Full Round Spells and AoO

Lord Zardoz

Explorer
Ok, here is a situation that nearly came up in my game.

1) Sorcerer starts casting a Full round spell (Sleep).
2) Bad guy moves adjacent to the caster, and attacks.

Now, it became a non issue because I confused which mini was which. But it occured to me that I dont quite know how this should work.

Even if the attacker misses, or the caster makes the concentration check, he is now casting a spell while being threatened by an opponent.

Does the caster provoke an AoO, giving the attacker 2 attacks once he gets adjacent?

END COMMUNICATION
 

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Lord Zardoz said:
Does the caster provoke an AoO, giving the attacker 2 attacks once he gets adjacent?

No.

Cast a Spell
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails.

When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell.

You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. While casting a spell, you don't threaten any squares around you.

This action is otherwise identical to the cast a spell action described under Standard Actions.


-Hyp.
 


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