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Full round casting and haste?
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<blockquote data-quote="daemonslye" data-source="post: 453164" data-attributes="member: 6309"><p>Interesting question - At least more interesting than </p><p>I first thought -</p><p></p><p></p><p></p><p>What is a "regular" action? Can a fighter make a full attack </p><p>(a "full round action") and then land an extra ("partial action") blow? Yes. Can a fighter take a move ("move equiv. action") and</p><p>an attack ("standard action"). Yes.</p><p></p><p>What does the PHB say?</p><p></p><p>PHB.p148:</p><p></p><p>SRD?</p><p></p><p>SRD:</p><p></p><p>The interesting angle of the issue lies within the question:</p><p></p><p>"So you can speed up the physical. Can you speed up </p><p>magic (say a summoning? a spell that takes 1min?)"</p><p></p><p>Lets look at spells that take 1min:</p><p></p><p>PHB.p148:</p><p></p><p>So do you somehow cast the spell quicker if you were hasted</p><p>for those ten rounds? What if you were only hasted for five</p><p>rounds?</p><p></p><p>My inclination would be to rule that haste grants a physical</p><p>speed enhancement such that you are granted an extra</p><p>partial action in addition to your standard+move equiv or</p><p>"full attack" (as defined in the SRD) actions. Other full round </p><p>physical actions may be ruled on a case-by-case - "Charge"</p><p> action would leave you with an extra partial at the end of </p><p>the charge (as may "Climb(fast)", "Dive", and "Double Move"). </p><p>"Change Form" and "Cast a Full Round Spell"</p><p>seem to have other circumstantial factors that make them a "full</p><p>round" action (and unaffected by haste).</p><p></p><p>Other misc actions:</p><p></p><p>Actions that may be hasted (IMO):</p><p></p><p>Escape from a net [Full][AoO: Yes]</p><p>Extinguish flames [Full][AoO: No]</p><p>Light a torch [Full][AoO: Yes]</p><p>Load a heavy crossbow [Full][AoO: Yes]</p><p>Load a repeating crossbow [Full][AoO: Yes]</p><p>Lock or unlock weapon in locked gauntlet [Full][AoO: Yes]</p><p>Prepare to throw oil [Full][AoO: Yes]</p><p>Throw a two-handed weapon with one hand [Full][AoO: Yes]</p><p>Use touch spell on up to six friends[Full][AoO: Yes]</p><p>Run [Full][AoO: Yes]</p><p>Coupe de Grace (well, I need to think about this one...)</p><p></p><p>Actions that may not be hasted (IMO):</p><p></p><p>Use a skill that takes 1 round [Full][Varies]</p><p>Refocus (no move) [Full][AoO: No]</p><p></p><p>Now, I am certain this has come up before - Any of the</p><p>alums on the board care to weigh in?</p><p></p><p>~D</p></blockquote><p></p>
[QUOTE="daemonslye, post: 453164, member: 6309"] Interesting question - At least more interesting than I first thought - What is a "regular" action? Can a fighter make a full attack (a "full round action") and then land an extra ("partial action") blow? Yes. Can a fighter take a move ("move equiv. action") and an attack ("standard action"). Yes. What does the PHB say? PHB.p148: SRD? SRD: The interesting angle of the issue lies within the question: "So you can speed up the physical. Can you speed up magic (say a summoning? a spell that takes 1min?)" Lets look at spells that take 1min: PHB.p148: So do you somehow cast the spell quicker if you were hasted for those ten rounds? What if you were only hasted for five rounds? My inclination would be to rule that haste grants a physical speed enhancement such that you are granted an extra partial action in addition to your standard+move equiv or "full attack" (as defined in the SRD) actions. Other full round physical actions may be ruled on a case-by-case - "Charge" action would leave you with an extra partial at the end of the charge (as may "Climb(fast)", "Dive", and "Double Move"). "Change Form" and "Cast a Full Round Spell" seem to have other circumstantial factors that make them a "full round" action (and unaffected by haste). Other misc actions: Actions that may be hasted (IMO): Escape from a net [Full][AoO: Yes] Extinguish flames [Full][AoO: No] Light a torch [Full][AoO: Yes] Load a heavy crossbow [Full][AoO: Yes] Load a repeating crossbow [Full][AoO: Yes] Lock or unlock weapon in locked gauntlet [Full][AoO: Yes] Prepare to throw oil [Full][AoO: Yes] Throw a two-handed weapon with one hand [Full][AoO: Yes] Use touch spell on up to six friends[Full][AoO: Yes] Run [Full][AoO: Yes] Coupe de Grace (well, I need to think about this one...) Actions that may not be hasted (IMO): Use a skill that takes 1 round [Full][Varies] Refocus (no move) [Full][AoO: No] Now, I am certain this has come up before - Any of the alums on the board care to weigh in? ~D [/QUOTE]
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