um YOU took the feat m_n. and assuming you understood the rules when you did so, you either accepted them or passed up the glaringly obvious opportunity to reach some conclusion with Di at THAT time......
it seems to me that you must have taken the feat EXPECTING the rules to be overhauled to a degree that YOU found satisfactory.....
I want you to be able to craft things. it is enormously beneficial to the party....
From a real-world stand-point taking away the 4 week delay(or whatever it is) to create something that only .5% of the population can even afford seems unnecessary.
But the point of the crafting feats isn't REALLY to flesh out the mechanic used by the magicial shop keeper who sells you the bracers of armor... it's to enable to characters to increase the buying power of their money and to give some depth to the activities a character has. Everyone is fine with the bard performing at taverns along the way, because it doesn't 'interrupt' the game. I think what m_n is arguing is simply that mechanics which have a 'hard' cost to a pre-established storyline are derailing. Ti's point, as it was with learning spells, is that the delay can be seen as something other than derailing.
i feel like m_n doesn't agree with that, to the point where he is unwilling to take the opportunity to use the RAW. SO... to me, i'd say right now, we should have a vote on whether we can augment the rules to say that a caster can increase productivity by expending more spells in a day when creating something. if that vote fails, m_n deserves a slap on the wrist, some healthy berating from Ti, and a new feat, with the understanding that he shouldn't ever take crafting without determining if there is support for a rule change.... before the game is in full swing....
it seems to me that you must have taken the feat EXPECTING the rules to be overhauled to a degree that YOU found satisfactory.....
I want you to be able to craft things. it is enormously beneficial to the party....
From a real-world stand-point taking away the 4 week delay(or whatever it is) to create something that only .5% of the population can even afford seems unnecessary.
But the point of the crafting feats isn't REALLY to flesh out the mechanic used by the magicial shop keeper who sells you the bracers of armor... it's to enable to characters to increase the buying power of their money and to give some depth to the activities a character has. Everyone is fine with the bard performing at taverns along the way, because it doesn't 'interrupt' the game. I think what m_n is arguing is simply that mechanics which have a 'hard' cost to a pre-established storyline are derailing. Ti's point, as it was with learning spells, is that the delay can be seen as something other than derailing.
i feel like m_n doesn't agree with that, to the point where he is unwilling to take the opportunity to use the RAW. SO... to me, i'd say right now, we should have a vote on whether we can augment the rules to say that a caster can increase productivity by expending more spells in a day when creating something. if that vote fails, m_n deserves a slap on the wrist, some healthy berating from Ti, and a new feat, with the understanding that he shouldn't ever take crafting without determining if there is support for a rule change.... before the game is in full swing....