• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

After some chats between various people, I've decided to lay out the issues as I see them. I know, you guys probably hate it when I do that. But, you should know by now, that is just my MO.

I agree with MNW's general appreciation of thought bubbles. There are two "levels" of thought bubbles, which I've decided to call "private" (DM only) and "public" (for all of us) bubbles.

I think there is no contention about the value that private bubbles can have. They convey to the DM what your character is thinking, what s/he might do, etc. They also help the player get some "self" understanding, as having to put such things in writing generally requires more rigorous thought about them, etc. Private bubbles also have drawbacks. Posting takes more time. They might be redundant or otherwise just unnecessary.

Conclusion: Make private bubbles anytime you personally think it would help either you or me for any of the reasons above. It is NOT necessary for you to use them, but do so as you wish with the above thoughts in mind.

I think there was/is some different understandings about the value that public bubbles can have. The opinion on one side is that characterization is something between the DM and the specific player. And this makes some sense. Any desire for that is adequately covered by private bubbles.

However, there is also a notion that characterization also occurs between the members of the group. The PCs will eventually get to know each other, and, therefore, the players need to get a sense of the characterization of the other PCs. Now, it is obvious that this predominantly happens in the form of dialog and actions that the PCs have when together. The drawback that MNW points out, which I think is valid, is that in this particular format (the general bashing of us as repressed, Minnesotan, non-actors aside) there are cues, both verbal and nonverbal, they people normally rely upon, both consciously and subconsciously, to which we simply don't have the greatest access.

There are solutions to this problem. One thing that I'd greatly recommend, regardless of any decision on public bubbles, is explicitly thinking about those cues that are normally present in live conversation and adding them in. Use adjectives and adverbs more to describe the way your PCs are appearing and behaving. Think about how much in normal life we can tell from the cues and just tell us that we can see it. We know when someone is mad not because we can read their thoughts, but because of the cues we observe, and we are generally quite good at picking those things up. So, to some extent, we can mitigate the lack of cues that implicitly occur when gaming around a table by explicitly adding them to our posts. In fact, I bet that we can even do a better job if we try hard.

There are, however, still group characterization benefits that would be even better realized by having public bubbles. I think that if you buy into the idea of this group characterization, you know that public bubbles could go even further for those goals than explicit cues. But there is a "price" for that extra amount. That price is the extra opportunity for metagaming. There are two viable responses to this problem (that I can see): 1) We have a hard rule of no public bubbles, and rely wholly upon the explicit cues mentioned above to get that group characterization; 2) We have a soft rule of public bubbles are okay as long as there isn't metagaming.

This is, clearly, a balancing analysis, and I've given it a lot of thought. Here is what I think. If we are forced to rely on explicit cues, we will probably become better at using them, and better at roleplaying. If we have the aforementioned soft rule of public bubbles, at some point there will be problems caused by it. I don't think I need to conjure any examples, as I'm sure we can envision how such might occur. If we have no public bubbles, we WILL lose some amount of group characterization, at least for awhile as we get used to using cues. But we will still be able to have private bubbles with individual characterization. With those to inform the DM and yourselves about who your character is inside his/her head, we'll all get better at turning those things outward as cues.

Conclusion: No public thought bubbles. Let's all try to use cues, adverbs, adjectives, and the like as much as we can.

Any other thoughts on this, or did my stunning analysis (largely stolen/copied from chats) convince you?
 

log in or register to remove this ad

On another note, I just realized that I made an error. The Whispering Cairn is NOT 10 minutes from Diamond Lake. The Cairn is about 10 minutes from the abandoned mine office, of which Nav spoke. That office is about an hour from Diamond Lake. Not sure how I made that mistake.

Hmmm... wine...
 

For all: It's completely unnecessary to wait for your order in initiative to post your action. You can always place some instructions for the DM in OOC blocks if you're not sure what will happen. If you're lucky like me, people after you will even be really slow and you can adjust things as others post. Hint.

[sblock=everyone]Hint.[/sblock]
 

I just wanted to make a general note about editing posts. I just happened to notice that Wes edited about 7 hours after making his last post.

In general, you should just avoid it like the plague, at least for IC stuff. It probably didn't change anything in this specific instance, however, it can potentially be bad if other people post actions based upon something that someone else did. Don't worry about editing stuff right after you post (like within a couple minutes). I know I do that quite a bit. But once people have probably read the post, you should avoid editing. If you really need to, make a new post.
 

FYI - Dichotomy. It's impossible to move through a corner, including a doorway - so Boldak and Alexis should each be 5' closer to the doorway(I think).
 



Speaking of other things that I just missed, Nav wanted to go to the NW corner, but I put him in the NE. I'm gonna suggest that we just leave my mistake as it it, since, most likely, if Nav had been in the NW corner, he'd be dead (since the swarm would have been able to get both Nav and Trenton). Does that work?
 

I agree.

And oddly related, a bit of info worthley added when he edited it was 'to the west' in his spoiler block. I told him immediately after he posted that his directions were vague and he apparently didn't expound until 6 hours later but....

Had he left his post as it was and
had you decide not to ask him what he meant and
had you decided he wanted to move as any character with an 8 intelligence would, such that the swarm could only attack one of them, we'd be where we are now.... :lol:

and that's the sensible thing, even if worthley can't read.... reading is for suckers after all... maybe his character is a barbarian, and he's taking it literally that he can't read... that's gonna make the game REALLY hard... :confused:

So your mistake was actually just a 'correction'. Thanks.
 
Last edited:

Dichotomy - Just to be clear, are you changing the rules for oil?

SRD said:
Oil
A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.

You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
I was going to complain, but I think that a 100% chance of 1d4 damage (lantern) might actually be better than a 50% chance of 1d6x2 damage. I'll still do it either way.
 

Into the Woods

Remove ads

Top