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Full round casting and haste?
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<blockquote data-quote="Iku Rex" data-source="post: 456391" data-attributes="member: 752"><p>The passage in T&B is "certainly not" as clear cut as you make it out to be in your post. Several people have asked the Sage, and his answer has been as I explained above. </p><p></p><p>Here is the e-mail I sent November 3, 2001 (Skip's replies in <strong>bold</strong>): </p><p></p><p><em>How does Haste affect the casting of full-round spells? I have read the relevant parts of the FAQ, T&B abd PHB, and I'm still not sure how it's supposed to work.</em> </p><p> </p><p><strong>Every partial action you spend counts as half a full-round, action, see page 80 in Tome and Blood.</strong></p><p></p><p><em>Douglas the Druid is hasted (round 1), and as he starts his turn in round 2 he wants to get of his "Summon Nature's Ally" and "Animal Growth" spells as quickly as possible. </em></p><p> <em></em></p><p><em>1. Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). Since Haste allows him to take his extra partial action after he finishes the spell (T&B p. 80), and the partial action occurs on his turn, the summon spell must be completed _immediately_ and he can use his partial action to cast Animal Growth. The *big* animal attacks right after Douglas' turn, in round 2.</em></p><p><em></em></p><p><em>2.Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). Since Haste allows him to take his extra partial action after he finishes the spell (T&B p. 80), he gets his partial action right _before_ his next turn (one round later), when the summon spell is finished. The *big* animal attacks in round 3, right before Douglas' turn.</em></p><p><em></em></p><p><em>3. Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). He uses his remaining partial action to finish the spell on his turn. The (still normal sized) animal attacks right after Douglas turn, in round 2.</em></p><p> </p><p><strong>Correct.</strong></p><p></p><p>4. Other</p><p> </p><p><strong>#3 is correct.</strong></p><p><strong></strong></p><p><strong>Skip Williams</strong></p><p><strong>RPG R&D</strong></p></blockquote><p></p>
[QUOTE="Iku Rex, post: 456391, member: 752"] The passage in T&B is "certainly not" as clear cut as you make it out to be in your post. Several people have asked the Sage, and his answer has been as I explained above. Here is the e-mail I sent November 3, 2001 (Skip's replies in [b]bold[/b]): [i]How does Haste affect the casting of full-round spells? I have read the relevant parts of the FAQ, T&B abd PHB, and I'm still not sure how it's supposed to work.[/i] [b]Every partial action you spend counts as half a full-round, action, see page 80 in Tome and Blood.[/b] [i]Douglas the Druid is hasted (round 1), and as he starts his turn in round 2 he wants to get of his "Summon Nature's Ally" and "Animal Growth" spells as quickly as possible. 1. Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). Since Haste allows him to take his extra partial action after he finishes the spell (T&B p. 80), and the partial action occurs on his turn, the summon spell must be completed _immediately_ and he can use his partial action to cast Animal Growth. The *big* animal attacks right after Douglas' turn, in round 2. 2.Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). Since Haste allows him to take his extra partial action after he finishes the spell (T&B p. 80), he gets his partial action right _before_ his next turn (one round later), when the summon spell is finished. The *big* animal attacks in round 3, right before Douglas' turn. 3. Douglas casts Summon Nature's Ally as his "regular" action (a full-round action). He uses his remaining partial action to finish the spell on his turn. The (still normal sized) animal attacks right after Douglas turn, in round 2.[/i] [b]Correct.[/b] 4. Other [b]#3 is correct. Skip Williams RPG R&D[/b] [/QUOTE]
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