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Full Game: Land of the Seven Realms, Glossary and General Background
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<blockquote data-quote="Morwyld" data-source="post: 810103" data-attributes="member: 5997"><p>They are indeed rather formidable. Some of what they can do with a blade is simply scary. However, becoming one is fairly difficult, and the more powerful aspects don't really come into play until after 10th level.</p><p></p><p>As an illustration, before the single blademaster in my home game could join the order, he, and the rest of the party, had to:</p><p></p><p>1) Destroy a necromantic cult, taking up three months of play sessions.</p><p></p><p>2) Convince a blademaster that the character was honorable enough to be considered. (This took considerable roleplay and sacrifice, over several sessions.)</p><p></p><p>3) Travel to the Tower of the Blade, which was a fairly epic task in and of itself.</p><p></p><p>As for your question, 500 xp can be spent on making magic items, the associated monetary costs must come out of your initial allotment of gold.</p></blockquote><p></p>
[QUOTE="Morwyld, post: 810103, member: 5997"] They are indeed rather formidable. Some of what they can do with a blade is simply scary. However, becoming one is fairly difficult, and the more powerful aspects don't really come into play until after 10th level. As an illustration, before the single blademaster in my home game could join the order, he, and the rest of the party, had to: 1) Destroy a necromantic cult, taking up three months of play sessions. 2) Convince a blademaster that the character was honorable enough to be considered. (This took considerable roleplay and sacrifice, over several sessions.) 3) Travel to the Tower of the Blade, which was a fairly epic task in and of itself. As for your question, 500 xp can be spent on making magic items, the associated monetary costs must come out of your initial allotment of gold. [/QUOTE]
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