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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]


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Erdolliel stands about 5'5" tall and is rather swarthy for an elf weighing in at about 140 lbs of solid muscle. She has a longsword sheathed at her right hip, a dagger visible at her left hip, a buckler is attached to her right forearm, and a longbow slung across her back. No stranger to travelling, she has a bulging park with a bedroll secured to the bottom of it. Her black hair is cropped to just above her shoulders framing a pale face with a serious set to it. Her silver eyes are constantly calculating one thing or another, and she walks as though she is constantly ready to strike.
 

I'm heading up to Duluth to watch Nordberg, Jesse, and another friend run Grandma's, so I won't be posting until Sat night at the earliest. With Dad's day it might be later even.

Also, on the morning of the 22nd I am flying to NYC for a wedding, and staying in DC for the next week for fun. I'll probably be able to get in once a day for posting during that time, but no promises...
 

I think that you should be allowed to draw OR sheath a weapon as part of a move action. Double move = 2 draw or sheathes.

It might also be cool if there was a feat to let you do both even....maybe....
 

I'm not sure whether you were being sarcastic, but there sorta IS such a feat. If we assume that it is okay to sheath a weapon while moving (which, I think, we've just sorta made up), then you could, after finishing the move, use quickdraw to draw a weapon and attack.
 


worthley in the IC thread said:
ready to shoot the cleric with scorching ray if he casts a spell, or after he acts
I know we've had issues with the ready action before. I don't think I like this. I decided I'd go ahead, since I know the cleric would be casting, but perhaps we should talk about this so it is not an issue later.

Thoughts?
 


FYI, the Apple Store people confirmed that my RAM has issues. They were INSANELY busy today, so they didn't have time to put test RAM in. Long story short, they took my laptop. If they find that its my extra RAM that's bad, they replace it, and I get my laptop back right away. If its the RAM on the logic board, they have to send it off, and I wait up to 10 days.

So, as my maps and crap are on the laptop, for now I'm just gonna put the game on hold a day. If, however, it turns out that they have to send it off, we'll talk about what to do in the interim.
 

worthley and I have talked a bit about the spellbook thing. Basic issue: the rules as written seem just plain dumb.

For reference:[sblock=The RAW (slightly edited)]
SRD said:
Arcane Magical Writings

[...]

To decipher an arcane magical writing (such as a single spell in written form in another’s spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell’s level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers a magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic.

Once a character deciphers a particular magical writing, she does not need to decipher it again. Deciphering a magical writing allows the reader to identify the spell and gives some idea of its effects (as explained in the spell description). If the magical writing was a scroll and the reader can cast arcane spells, she can attempt to use the scroll.

Wizard Spells and Borrowed Spellbooks

A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook, but preparation success is not assured. First, the wizard must decipher the writing in the book (see Arcane Magical Writings, above). Once a spell from another spellcaster’s book is deciphered, the reader must make a Spellcraft check (DC 15 + spell’s level) to prepare the spell. If the check succeeds, the wizard can prepare the spell. She must repeat the check to prepare the spell again, no matter how many times she has prepared it before. If the check fails, she cannot try to prepare the spell from the same source again until the next day. (However, as explained above, she does not need to repeat a check to decipher the writing.)

[...]
Spells Copied from Another’s Spellbook or a Scroll

A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll.

[...]
Writing a New Spell into a Spellbook

Once a wizard understands a new spell, she can record it into her spellbook.

Time
The process takes 24 hours, regardless of the spell’s level.

Space in the Spellbook
A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.

Materials and Costs
Materials for writing the spell cost 100 gp per page.

Note that a wizard does not have to pay these costs in time or gold for the spells she gains for free at each new level.
[/sblock]
Summary: Bazrim has new spellbooks. They are not "his," rather, they are "borrowed," even though he owns them now. Under the RAW, he must:
1) Either make a DC 20 + spell level spellcraft check or use read magic to decipher the spellbooks (he already did this, using read magic);
2) Spend an entire day (for each spell) studying it, then make another spellcraft check (DC 15 + spell level) to "understand" the spell;
3) Spend an entire day (again) and use up 1 page per spell level (at a cost of 100 gp each page) actually writing the spell in his spellbook.

Note that I copied the rules regarding preparing spells from "borrowed" spellbooks. However, note the first sentence in the section: "A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook [...]" (emphasis supplied). I actually missed that the first time I read it. So, under the RAW, Bazrim can't treat these as "borrowed" spellbooks at all (unless he happens to know some of the spells in them, but that's not much use). Even if it did apply, it would require daily spellcraft checks.

So, while m_n was exaggerating, the point is well taken. I think that m_n and I had once upon a time designed some houseruled fix that we liked, however, I don't recall any details about it.

What do you guys think? Is it a problem, or do you think the RAW is fine? Any proposals for fixing it?
 

Into the Woods

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