under construction
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Name, Gnome, Druid 12
Height: 3'4
Weight: 44 LB
Skin:
Hair:
Eyes:
Age: 69
Region:
Patron Diety:
Alignment:
Attributes:
str: 6 (-2 Gnome)
Dex: 9
Con: 16 (+2 Gnome)
Int: 14
Wis: 24 (+3 lvl +4 periapt)
cha: 14
Hit Dice:12d8+36
HP: 99
AC: 17 [10 Base +1 size -1 Dex + 7 Armor], Touch 10 , Flatfooted 17
Initiative: -1
BAB: +9/+4
Melee:+7/+2 (-2str+1size)
Ranged:+8/+3 (-1dex+1size)
Speed:15ft
Saves
Fort:.+14 (+3 cloak)
Ref:...+6 (+3 cloak)
Will:.+18 (+3 cloak)
Attacks-Weapons:
Feats: 1 Natural Spell, 3 ,6,9,12
Skills (90)..................Total(Ranks+Abilitymod+Synergy+Special)
Concentration (Con)........18(15+3+0+0)
Diplomacy (Cha)..............17(15+2+0+0)
Handle Animal (Cha)..........2( 0+2+0+0)
Knowledge (nature) (Int)..19(15+2+0+2)
Listen (Wis)....................22(15+5+0+2)
Spellcraft (Int)...............17(15+2+0+0)
Spot (Wis).....................20(15+5+0+0)
Survival (Wis)..................9( 0+5+0+4)
Hide (Dex).......................3( 0-1+0+4)
Languages: Common, Gnome, Druidic, Sylvan, Goblin
SPELLS:
0:6
1:7
2:6
3:6
4:4
5:4
6:3
Racial Abilities:
-Low-light vision.
-+2 racial bonus on saving throws against illusions.
-Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
-+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
-+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
-+2 racial bonus on Craft (alchemy) checks.
-+2 racial bonus on Listen checks.
-Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome's Cha modifier + spell level.
Class Features:
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature's Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey.
Wild Shape (x4) Small animal, Medium animal, Large animal, Tiny animal, Plant. 1h/lvl. HD=Lvl.
Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons.
Equipment:
Small Ironwood Breastplate (Wild +2): 25500 gp (AC+7, MaxDex+3, ChPen-4, MaxMove15 ft., Weight 15 lb.)
Cloak of Resistance+3: 9,000 gp (Weight 1 lb.)
Handy Haversack: 2000 gp (Weight 5lb)
Horseshoes of Speed: 3000 gp
Pearl of Power:
(1st)x2, 2,000 gp
(2nd), 4,000 gp
Periapt of Wisdom +4: 16,000 gp
Strand of Prayer Beads: 25,800 gp
Sum: 87,300 gp
ANIMAL COMPANION:
MEGARAPTOR
Huge Animal
Hit Dice:......................10d8+80 (125 hp)
Initiative:....................+5
Speed:........................60 ft. (12 squares)
Armor Class:.................19 (-2 size, +3 Dex, +8 natural), touch 11, flat-footed 16
Base Attack/Grapple:......+7/+23
Attack:........................Talons +13 melee (6d8+9)
Full Attack:..................Talons +13 melee (6d8+9) and 2 foreclaws +11 melee (1d4+4) and bite +11 melee (2d6+4)
Space/Reach:...............15 ft./10 ft.
Special Attacks:............Pounce
Special Qualities:...........Low-light vision, scent
Saves:.........................Fort +15 (7+8), Ref +12 (7+5), Will +7 (3+4)
Abilities: Point-Buy + Racial + Companion
Str:.28(+9)......16......+11......+1
Dex:20(+5)......14.......+5.......+1
Con:26(+8)......15......+11
Int:...2(-4)......10........-8
Wis:19(+4)......14........+5
Cha:..8(-1).......8........+0
Skills:.....................Hide +5, Jump +27, Listen +12, Spot +14, Survival +12
Feats:......................4 Multiattack, Improved Natural Attack (Talons) 2d8->3d8, Improved Natural Attack (Talons) 3d8->4d8, Improved Natural Attack (Talons) 4d8->6d8.
Run, Toughness, Track
Environment:................Warm forests
Alignment:..................Neutral
Advancement:................9-16 HD (Huge); 17-24 HD (Gargantuan)
Animal Companion Abilities:.2 Bonus Tricks (Attack, Defend), Evasion
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This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.
Pounce (Ex): If a megaraptor charges, it can make a full attack.
Skills: A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): At the druid's option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.
Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion's type (animal).
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
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