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[Full] The Scarab (D&D3 Planar Adventure)
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<blockquote data-quote="Arknath" data-source="post: 737288" data-attributes="member: 2850"><p>Here's my halfling...cute little guy...description and background to come...too sleepy now...</p><p></p><p><strong>Hremelan Hilldodger</strong></p><p>Male Small Humanoid (Halfling)</p><p></p><p>Class: Wiz1 (Transmuter)</p><p>Hit Dice: 1d4 plus 0 (hp 4)</p><p>Init: +3 (Dex +3)</p><p>Speed: 20 ft.</p><p>Armor Class: 14 (+3 Dex, +1 size) </p><p> Touch AC: 14 (15 dodge)</p><p> Flat-footed AC: 11</p><p>Attack (Primary): +0 melee (+0 BAB, -1 Str, +1 size; dagger)</p><p> (Secondary): +4 ranged (+0 BAB, +3 Dex, +1 size; ranged touch attack (spells))</p><p></p><p> (Tertiary): +5 ranged, thrown (+0 BAB, +3 Dex, +1 size, +1 racial; sling)</p><p></p><p>Damage: 1d4-1 (sling) or spell</p><p>Special Attacks: N/A</p><p>Special Qualities: N/A</p><p>Alignment: Chaotic Good</p><p>Saves: Fort +1 Ref +4 Will +4 (+6 vs. fear)</p><p>Abilities: Str 8, Dex 16, Con 11, Int 16, Wis 12, Cha 13</p><p>Skills: Alchemy +7, Climb +1, Concentration +4, Hide +7, Jump +1, Knowledge (arcana) +7, Listen +3, Move Silently +5, Scry +7, Spellcraft +7</p><p></p><p>Feats: (B) Scribe Scroll, Dodge</p><p></p><p>Languages: Common, Halfling</p><p>Encumbrence: 16 (Light) </p><p>Possessions: Sling, Sling Bullets (x20 ), Spellbook, Spell component pouch, explorer’s outfit, backpack, bedroll, alchemist’s fire, acid (3 flasks), Flint and Steel, Ink (2 vials), Inkpen (x10), Waterskin, 20gp and 8sp</p><p></p><p>Spells: (3/3), (DC 13 + spell level): 0 – Detect Magic, Flare, Footpad’s Grace; 1 – Mage Armor, Ray of Clumsiness, Shield</p><p></p><p>**Spellbook 1 (100 pages): 0 – Acid Splash, Arcane Mark, Daze, Detect Magic, Flare, Footpad’s Grace*, Light, Mage Hand*, Mending*, Open/Close*, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage*, Resistant, Thunderhead; 1st – Expeditious Retreat*, Mage Armor, Magic Missile, Message, Shield, Ray of Clumsiness*, Stun Ray</p><p></p><p>Opposed Schools: Divination, Illusion, Necromancy</p><p></p><p>Familiar: Adly (sparrow hawk) CR -, Diminutive magical beast; HD 1; hp 2, Init +3; Spd 10 ft., fly 50 ft. (average); AC 18 (touch 17, flat-footed 15); Atk +7 melee (1d3-3, claws); Face/Reach 1 ft. by 1 ft./0 ft.; SQ Granted abilities; AL NG; SV Fort +2, Ref +5, Will +4; Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 6.</p><p></p><p>Skills and feats: Listen +6, Spt +6/+8 in daylight; Weapon Finesses (claws).</p><p></p><p></p><p><em>*Transmutation school spells</em></p><p><em></em></p><p><em>**Some spells are from Dragon Magazine articles (Footpad's Grace, Thunderhead, Ray of Clumsiness). The sparrow hawk familiar stats can be found in Tome and Blood, pg. 13</em></p><p></p><p>Hremelan (RAY-mehl-AHN) began life as the son of a middle-class halfling couple. His parents loved him very much and were always kind and gentle towards him. Being that he was an only child, Hremelan is sort of spoiled, but in a practical way. His parents always taught him to use common sense where life was concerned, and Hremelan assumed that everyone possessed wits enough to see the simplest things. It is because of this belief that he may seem snobbish to those that are without common knowledge of the world, but he is still kind and true to his people’s social attitude towards them.</p><p></p><p>His interest in the wizardly arts started as a fancy at first, for his real love was for the longleaf tobacco sold at his village’s apothecary. Occasionally, he would fancy something a bit stronger than tobacco and would indulge himself in “roundroot”, or “silly grass” as it was known in the circle. Although not entirely illegal, roundroot caused one’s reputation to be tarnished in the eyes of non-users. Since his parents held respectable positions in the village, the last thing Hremelan wanted to do was to hurt them in any way. So he was quiet and cautious, if a little paranoid, in his acquiring and consuming the holistic delight. This is where his true discovery of the wizardly art was born from, as he discovered that he could make himself less conspicuous in his other “hobby”.</p><p></p><p>It wasn’t until his Great Choice that he decided he wanted to be an explorer. Sure his fathers peddling business seemed the way to go (of course, most halflings do not wear shoes, so why not open a shoe store in the midst of a halfling village?) but it meant hours and hours of time inside workshops full of leathers and sweat, not something that Hremelan enjoyed at all. He did, however, enjoy the out of doors and for many years had partaken in (and won) many contests of stone throwing in his villages, which almost always held cash prizes. This cash, as one may guess, went toward more longleaf and roundroot purchases than other necessities, but he was able to still live with his parents until his Great Choice. It was that faithful day, when he turned 20 years old, that he decided to leave his village and go on a worldwalk.</p></blockquote><p></p>
[QUOTE="Arknath, post: 737288, member: 2850"] Here's my halfling...cute little guy...description and background to come...too sleepy now... [B]Hremelan Hilldodger[/B] Male Small Humanoid (Halfling) Class: Wiz1 (Transmuter) Hit Dice: 1d4 plus 0 (hp 4) Init: +3 (Dex +3) Speed: 20 ft. Armor Class: 14 (+3 Dex, +1 size) Touch AC: 14 (15 dodge) Flat-footed AC: 11 Attack (Primary): +0 melee (+0 BAB, -1 Str, +1 size; dagger) (Secondary): +4 ranged (+0 BAB, +3 Dex, +1 size; ranged touch attack (spells)) (Tertiary): +5 ranged, thrown (+0 BAB, +3 Dex, +1 size, +1 racial; sling) Damage: 1d4-1 (sling) or spell Special Attacks: N/A Special Qualities: N/A Alignment: Chaotic Good Saves: Fort +1 Ref +4 Will +4 (+6 vs. fear) Abilities: Str 8, Dex 16, Con 11, Int 16, Wis 12, Cha 13 Skills: Alchemy +7, Climb +1, Concentration +4, Hide +7, Jump +1, Knowledge (arcana) +7, Listen +3, Move Silently +5, Scry +7, Spellcraft +7 Feats: (B) Scribe Scroll, Dodge Languages: Common, Halfling Encumbrence: 16 (Light) Possessions: Sling, Sling Bullets (x20 ), Spellbook, Spell component pouch, explorer’s outfit, backpack, bedroll, alchemist’s fire, acid (3 flasks), Flint and Steel, Ink (2 vials), Inkpen (x10), Waterskin, 20gp and 8sp Spells: (3/3), (DC 13 + spell level): 0 – Detect Magic, Flare, Footpad’s Grace; 1 – Mage Armor, Ray of Clumsiness, Shield **Spellbook 1 (100 pages): 0 – Acid Splash, Arcane Mark, Daze, Detect Magic, Flare, Footpad’s Grace*, Light, Mage Hand*, Mending*, Open/Close*, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage*, Resistant, Thunderhead; 1st – Expeditious Retreat*, Mage Armor, Magic Missile, Message, Shield, Ray of Clumsiness*, Stun Ray Opposed Schools: Divination, Illusion, Necromancy Familiar: Adly (sparrow hawk) CR -, Diminutive magical beast; HD 1; hp 2, Init +3; Spd 10 ft., fly 50 ft. (average); AC 18 (touch 17, flat-footed 15); Atk +7 melee (1d3-3, claws); Face/Reach 1 ft. by 1 ft./0 ft.; SQ Granted abilities; AL NG; SV Fort +2, Ref +5, Will +4; Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 6. Skills and feats: Listen +6, Spt +6/+8 in daylight; Weapon Finesses (claws). [i]*Transmutation school spells **Some spells are from Dragon Magazine articles (Footpad's Grace, Thunderhead, Ray of Clumsiness). The sparrow hawk familiar stats can be found in Tome and Blood, pg. 13[/i] Hremelan (RAY-mehl-AHN) began life as the son of a middle-class halfling couple. His parents loved him very much and were always kind and gentle towards him. Being that he was an only child, Hremelan is sort of spoiled, but in a practical way. His parents always taught him to use common sense where life was concerned, and Hremelan assumed that everyone possessed wits enough to see the simplest things. It is because of this belief that he may seem snobbish to those that are without common knowledge of the world, but he is still kind and true to his people’s social attitude towards them. His interest in the wizardly arts started as a fancy at first, for his real love was for the longleaf tobacco sold at his village’s apothecary. Occasionally, he would fancy something a bit stronger than tobacco and would indulge himself in “roundroot”, or “silly grass” as it was known in the circle. Although not entirely illegal, roundroot caused one’s reputation to be tarnished in the eyes of non-users. Since his parents held respectable positions in the village, the last thing Hremelan wanted to do was to hurt them in any way. So he was quiet and cautious, if a little paranoid, in his acquiring and consuming the holistic delight. This is where his true discovery of the wizardly art was born from, as he discovered that he could make himself less conspicuous in his other “hobby”. It wasn’t until his Great Choice that he decided he wanted to be an explorer. Sure his fathers peddling business seemed the way to go (of course, most halflings do not wear shoes, so why not open a shoe store in the midst of a halfling village?) but it meant hours and hours of time inside workshops full of leathers and sweat, not something that Hremelan enjoyed at all. He did, however, enjoy the out of doors and for many years had partaken in (and won) many contests of stone throwing in his villages, which almost always held cash prizes. This cash, as one may guess, went toward more longleaf and roundroot purchases than other necessities, but he was able to still live with his parents until his Great Choice. It was that faithful day, when he turned 20 years old, that he decided to leave his village and go on a worldwalk. [/QUOTE]
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[Full] The Scarab (D&D3 Planar Adventure)
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