Fun dungeon crawl modules

atomn

Explorer
For the times when my group's games are cancelled due to not everyone being available or for a non-roleplaying heavy session, I was thinking of having some solid dungeon crawl-ish adventures around. Ideally I'd like ones that start at low level and just continue higher (as opposed to starting at some mid level) and ones that are simple enough so it wouldn't take me much time to prep and simplistic enough so that PCs could come and go (depending if the player is present or not. Do any of your favorite 3.0 or 3.5 (preferrably 3.5) dungeon crawl adventures fit that mold? Thanks!
 

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atomn said:
For the times when my group's games are cancelled due to not everyone being available or for a non-roleplaying heavy session, I was thinking of having some solid dungeon crawl-ish adventures around. Ideally I'd like ones that start at low level and just continue higher (as opposed to starting at some mid level) and ones that are simple enough so it wouldn't take me much time to prep and simplistic enough so that PCs could come and go (depending if the player is present or not. Do any of your favorite 3.0 or 3.5 (preferrably 3.5) dungeon crawl adventures fit that mold? Thanks!

I tried this exact situation as the set up for the World's Largest Dungeon, and it didn't work. So I recommend not doing that. ;) I do hope to get to run or play it at some point.

Goodman Games' Dungeon Interludes might be worth looking into. Or you could use one of the various on-line dungeon generators to design the dungeon and then just throw in a bare bones plot.
 

I'll second the Dungeon Interludes. They are short adventures for 1-2 level characters. It's easy enough to come up with a character and run it through these fairly quick, and there are a lot of them in there and they are all different, so it keeps it interesting.
 


Here's a few of my favorites:

G1 STEADING OF THE HILL GIANT CHIEF
S4 LOST CAVERNS OF TSOJCANTH
A1 SLAVE PITS OF THE UNDERCITY
A2 SECRET OF THE SLAVER'S STOCKADE

I'm sure if you need, rule conversions for the current version can be found for all of them.

 

Festivus, you are thinking of the Adventure Begins, which has about 20 15-20-page adventures for 1st to 2nd level characters.

Interludes is six small adventures with a connecting plot designed to be run from about 1-8 levels with other adventures mixed in.

I have both but have not read through them yet.

The Dungeon Crawl classics are pretty good in general for easy to use dungeon crawls and there are a bunch of short ones including ones in those two compilations above, plus Transmuter's last touch and Dragonfiend pact.

I think interludes would probably be best, as it covers a range of levels with short missions loosely connected but that do not really require participation throughout.
 

I definitely recommend looking through Goodman Games' Dungeon Crawl Classics. Note that the modules vary greatly in size, so if you're looking for quickie "someone didn't show up" adventures, be sure to pick smaller modules (or simply start collecting Dungeon Magazine).
 

What about things like Tomb of Abysthor, and Lost Caverns of Thracia. They seem like they would fit that mold very well, and they are 3.0.
 

Ruins of Undermountain

You don't even need the booklets that come with the maps. Just the maps are enough for you to heve the party do many "runs". Make sure to add in that the people in the tavern will be betting on how many of them will return and in what kind of shape.

I always play that the first nine or so numbered areas are viewable in the tavern. So let the players sit at a table and watch another group get slaughtered by a few Troll or the such. But also let them see other parties getting great treasure.

Its up to the players then how far they want to push it before they retreat back.
 

I really dig Rappan Athuk, although it's not suitable for low-level characters. The upper levels are straightforawrd enough that you can do a quick run in and out for some extra experience and loot. It's also self-contained enough to tuck it discreetely into any area of your campagin world. But be advised, it really is a tough dungeon in the you-could-instantly-die sense.
 

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