </p><p>Improved Crit(Unarmed Strike)</p><p>Combat Reflexes, </p><p>Weapon Focus(unarmed Strike), </p><p>Run, </p><p>Power Attack, </p><p>Cleave, </p><p>Combat Casting, </p><p>Unarmed Strike, </p><p>Stunning Attack, </p><p>Evasion, </p><p>Deflect Arrows, </p><p>Still Mind, </p><p>Slow Fall 50ft, </p><p>Purity of Body, </p><p>Improved Trip, </p><p>Wholeness of Body, </p><p>Leap of the Clouds, </p><p>Improved Evasion, </p><p>Ki Strike +2, </p><p>Quivering Palm</p><p>Automatic Search check if within 5' of secret/concealed door,</p><p>Blindsight 30',</p><p>Code of Conduct,</p><p>Flurry of Blows, </p><p>Immunity to sleep, </p><p>Inner Armor 6/day,</p><p>No Shadow Blows,</p><p>Puissant Fists(+10),</p><p>Purity of Body,</p><p>Sacred Flame(d6+15)</p><p>Smite 1/day,</p><p>Spontaneous casting,</p><p>Stunning Attack 16/day (DC 32),</p><p>Turn Undead 3/day,</p><p>Uncanny Dodge (Dex bonus to AC),</p><p>Uncanny Dodge (can't be flanked),</p><p></p><p>Righteous strike, Epic Weapon focus</p><p>Keen Strike, Vorpal Strike, bought with 10k apiece</p><p></p><p>LANGUAGES </p><p>Common, Draconic, Elven, Gnome </p><p></p><p>Domain</p><p> Granted Power</p><p> </p><p>Fire</p><p> Turn or destroy water creatures as a good cleric. Rebuke or command fire creatures as an evil cleric. 3 + CHA modifier attempts per day.</p><p> </p><p>Winter</p><p> You gain cold resistance 5</p><p> </p><p>Destruction</p><p> You gain the smite power, a supernatural ability to make a single melee attack with +4 bonus to hit and damage bonus equal to your cleric level once per day.</p><p> </p><p></p><p></p><p>Concentration 29+4=33</p><p>Hide 29+4=33</p><p>Tumble 29+4=33</p><p>Jump 25 +5 +30=60</p><p>Listen 29+2+15=46</p><p>Spot 14+2+15=31</p><p>Move Silently 29+4+10=43</p><p>Knowledge Religion 4 + 4 =8</p><p></p><p>137.5k x 5 Tome's</p><p>Monk's Belt 9000</p><p>Bracers of Armor 64000</p><p>Ring of Prot +5 50000</p><p>Headband of Sustenance 2500</p><p>ring of Universal Elemental Resistance Major 216000</p><p>Periapt of Epic Wisdom 1440000</p><p>vest of Resistance +5 25000</p><p>Boots of Elven Kind and jumping +30 6000</p><p></p><p>Spell DC 25 + Spell Level 0</p><p>1- 6</p><p>2- 6</p><p>3- 6</p><p>4- 4</p><p> </p><p> </p><p>1: </p><p>Bless Water </p><p>Burial Blessing</p><p>Cure Light Wounds prepared x2</p><p>Curse Water</p><p>Divine Favor prepared x2</p><p>Endure Elements </p><p>Entropic Shield</p><p>Inflict Light Wounds</p><p>Invisibility to Undead</p><p>Magic Stone</p><p>Magic Weapon</p><p>Protection from Chaos </p><p>Protection from Evil prepared</p><p>Protection from Good</p><p>Protection from Law </p><p>Sanctuary prepared</p><p>Shield of Faith </p><p> </p><p>2: </p><p>Aid</p><p>Augury</p><p>Brambles </p><p>Bull's Strength</p><p>Cure Moderate Wounds preparedx2</p><p>Death Knell</p><p>Delay Poison</p><p>Endurance prepared x2 </p><p>Gentle Repose</p><p>Inflict Moderate Wounds preparedx2</p><p>Lesser Restoration</p><p>Resist Elements </p><p>Speak with Animals</p><p>Undetectable Alignment </p><p> </p><p>3: </p><p>Bestow Curse</p><p>Chain of Eyes </p><p>Contagion </p><p>Continual Flame </p><p>Cure Serious Wounds preparedx2</p><p>Curse of the Brute </p><p>Daylight </p><p>Deeper Darkness </p><p>Flame of Faith </p><p>Glyph of Warding </p><p>Inflict Serious Wounds preparedx2</p><p>Magic Vestment </p><p>Meld into Stone </p><p>Negative Energy Protection preparedx2</p><p>Obscure Object </p><p>Protection from Elements </p><p>Remove Curse </p><p>Remove Disease </p><p>Speak with Plants </p><p>Spikes </p><p>Stone Shape </p><p>Water Breathing </p><p>Water Walk </p><p> </p><p>4: </p><p>Air Walk prepared</p><p>Beast Claws </p><p>Cure Critical Wounds preparedx2</p><p>Death Ward </p><p>Divination </p><p>Divine Power </p><p>Freedom of Movement </p><p>Imbue with Spell Ability </p><p>Inflict Critical Wounds prepared</p><p>Neutralize Poison </p><p>Restoration </p><p>Status </p><p>Tongues </p><p>Unfailing Endurance</p><p></p><p>Destruction Domain</p><p>Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day.</p><p></p><p>Destruction Domain Spells</p><p>1 Inflict Light Wounds</p><p>2 Shatter</p><p>3 Contagion </p><p>4 Inflict Critical Wounds</p><p></p><p>Fire Domain</p><p>Granted Power: Turn or destroy water creatures as a good cleric turns or destroys undead. Rebuke or command fire creatures as an evil cleric rebukes or commands undead. Use this ability a number of times equal to 3 + your Charisma modifier per day.</p><p></p><p>Fire Domain Spells</p><p>1 Burning Hands prepare</p><p>2 Produce Flame prepare</p><p>3 Resist Elements*</p><p>4 Wall of Fire prepared</p><p></p><p>Winter Domain</p><p>Granted Power: You gain cold resistance 5.</p><p></p><p>Winter Domain Spells</p><p>1 Ray of Frost</p><p>2 Chill Metal</p><p>3 Protection from Elements prepared</p><p>4 Sleet Storm</p></blockquote><p></p>
[QUOTE="Calim, post: 809784, member: 4221"] [b]I did him quick so let me know where I messed up[/b] Terrek is a disciple of a holy order who studied the destruction caused by fire and ice. He is a warrior of this order Terrek Aquinas Monk 15 Sacred Fist 10 Cleric 1 41 years old 5' 6" 179 lb blue eyes, Red hair Str 24 (16+4 in+4 en) Dex 18 (18+5 in) Con 16 (11+5 in) Int 19 (14+5 in) Wis 40 (17+6 level +5 in, +12 enhance) Cha 11 (11) Spd: 110 Initiative: +8 +41 = +15 wisdom +7 strength +3 epic +14 levels +1 weapon Focus + 1 epic weapon focus Atts: +41/+38/+35/+32/+29 Flurry +39/+39/+36/+33/+30/+27 hasted flurry +41/+39/+39/+36/+33/+30/+27 Fists are effectively +19 weapons per Sacred fist class abilities Dmg: 1d20 +15 sacred fist +2d6 vs evil + 5 strength (19-20threat range) Sacred Flame 1d6+15 damage left hand blue right hand red hp 208 AC: 51 (4 dex, +8 armor, +5 monk, +5 def, +15 wisdom, +4 Concentration) F: +24 (+13 base, +3 epic, +3 Con,+5 res) R: +23 (+11 base, +3epic, +4 dex,+5 res) W: +32 (+9 base, +3epic, +15 wis,+5 res) save +2 vs enchantment spells Alertness, Improved Init, Improved Crit(Unarmed Strike) Combat Reflexes, Weapon Focus(unarmed Strike), Run, Power Attack, Cleave, Combat Casting, Unarmed Strike, Stunning Attack, Evasion, Deflect Arrows, Still Mind, Slow Fall 50ft, Purity of Body, Improved Trip, Wholeness of Body, Leap of the Clouds, Improved Evasion, Ki Strike +2, Quivering Palm Automatic Search check if within 5' of secret/concealed door, Blindsight 30', Code of Conduct, Flurry of Blows, Immunity to sleep, Inner Armor 6/day, No Shadow Blows, Puissant Fists(+10), Purity of Body, Sacred Flame(d6+15) Smite 1/day, Spontaneous casting, Stunning Attack 16/day (DC 32), Turn Undead 3/day, Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked), Righteous strike, Epic Weapon focus Keen Strike, Vorpal Strike, bought with 10k apiece LANGUAGES Common, Draconic, Elven, Gnome Domain Granted Power Fire Turn or destroy water creatures as a good cleric. Rebuke or command fire creatures as an evil cleric. 3 + CHA modifier attempts per day. Winter You gain cold resistance 5 Destruction You gain the smite power, a supernatural ability to make a single melee attack with +4 bonus to hit and damage bonus equal to your cleric level once per day. Concentration 29+4=33 Hide 29+4=33 Tumble 29+4=33 Jump 25 +5 +30=60 Listen 29+2+15=46 Spot 14+2+15=31 Move Silently 29+4+10=43 Knowledge Religion 4 + 4 =8 137.5k x 5 Tome's Monk's Belt 9000 Bracers of Armor 64000 Ring of Prot +5 50000 Headband of Sustenance 2500 ring of Universal Elemental Resistance Major 216000 Periapt of Epic Wisdom 1440000 vest of Resistance +5 25000 Boots of Elven Kind and jumping +30 6000 Spell DC 25 + Spell Level 0 1- 6 2- 6 3- 6 4- 4 1: Bless Water Burial Blessing Cure Light Wounds prepared x2 Curse Water Divine Favor prepared x2 Endure Elements Entropic Shield Inflict Light Wounds Invisibility to Undead Magic Stone Magic Weapon Protection from Chaos Protection from Evil prepared Protection from Good Protection from Law Sanctuary prepared Shield of Faith 2: Aid Augury Brambles Bull's Strength Cure Moderate Wounds preparedx2 Death Knell Delay Poison Endurance prepared x2 Gentle Repose Inflict Moderate Wounds preparedx2 Lesser Restoration Resist Elements Speak with Animals Undetectable Alignment 3: Bestow Curse Chain of Eyes Contagion Continual Flame Cure Serious Wounds preparedx2 Curse of the Brute Daylight Deeper Darkness Flame of Faith Glyph of Warding Inflict Serious Wounds preparedx2 Magic Vestment Meld into Stone Negative Energy Protection preparedx2 Obscure Object Protection from Elements Remove Curse Remove Disease Speak with Plants Spikes Stone Shape Water Breathing Water Walk 4: Air Walk prepared Beast Claws Cure Critical Wounds preparedx2 Death Ward Divination Divine Power Freedom of Movement Imbue with Spell Ability Inflict Critical Wounds prepared Neutralize Poison Restoration Status Tongues Unfailing Endurance Destruction Domain Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day. Destruction Domain Spells 1 Inflict Light Wounds 2 Shatter 3 Contagion 4 Inflict Critical Wounds Fire Domain Granted Power: Turn or destroy water creatures as a good cleric turns or destroys undead. Rebuke or command fire creatures as an evil cleric rebukes or commands undead. Use this ability a number of times equal to 3 + your Charisma modifier per day. Fire Domain Spells 1 Burning Hands prepare 2 Produce Flame prepare 3 Resist Elements* 4 Wall of Fire prepared Winter Domain Granted Power: You gain cold resistance 5. Winter Domain Spells 1 Ray of Frost 2 Chill Metal 3 Protection from Elements prepared 4 Sleet Storm [/QUOTE]
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