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Full Game: Land of the Seven Realms, Glossary and General Background
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<blockquote data-quote="Liminal Syzygy" data-source="post: 816231" data-attributes="member: 1373"><p><strong>Smiles, male human Rog5</strong>: CR 5; ECL 5; Medium-size Humanoid (human); HD 5d6+10; hp 32; Init +7; Spd 30 ft.; AC 19 (16 flatfooted, 14 touch); Melee MW dagger +7 (1d4/crit 19-20 x2); Ranged dagger +6 (1d4/crit 19-20 x2) or shortbow +6 (1d6/crit x3); SQ sneak attack 3d6, evasion, uncanny dodge; AL N; SV Fort +5, Ref +7, Will 0; Str 10, Dex 16, Con 14, Int 14, Wis 8, Cha 14.</p><p></p><p>Skills and Feats: Balance +5 (0), Bluff +10 (8), Diplomacy +12 (8), Gather Information +8 (6), Hide +11 (8), Intimidate +4 (0), Listen +7 (8), Move Silently +11 (8), Search +10 (8), Spot +7 (8), Tumble +11 (8), Use Magic Device +3 (1), Disable Device +12 (8), Open Lock +13 (8), Pick Pocket +6 (1), Disguise +2 (+12 with hat, +14 when acting in character w/ bluff); Improved Initiative, Dodge, Weapon Finesse: Dagger</p><p></p><p>Languages: Common, Elven, Dwarven</p><p></p><p>Equipment: Hat of Disguise, Ring of Protection +1, Mithral Shirt +1, Hewards Handy Haversack, Potion of Cure Light Wounds, MW Dagger, Silver Dagger, 8 Daggers, Club, Sap, Shortbow, quiver and 20 arrows, 2 Alchemist's fire, Antitoxin, MW Thieves' Tools, 4 Waterskin, Bedroll, 10 Candles, Flint and Steel, Hammer, Holy Water, Small Steel Mirror, 20 Trail Rations, 2 50' lengths of silk rope (1 knotted), Spade, 10' pole, Grappling Hook, 10 Tindertwigs, Tanglefoot bag, Smokestick, 2 Flasks of acid, Caltrops, 10' Ladder, Bullseye Lantern, 10 flasks of oil, Miner's pick, 10 Pitons, 2 Sacks, Sledge, Soap, Tent, 10 Torches, Whetstone, 2 Flasks (empty), 10 Wooden Holy Symbols of different deities, Signet Ring (Spy organization), 5 Paper, 5 Parchment, Inkpen, Ink, 5pp, 37gp, 8sp, 9cp</p><p></p><p>Change log:</p><p>2003.4.12: Added languages</p></blockquote><p></p>
[QUOTE="Liminal Syzygy, post: 816231, member: 1373"] [B]Smiles, male human Rog5[/B]: CR 5; ECL 5; Medium-size Humanoid (human); HD 5d6+10; hp 32; Init +7; Spd 30 ft.; AC 19 (16 flatfooted, 14 touch); Melee MW dagger +7 (1d4/crit 19-20 x2); Ranged dagger +6 (1d4/crit 19-20 x2) or shortbow +6 (1d6/crit x3); SQ sneak attack 3d6, evasion, uncanny dodge; AL N; SV Fort +5, Ref +7, Will 0; Str 10, Dex 16, Con 14, Int 14, Wis 8, Cha 14. Skills and Feats: Balance +5 (0), Bluff +10 (8), Diplomacy +12 (8), Gather Information +8 (6), Hide +11 (8), Intimidate +4 (0), Listen +7 (8), Move Silently +11 (8), Search +10 (8), Spot +7 (8), Tumble +11 (8), Use Magic Device +3 (1), Disable Device +12 (8), Open Lock +13 (8), Pick Pocket +6 (1), Disguise +2 (+12 with hat, +14 when acting in character w/ bluff); Improved Initiative, Dodge, Weapon Finesse: Dagger Languages: Common, Elven, Dwarven Equipment: Hat of Disguise, Ring of Protection +1, Mithral Shirt +1, Hewards Handy Haversack, Potion of Cure Light Wounds, MW Dagger, Silver Dagger, 8 Daggers, Club, Sap, Shortbow, quiver and 20 arrows, 2 Alchemist's fire, Antitoxin, MW Thieves' Tools, 4 Waterskin, Bedroll, 10 Candles, Flint and Steel, Hammer, Holy Water, Small Steel Mirror, 20 Trail Rations, 2 50' lengths of silk rope (1 knotted), Spade, 10' pole, Grappling Hook, 10 Tindertwigs, Tanglefoot bag, Smokestick, 2 Flasks of acid, Caltrops, 10' Ladder, Bullseye Lantern, 10 flasks of oil, Miner's pick, 10 Pitons, 2 Sacks, Sledge, Soap, Tent, 10 Torches, Whetstone, 2 Flasks (empty), 10 Wooden Holy Symbols of different deities, Signet Ring (Spy organization), 5 Paper, 5 Parchment, Inkpen, Ink, 5pp, 37gp, 8sp, 9cp Change log: 2003.4.12: Added languages [/QUOTE]
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