Fun dungeon crawl modules

atomn said:
I bought WLD with the same idea in mind but it didn't work because of the dungeon itself, not because of logistics or anything. We did the first dungeon and both me and the players found each area to be very repeditive and not very interesting. So we haven't returned to it.

I don't own WLD so take this with a grain of salt but I had heard that while the first section is very repetitive, the other areas aren't so bad.

Olaf the Stout
 

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atomn said:
I bought WLD with the same idea in mind but it didn't work because of the dungeon itself, not because of logistics or anything. We did the first dungeon and both me and the players found each area to be very repeditive and not very interesting. So we haven't returned to it.

The first session is, in my opinion, definitely the worst of the bunch, with a ridiculous and unnecessary amount of repetition, and there are some particularly good areas (like sections I and N.) The editing is not what it could be, and certainly parts are disappointing, but don't let section A put you off from the rest of it.

I believe there are some alternate creatures for section A floating around on the web. Certainly, having more than darkmantle/stirge/rat swarm/repeat will liven that place up a bit.
 

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