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Full Game: Land of the Seven Realms, Glossary and General Background
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<blockquote data-quote="Morwyld" data-source="post: 863479" data-attributes="member: 5997"><p><strong>Notes on Tredeshan</strong></p><p></p><p><strong>City of Tredeshan</strong> </p><p></p><p>Population: 12,000 (Medium City)</p><p>Ruler: Yashiir ibn Siddig, et al, Satrap of Tredeshan, Elder of the Tredesh People.</p><p>Racial Mix: Human (90%), Halfling (5%) All others (5%)</p><p>Government: Single Ruler, with moderate guild council in support.</p><p>Military: 100 full time soldiery (Satrap's Guard) 300 militia can be called up from the city, and the Tredesh tribe would rally to the city's defense, and can muster another 1400 or so.</p><p>Alignments: N, NE, CN</p><p></p><p>Tredeshan is, in many ways, almost two cities. The city is situated on the East shore of the Crystal River, just at the point where the river falls down a series of cascades, and widens into the Bitter Mire delta. The High City is that part of the city above the cascades, on the bluff high above Mire below. The High City is roughly divided into three districts. They are Riverside, an area of docks, warehouses, taverns and inns, mostly dedicated to relieving rivermen of their cargos and coin in as efficient and direct a way as possible. The next district is the High Market, where goods are bought and sold, and most craftsmen ply their trade. The third is the Palace district, dominated by two features. The first is the Satrap's Palace, a grand structure that shows the wealth of the city and it's rulers. The second is more ominous. The Tower of Sorcery that once dominated the city, lies in ruins now. But those ruins are surrounded by a gateless wall, and the Satrap's Guard keeps a close eye on the ancient place of evil. The temple of Olidammara also lies in this district, as well as churches to many other faiths.</p><p></p><p>The Lower City is built up out of the Bitter Mire, and is definitely the lower class part of town. It too has three districts. The first is called Swampside, and serves much the same function as Riverside, catering to the swampmen who guide their barges through the Mire down to Freeport. The second District is Mud Alley, and is the abode of most of the poorer people in the town. The Satrap's Guard rarely appears in Mud Alley, and then only in considerable force. The last district is the Tombs, where the dead have been buried for centuries, in above ground mausoleums, since digging deeply is hard to do in the swampy ground. Many of the structures here have sunk fully or partially into the Mire, and only the most desperate person spends any more time here then necessary.</p><p></p><p></p><p>Immediate Notes: The Pink Heron is two miles north of the city, along the tradeway heading north towards Kythraen.</p></blockquote><p></p>
[QUOTE="Morwyld, post: 863479, member: 5997"] [b]Notes on Tredeshan[/b] [B]City of Tredeshan[/B] Population: 12,000 (Medium City) Ruler: Yashiir ibn Siddig, et al, Satrap of Tredeshan, Elder of the Tredesh People. Racial Mix: Human (90%), Halfling (5%) All others (5%) Government: Single Ruler, with moderate guild council in support. Military: 100 full time soldiery (Satrap's Guard) 300 militia can be called up from the city, and the Tredesh tribe would rally to the city's defense, and can muster another 1400 or so. Alignments: N, NE, CN Tredeshan is, in many ways, almost two cities. The city is situated on the East shore of the Crystal River, just at the point where the river falls down a series of cascades, and widens into the Bitter Mire delta. The High City is that part of the city above the cascades, on the bluff high above Mire below. The High City is roughly divided into three districts. They are Riverside, an area of docks, warehouses, taverns and inns, mostly dedicated to relieving rivermen of their cargos and coin in as efficient and direct a way as possible. The next district is the High Market, where goods are bought and sold, and most craftsmen ply their trade. The third is the Palace district, dominated by two features. The first is the Satrap's Palace, a grand structure that shows the wealth of the city and it's rulers. The second is more ominous. The Tower of Sorcery that once dominated the city, lies in ruins now. But those ruins are surrounded by a gateless wall, and the Satrap's Guard keeps a close eye on the ancient place of evil. The temple of Olidammara also lies in this district, as well as churches to many other faiths. The Lower City is built up out of the Bitter Mire, and is definitely the lower class part of town. It too has three districts. The first is called Swampside, and serves much the same function as Riverside, catering to the swampmen who guide their barges through the Mire down to Freeport. The second District is Mud Alley, and is the abode of most of the poorer people in the town. The Satrap's Guard rarely appears in Mud Alley, and then only in considerable force. The last district is the Tombs, where the dead have been buried for centuries, in above ground mausoleums, since digging deeply is hard to do in the swampy ground. Many of the structures here have sunk fully or partially into the Mire, and only the most desperate person spends any more time here then necessary. Immediate Notes: The Pink Heron is two miles north of the city, along the tradeway heading north towards Kythraen. [/QUOTE]
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