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Full Game: Land of the Seven Realms, Glossary and General Background
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<blockquote data-quote="Morwyld" data-source="post: 810472" data-attributes="member: 5997"><p><strong>Feat : Runecarving</strong></p><p></p><p>Badger, given your character idea, you might find this of interest. It's something that's been used by our group I think since the 3e books came out a couple or three years back.</p><p></p><p>Feat: Runecarving</p><p>Prerequisites: Dwarf or Giant, Wisdom 14+, 3rd level caster</p><p></p><p>Carving Runes of Power is a uniquely Northern art. Much like potions, Carved Runes are a one use spell item. When a rune is activated, the spell contained therein is released.</p><p></p><p>Costs are the same as those for purchasing a potion. Spell level x Caster level X 50. Maximum level is also the same.</p><p></p><p>However, the mechanics of use are a bit different. A rune must be etched or carved into a solid surface. A sword blade, a stone tablet, a shield face, all will work.</p><p></p><p>When the rune is spoken, as a free action, the spell contained in the rune is released, and empowers or affects either the person holding the enruned item, or the item itself, depending on how the rune was crafted. Only one rune may be activated per round.</p><p></p><p>For example, a hammer enruned with Shocking Grasp would, when the rune was spoken, deliver a shocking grasp attack the next time the hammer was used, in addition to normal melee damage. A Runestone enruned with a Cure Moderate Wounds would cast that spell on the holder when the word was spoken.</p><p></p><p>Some of the more common spells selected for runes are Magic Weapon, Shocking Grasp, Inflict Wounds, and things of that sort.</p><p></p><p>A Tiny item can hold one rune, a Small item two, a medium item four, and a large item 8 runes.</p><p></p><p>Dwarven Runecarvers will generally sell their services to non dwarves, as will some of the less vicious sorts of giants. But the secrets of Runecarving are deeply held, and are not passed on save to a single apprentice by each Carver.</p></blockquote><p></p>
[QUOTE="Morwyld, post: 810472, member: 5997"] [b]Feat : Runecarving[/b] Badger, given your character idea, you might find this of interest. It's something that's been used by our group I think since the 3e books came out a couple or three years back. Feat: Runecarving Prerequisites: Dwarf or Giant, Wisdom 14+, 3rd level caster Carving Runes of Power is a uniquely Northern art. Much like potions, Carved Runes are a one use spell item. When a rune is activated, the spell contained therein is released. Costs are the same as those for purchasing a potion. Spell level x Caster level X 50. Maximum level is also the same. However, the mechanics of use are a bit different. A rune must be etched or carved into a solid surface. A sword blade, a stone tablet, a shield face, all will work. When the rune is spoken, as a free action, the spell contained in the rune is released, and empowers or affects either the person holding the enruned item, or the item itself, depending on how the rune was crafted. Only one rune may be activated per round. For example, a hammer enruned with Shocking Grasp would, when the rune was spoken, deliver a shocking grasp attack the next time the hammer was used, in addition to normal melee damage. A Runestone enruned with a Cure Moderate Wounds would cast that spell on the holder when the word was spoken. Some of the more common spells selected for runes are Magic Weapon, Shocking Grasp, Inflict Wounds, and things of that sort. A Tiny item can hold one rune, a Small item two, a medium item four, and a large item 8 runes. Dwarven Runecarvers will generally sell their services to non dwarves, as will some of the less vicious sorts of giants. But the secrets of Runecarving are deeply held, and are not passed on save to a single apprentice by each Carver. [/QUOTE]
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