Fun in Seaquen

corwyn77

Adventurer
So our erratic Orc fighter/cleric has decided that it would be fun to volunteer to beta test some biomancy experiment. I'm looking for suggestions as to how to 'reward' him for some bravery. I don't want to make the character unplayable. OTOH, it may be a good time to teach him some restraint.:)

Any suggestions?
 

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Selganor

Adventurer
I'd take a look at the "Spellscarring" Rules from the Forgotten Realms. They could fit the mutations from Biomancy somewhat.
 

Ormazd

Explorer
Isn't there a section on grafts in the Open Grave sourcebook? I think it's primarily undead-type additions, but the rules could probably pretty easily be adapted to biomancy.
 

Jhaelen

First Post
There's also symbionts. They were introduced in the 'Khyber's Harvest' free promotion adventure module for the Eberron setting.
 

OnlineDM

Adventurer
I'd give him freaky-looking wings that are mostly useless and ugly, but that can be used once per day to fly up to 6 squares as a move action.
 

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